Hacking Nintendont

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Native is turned off and i can't change it on the wiiu.
Iv'e decided to do a clean install, so i deleted all the ini files and controller folders and created the nintendont folder with the boot.ini and meta.xml.
The ps4 controller didn't work. I went to the updated and downloaded the controllers.zip (from within nintendont), restarted it and still the ps4 controller won't work...

Am i missing something?
maybe your ps4 controller usbcable is charge only im guessing, some cables do not transfer data unfortunely.

to verify this use the hidtestdol and if numbers dont chnage on hidtest your usbcable is not transfering data at all.



I have the controller configuration used for Nintendont on the SD root as controller.ini. I've used a Logitech Cordless Rumblepad 2 and a Dualshock adapter so far, but the controls set in their configuration files aren't very suitable for me, so I used HIDTest to check the button commands and to then edit the configs to what I want, but it always goes to the default controls when I start a game! I'm using Nintendont through USB Loader GX, and I've enabled HID controller in Nintendont's settings and USB Loader GX's.
rename the ini to controller.ini and place it on the root of the device where your isos are.



try disabling videoscale its either auto or 0 on usbloadergx i think, some games dont like their videoscales.

Yeah that works, I have 2 GC controllers connected and the Wii U Pro Controller is Number 3 but the GC Controller in Port 1 loses Connection after a while.
is that an official adapter? becuase its sounding like an issue a guy comented and he has using a 3rd party adapter and he bought an official one and it fixed all his issues.
 
i'm trying every configuration, but i can't make the latest version of USB Loader GX to recognize my GC isos, the Nintendont itself read everything fine, but why USB Loader doesn't read them? someone with the same problem?
 
i'm trying every configuration, but i can't make the latest version of USB Loader GX to recognize my GC isos, the Nintendont itself read everything fine, but why USB Loader doesn't read them? someone with the same problem?
usbloader gx needs the gameid of every game on the folder if i recall.
 
it's exactly like this, but USB Loader still insists on not recognize the games

And you told USB Loader GX where to look for gamecube games, to use nintendont and nintendont installed? I've read places that nintendont doesn't get detected properly in later versions of usb loader. are you using regular nintendont or a mod? Lastly, you do realize all usb loader gx will do is load nintendont with whatever game you selected? you literally save no time, just get pretty artwork.
 
And you told USB Loader GX where to look for gamecube games, to use nintendont and nintendont installed? I've read places that nintendont doesn't get detected properly in later versions of usb loader. are you using regular nintendont or a mod? Lastly, you do realize all usb loader gx will do is load nintendont with whatever game you selected? you literally save no time, just get pretty artwork.
Some people like a nice GUI with pretty artwork.
 
try disabling videoscale its either auto or 0 on usbloadergx i think, some games dont like their videoscales.
it's in range from 40 to 120, default is 40. the second disc works fine by itself, it's just disc swapping that doesn't work. it worked perfectly with re remake, but doesn't with re 0
 
it's in range from 40 to 120, default is 40. the second disc works fine by itself, it's just disc swapping that doesn't work. it worked perfectly with re remake, but doesn't with re 0
what nintendont version are you using say actual number not latest? also try using nintendont directly and try it from there without passing through usbloader, jsut open it directly on the homebrew channel.
 
Last edited by pedro702,
And you told USB Loader GX where to look for gamecube games, to use nintendont and nintendont installed? I've read places that nintendont doesn't get detected properly in later versions of usb loader. are you using regular nintendont or a mod? Lastly, you do realize all usb loader gx will do is load nintendont with whatever game you selected? you literally save no time, just get pretty artwork.

Nintendont should get picked up by USB Loader GX if both versions are from at least the past two years. There is a version string embedded in Nintendont that GX looks for. Some features may not work depending on how old GX is as they have to be added to the menu manually.
 
what nintendont version are you using say actual number not latest? also try using nintendont directly and try it from there without passing through usbloader, jsut open it directly on the homebrew channel.
4.437
When loaded from hbc directly it showed an error message in a disc swap moment. "An error has occured. Turn the power off and refer to the Nintendo GameCube instruction booklet for further instructions". I should also note, that I have changed the isos to the pal ones, which worked exactly like NTSC ones through USB Loader GX
 
In case somebody missed it, I pushed 2 updates out the last 2 days fixing the following trash games:
-fixed bmx xxx with 480p yet again (broken since commit e6e1c6a)
-put dora the explorer into the manually invalidated disc data exception list to make it properly bootable (issue #400)
 
4.437
When loaded from hbc directly it showed an error message in a disc swap moment. "An error has occured. Turn the power off and refer to the Nintendo GameCube instruction booklet for further instructions". I should also note, that I have changed the isos to the pal ones, which worked exactly like NTSC ones through USB Loader GX
when an error has ocured message it usualy has to do with the game not recieveing the comands it needs in time.
could you try another usb device or sd card?
btw are you using sd or usb?
so you got 2 pal sisos or 2 ntsc isos?
 
Last edited by pedro702,
In case somebody missed it, I pushed 2 updates out the last 2 days fixing the following trash games:
-fixed bmx xxx with 480p yet again (broken since commit e6e1c6a)
-put dora the explorer into the manually invalidated disc data exception list to make it properly bootable (issue #400)

As long as you'll keep fixing the trash, I'll dig around in the trash to find more issues.
The closer to 100% perfect compatibility, the better, right? :grog:

I also just posted a suggestion to remedy the controller issues with SSX Tricky and the exit shortcut.
 

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