Hacking Nintendont

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well update nintendont to begin with and then check your zelda mc emu file on your pc on dolphin memory card manager.

that message never appears uness your memory card is full.
Sorry for my ignorance, but I don't know how to. Can you tell me? Or is there a thread about...
 
Sorry for my ignorance, but I don't know how to. Can you tell me? Or is there a thread about...
you can update manualy by downloading a dol or if your wii/wiiu has an internet connection go to nintendont menu oress B to enter settings, then press 1or X depending on your controller of choice and choose update nintendont.

to update manualy download this file and rename it to boot.dol and replace it on your nintendont folder on the apps.
https://github.com/FIX94/Nintendont/raw/a6151a3c5de8571ce677b286006c5ac2d7a4caa2/loader/loader.dol

To check if your mc file is full get your file from the saves folder and download dolphin emulator from google , install it and go to memory card managemente and open it, btw do you still have space on the sd/usb device to creat save files?
 
you can update manualy by downloading a dol or if your wii/wiiu has an internet connection go to nintendont menu oress B to enter settings, then press 1or X depending on your controller of choice and choose update nintendont.

to update manualy download this file and rename it to boot.dol and replace it on your nintendont folder on the apps.
https://github.com/FIX94/Nintendont/raw/a6151a3c5de8571ce677b286006c5ac2d7a4caa2/loader/loader.dol

To check if your mc file is full get your file from the saves folder and download dolphin emulator from google , install it and go to memory card managemente and open it, btw do you still have space on the sd/usb device to creat save files?
Surely I have space, there is something like 1 gb of space. After I'm gonna update.
 
Surely I have space, there is something like 1 gb of space. After I'm gonna update.
I've just seen, and there is space on my SD. The strange problem (for me it's strange) is that it creates a file called GZLP.raw without opening the game, and when it says: "do you want to create a new savegame?" I can't click yes because "there isn't enough space in Slot A"

--------------------- MERGED ---------------------------

you can update manualy by downloading a dol or if your wii/wiiu has an internet connection go to nintendont menu oress B to enter settings, then press 1or X depending on your controller of choice and choose update nintendont.

to update manualy download this file and rename it to boot.dol and replace it on your nintendont folder on the apps.
https://github.com/FIX94/Nintendont/raw/a6151a3c5de8571ce677b286006c5ac2d7a4caa2/loader/loader.dol

To check if your mc file is full get your file from the saves folder and download dolphin emulator from google , install it and go to memory card managemente and open it, btw do you still have space on the sd/usb device to creat save files?
however, dolphin memory card manager says that the file GZLP.raw has 251 free blocks.
I don't know, I can try with another game?
 
Hello everyone! First I would like to say that I am very grateful for all the work put in to Nintendont! Fantastic job by FIX94 and the team.


I have one question though about controllers. So far I have been using both the wired gamecube controller and wii u pro controller to test with. I was wondering if the xbox 360 can be used wireless with the official microsoft wireless adapter for windows? And if so can it be used with 4 controllers at the same time as is possible with windows?


Thanks in advance.
 
while this still is not what I actually wanted to do the other day its some cleanup I guess :P
-finally disabled DVDGetDriveStatus patch which still was used for Chibi-Robo! and Pokemon Channel even though we replace its interface for a long time now
-added new ReadROM patch pattern and updated __OSReadROM to be properly patched again, also added a debug print if a game still reads the font in a non-patched way
 
Hello everyone! First I would like to say that I am very grateful for all the work put in to Nintendont! Fantastic job by FIX94 and the team.


I have one question though about controllers. So far I have been using both the wired gamecube controller and wii u pro controller to test with. I was wondering if the xbox 360 can be used wireless with the official microsoft wireless adapter for windows? And if so can it be used with 4 controllers at the same time as is possible with windows?


Thanks in advance.
if the adapter is 100% hid code then yes if it isnt then no, try that adapter on the homebrew app hidtest if values change when you press buttons then its compatible as long as you make your controller.ini if values dont change then well there isnt much we can do.

--------------------- MERGED ---------------------------

I've just seen, and there is space on my SD. The strange problem (for me it's strange) is that it creates a file called GZLP.raw without opening the game, and when it says: "do you want to create a new savegame?" I can't click yes because "there isn't enough space in Slot A"

--------------------- MERGED ---------------------------


however, dolphin memory card manager says that the file GZLP.raw has 251 free blocks.
I don't know, I can try with another game?

the save file will always be created when starting the game also are you usre your SD card isnt locked?
 
-added new ReadROM patch pattern and updated __OSReadROM to be properly patched again, also added a debug print if a game still reads the font in a non-patched way
This part concerns me a bit, unfortunately I can't do any testing for a while now but I need to test if this would affect loading multi-disc games when using a 16 MB EmuMC, it's been fixed for a while now and I'm glad it is, I hope this never gets broken again.
 
if the adapter is 100% hid code then yes if it isnt then no, try that adapter on the homebrew app hidtest if values change when you press buttons then its compatible as long as you make your controller.ini if values dont change then well there isnt much we can do.

