Hacking Nintendont

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I have unofficial MotionPlus wiimote + Classic Controller. In menu Nintendont works perfectly with it, I can change the options, select the game with Classic Controller and launch it - but as soon as game starts, wiimote stops working, changes from 1st to 4th player and turns off after several seconds, the game says that no controller found. Is it possible to add full support for unofficial wiimotes? Nintendont is the only emulator that seems to have a problems with my wiimote, all other homebrew programs (8- and 16-bit system emulators specifically) is working just fine.
 
Last edited by realavt,
For the experimental virtual Slot B memory card loader with Sonic Adventure 1 and 2 Chao garden, I can't seem to get it to recognize my Sonic Adventure 1 save. It works perfectly with Sonic Adventure 2 as in I can set it to slot B but it just won't read my Adventure 1 save on slot A. Basically my Adventure 1 save just won't switch slots or be read from my Adventure 2 game. I know people have tested both games and got them to work perfectly so I'm wondering what I'm doing wrong.
 
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I have unofficial MotionPlus wiimote + Classic Controller. In menu Nintendont works perfectly with it, I can change the options, select the game with Classic Controller and launch it - but as soon as game starts, wiimote stops working, changes from 1st to 4th player and turns off after several seconds, the game says that no controller found. Is it possible to add full support for unofficial wiimotes? Nintendont is the only emulator that seems to have a problems with my wiimote, all other homebrew programs (8- and 16-bit system emulators specifically) is working just fine.
sadly you will need to find an official wiimote, when nintendont is running it doesnt run the enttire bt code due to lack of space/speed so it uses an heavely shrunked bt code wich is minimalist and most fake controllers ont follow the original controller programing thats why they fail, so unless someone would rewrite the bt code those aint ever gonna work and i dont see anyone rewriting it at all sadly.
 
sadly you will need to find an official wiimote
Bad news for me :( I bought a used Wii with two unofficial wiimotes (it was advertised as official, but they wasn`t), after that I bought an "official" wiimote+ by internet - but after launching Nintendont I discovered that it was fake too. I can`t afford to buy any more wiimotes, it may turn out to be fake again after all...
 
Last edited by realavt,
Hi @FIX94 the people in the WiiVC thread have managed to get WiiVC injection working. The hope is (for a few of us anyway) is to somehow get Nintendont to boot through the WiiVC injection but keep the Gamepad controls active.
The way I do it is to load the Yu-gi-oh exploit via WiiVC game injection (which works fine) with your Nintendont Boot.dol on the root of my 2GB SD card.
If I don't put the Meta.xml with the Boot.dol the Nintendont splash screen loads but says it need the Meta.xml, but if I include the Meta.xml I just get a black screen?

They've even managed to patch the Truncha bug back into the fw.img of the WiiVC but for loading Nintendont it doesn't make any difference?
 
If I don't put the Meta.xml with the Boot.dol the Nintendont splash screen loads but says it need the Meta.xml, but if I include the Meta.xml I just get a black screen?
the problem is the whole gamepad thing basically works because there is a special replacement IOS loaded that does the classic controller emulation, nintendont itself though is ALSO a special replacement IOS loaded when you start the dol file, but since for one IOS reload is blocked and for two that special core wouldnt even line up with the hardcoded IOS58 patches nintendont requires to even load you cant just boot it up. Honestly I dont really know how you would even start getting around all those limitations, it probably would require a lot of rewriting of nintendont and nintendos replacement IOS itself.
 
the problem is the whole gamepad thing basically works because there is a special replacement IOS loaded that does the classic controller emulation, nintendont itself though is ALSO a special replacement IOS loaded when you start the dol file, but since for one IOS reload is blocked and for two that special core wouldnt even line up with the hardcoded IOS58 patches nintendont requires to even load you cant just boot it up. Honestly I dont really know how you would even start getting around all those limitations, it probably would require a lot of rewriting of nintendont and nintendos replacement IOS itself.
Damn that doesn't sound good lol Well at least we get some Wii games with Gamepad Controls, that's more than we had Yesterday :P
 
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I followed "The Definitive vWii Hacking Guide" and have got to the point where I can play gamecube games from either my sd card or my hdd. The games themselves seem to run fine but if I hit the home button I get a crash and my WiiU freezes on this screen and I need to pull the power plug to reset it. I'm using Nintendont v4.451.