--------------------- MERGED ---------------------------



the save file will always be created when starting the game also are you usre your SD card isnt locked?
Locked? Oh s**t how many things I don't know, what does it mean?
If i understand, yes, i can cut files or put new on SD
 
I'm running the latest version of Nintendont, and I'm getting an odd issue with both Super Monkey Ball 1 & 2. When the player ball drops when you start a stage, the ball gently starts manuka rolling to the right.

This is happening with my official wavebird controllers, and any hid controller.

And what's even more bizzare, is that this is not happening to any other analog movement based games, for instance I tried both star wars rogue squadron titles, and my x-wing just stays straight.

Thanks for reading!
 
I'm running the latest version of Nintendont, and I'm getting an odd issue with both Super Monkey Ball 1 & 2. When the player ball drops when you start a stage, the ball gently starts manuka rolling to the right.

This is happening with my official wavebird controllers, and any hid controller.

And what's even more bizzare, is that this is not happening to any other analog movement based games, for instance I tried both star wars rogue squadron titles, and my x-wing just stays straight.

Thanks for reading!
What is the exact version of Nintendont you are using, latest means NOTHING? Too many people have said latest when they weren't using the latest. Latest is 3.394.

Also are you using a 1:1 ISO or a shrunken ISO. Always use a full 1:1 ISO and check it's MD5 again redump.org to make sure it's not corrupted in any way.

Are you launching Nintendont through the Homebrew Channel or through another loader?

The more information you give us the more likely we are to be able to track down the issue.

--------------------- MERGED ---------------------------

Hello everyone! First I would like to say that I am very grateful for all the work put in to Nintendont! Fantastic job by FIX94 and the team.


I have one question though about controllers. So far I have been using both the wired gamecube controller and wii u pro controller to test with. I was wondering if the xbox 360 can be used wireless with the official microsoft wireless adapter for windows? And if so can it be used with 4 controllers at the same time as is possible with windows?


Thanks in advance.
The USB adapter will not work out of the box since it uses XINPUT and not HID. You will need an adapter that converts the XINPUT signal to HID such as the CRONOS adapter. Even then it may not work.

This part concerns me a bit, unfortunately I can't do any testing for a while now but I need to test if this would affect loading multi-disc games when using a 16 MB EmuMC, it's been fixed for a while now and I'm glad it is, I hope this never gets broken again.
You really shouldn't be using a 16MB MCemu to begin with as the Wii has limited RAM.

I always use the 59 Block individual cards unless a game needs a bigger card.
 
Last edited by ccfman2004,
Nintendont loader v3.393
Built : May 14 2016 23:16:26

I run monkey ball through either wiiflow/nintendont (settings never save btw) o,r if I run monkey ball right from nintendont itself. It'll produce the same odd ball movement. The iso is 1:1, regular Gamecube sized iso, I ripped it a long time ago. This game worked fine when nintendont had the analog settings fixed a long time ago I remember, I've been out-of this scene for quite some time.
 
Nintendont loader v3.393
Built : May 14 2016 23:16:26

I run monkey ball through either wiiflow/nintendont (settings never save btw) o,r if I run monkey ball right from nintendont itself. It'll produce the same odd ball movement. The iso is 1:1, regular Gamecube sized iso, I ripped it a long time ago. This game worked fine when nintendont had the analog settings fixed a long time ago I remember, I've been out-of this scene for quite some time.
Please check your iso and make sure it matches the verified dump on redump.org.
Is there any progress on the BBA/Modem Emulation im looking forward for Online (LAN) Races on MKDD with my friend.
No there hasn't an probably never will be. The Wii's Wifi is just to awful. Same goes for the Wii U.
 
LAN Adapter is our solution :P
Unfortunately no as the LAN adapter is still run by the same abysmal internet code the WiFi is. Plus it would be another thing that would have to emulated and the Wii and vWii just doesn't have the RAM to spare.

Even the 3DS's internet is not good.
 
Is there any progress on the BBA/Modem Emulation im looking forward for Online (LAN) Races on MKDD with my friend.
So far, the only software that is compatible with that: Devolution. Nintendont is constrained by memory so, i don't think it will ever happen.
 
Last edited by niuus,
Nintendont loader v3.393
Built : May 14 2016 23:16:26

I run monkey ball through either wiiflow/nintendont (settings never save btw) o,r if I run monkey ball right from nintendont itself. It'll produce the same odd ball movement. The iso is 1:1, regular Gamecube sized iso, I ripped it a long time ago. This game worked fine when nintendont had the analog settings fixed a long time ago I remember, I've been out-of this scene for quite some time.
well lets try to track this issue down first tell me your monkey ball iso md5, then take a picture of your nintendont settings while using nintendont directly not trough usbloader or wiiflow or whatever.
 

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