20170903_231919-jpg.97708
 
Meh, just figured out that the crash only happens when I have my classic controller plugged into the wiimote. Didn't think about it till now, but my classic controller has no markings on it so it's probably a 3rd party one and that's why my system keeps crashing?
 
Meh, just figured out that the crash only happens when I have my classic controller plugged into the wiimote. Didn't think about it till now, but my classic controller has no markings on it so it's probably a 3rd party one and that's why my system keeps crashing?
A 3rd party/fake controller can definitely cause a crash.
 
Meh, just figured out that the crash only happens when I have my classic controller plugged into the wiimote. Didn't think about it till now, but my classic controller has no markings on it so it's probably a 3rd party one and that's why my system keeps crashing?
A 3rd party/fake controller can definitely cause a crash.
yup its your fake ass controller, i got 2 controllers that can even crash the homebrew channel itself lol
 
I am having issues with Nintendon't. Games do not show up from SD Card and pressing Home or A on the game loading screens causes an error.
Exception (DSI) occured!


The SD card is formatted correctly and I have searched many threads looking for a solution. Any help would be appreciated.
 

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I am having issues with Nintendon't. Games do not show up from SD Card and pressing Home or A on the game loading screens causes an error.
Exception (DSI) occured!


The SD card is formatted correctly and I have searched many threads looking for a solution. Any help would be appreciated.
sd card is fat 32? are you putting a correct path to games and naming them game.iso and not game.iso.iso(hidden extensions).

it should be

SD/games/anyname/game.iso
 
Last edited by pedro702,
yes definitely! I can also get them running off usb easily
if the same eaxct setup runs from usb and not sd then your sd card is the issue, maybe its damaged or badly formated try reformating it with an apropriate tool.
 
help. if in a control in hidtest the pad in neutral is FF and for one side it is 80 how is it configured in the .ini?

I'm Spanish so I'm sorry if the translation is not correct
 
Hey guys. Today I messed around with the Unlock Read Speed setting and noticed that it ran 20XX without a hitch! Seriously, it killed loading times and contributed no negative factors to gameplay that I could tell. I guess I had my doubts because of its warning that it could cause issues with games that heavily depend on disk reading speed, and with Melee being such a technical game I thought it would fit the criteria. Glad I was wrong!

All the same, has anyone had issues with URS and Melee, or any game for that matter, recently? I want to gauge how safe my setup will be in the long term, as well as learn about what I can do to be safe in general.
 
Hey guys. Today I messed around with the Unlock Read Speed setting and noticed that it ran 20XX without a hitch! Seriously, it killed loading times and contributed no negative factors to gameplay that I could tell. I guess I had my doubts because of its warning that it could cause issues with games that heavily depend on disk reading speed, and with Melee being such a technical game I thought it would fit the criteria. Glad I was wrong!

All the same, has anyone had issues with URS and Melee, or any game for that matter, recently? I want to gauge how safe my setup will be in the long term, as well as learn about what I can do to be safe in general.
afaik ssbm with unlock read speed some musics on some stages will not loop/start properly.
 
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Hello
I think found another game not working as intended. GDCP51 - Speed Kings PAL; the bgm in menues and in races is completely distortet. Can someone confirm please. Im not shure my iso is in proper condition though the hashes are fine.
 
Last edited by 77Urmel77,
I think I have an idea on how to get it to handle the case where you have a Wii U-formatted drive and a standard FAT32 drive connected, but I haven't had the time to test it out.

If/when I get the time, I'll post a patch.
Sounds awesome. It'll be really convenient. Wii U is shaping up to be an awesome machine to hack. We need custom firmware thats like the 3DS and it'll be even more awesome.
 

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