Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,058
  • Replies Replies 42,894
  • Likes Likes 194
Is there anything else I should remove?
I would remove the stuff that needs fixing, cause those really do not belong there...
In my opinion it is enough to report it here and either in the compatibility list or the issue list on the source page..

EDIT, with fixes i mean the 3 lines below:
  • A fix for the intro of the PAL version of 007: Agent Under Fire
  • A fix for glitches occurring when forcing widescreen in Sonic R from the Sonic Gems Collection
  • A Video Mode fix so PAL users using an RGB cable have colors instead of everything in red
 
I completed the game using Nintendont and never experienced freezes during the battle against Gray Fox so no problems here.There is a minor bug though,it happens right when you launch the game , it asks you if you want progressive mode "yes/no" and the controller doesn't respond.You have to wait for it to automatically select it.
Actually, that happens for me in a couple of other games as well. And what is even weirder is that in some games it appears to be a random behavior. Meaning that sometimes the controller works for selecting p-scan and sometimes it doesn't. One of these days I'll make a list with all the games that present the same behavior and whether its random or not.
 
so for all those people who really want to go check this out:
-added 2 new settings which allow the modification of the video width as well as the vertical video offset, this should help in getting gc games to fullscreen if required, note that this way will worsen the picture quality as a tradeoff
I hope you can live with the consequences of making the scaling bigger.
oh also as a tip if it gets too weird you can always use force (deflicker) ntsc with force progressive to smooth out the picture, that works most of the time.
This is probably a dumb thing to ask but are there any downsides for adding so many video patches like this?
Like, is there a chance someone may corrupt his save file by testing different video aspects and such? Not that I have any interest in using that but I'm a little worried if this may start affecting the compatibility and we lose what once was a great loader to start messing up because of too much demand on stuff that are not necessary and were never implemented on real hardware.
 
  • Like
Reactions: almmiron
technically its a dumb question to ask indeed since all it does is modify the width the video chip draws the picture.
Yes but from what I understand some games use wiird codes and different patches to achieve this, doesn't this mean it could affect the behavior of the game and result in a corrupted save? You can get this result if you use certain cheat codes sometimes, right?
 
(...)if this may start affecting the compatibility and we lose what once was a great loader to start messing up because of too much demand on stuff that are not necessary and were never implemented on real hardware.

Many features already gone beoyond our expectation. The name NINTENDONT says it clearly: gbatemp guys do what the real hardware of nintendo don't. Besides, the it's always wise having:

-bakcups (independent if we are using hacks or not)
-different builds of nintendont, like me, in use with usbloadergx boot.dol per game option.
 
Many features already gone beoyond our expectation. The name NINTENDONT says it clearly: gbatemp guys do what the real hardware of nintendo don't. Besides, the it's always wise having:

-bakcups (independent if we are using hacks or not)
-different builds of nintendont, like me, in use with usbloadergx boot.dol per game option.
It may be an exaggeration to say but I honestly think this is the best loader ever created, and it's definitely the best one on Wii, so much was put into it that honestly makes me feel bad that loading Wii games doesn't get so much love, like I would love support for different controllers for Wii games, especially those that already support a GC controller.
 
  • Like
Reactions: almmiron
Yes but from what I understand some games use wiird codes and different patches to achieve this, doesn't this mean it could affect the behavior of the game and result in a corrupted save? You can get this result if you use certain cheat codes sometimes, right?
the game doesnt even know that setting so its whatever really.
also more sonic r stuff, I just removed the actual path you race on lol.
TV2015071301341400.jpg
 
I'm experiencing this crash when updating nintendont to the latest onne (always happens for some reason not sure what update caused it). Once the update is complete and it restarts it crashes then i have to force shut off to get it back on. Is anyone else experiencing this issue? Normal wii.
 
@FIX94 lol, why exactly do we need this in Sonic R? :p

Anyway, I was wondering for those who use the GBA emulator a lot "forgot what it's called" is compatibility good on it? Is it worth starting to add some GBA games on it and use with Nintendont? I been thinking of adding some of my favorite GBA titles that run really crappy on VBA but honestly the lack of a save feature really puts me off, I'm mostly interested in Yu-Gi-Oh since the GC and Wii games just suck and the GBA ones run really crappy on VBA.
 
Wii and Wii U?
well wii is a hit and miss but wiiu is even worse with the bad power output from the usb doors, i got 2 flashdrives that worked fine on my wii and on wiiu they arent even detected by the homebrew channel on vwii due to the low power the wiiu gives.
 
  • Like
Reactions: ganons
^Weird, from my experience I had quite the opposite, using a flash drive on the WiiU worked fine "though it wasn't very big in size" but switching a hard drive kept causing issues, I kept changing one hard drive to another and until I finally made a costume y-cable, took me a while to even figure out I could re-format the used hard drive with the WiiU to use on the computer again, seriously the WiiU USB power is designed really badly!
 
Hi, I'd like to congratz Fix and other coders ; just tried last rev (12 july) and games wich had memory cards issues like PN03 and luigi mansion pal now work perfectly.

Only "problem" i had was mario party 7 widescreen hack not working.
Does the new cheats updates now accept pointers codes?
 
OK got Wii u pro controller and it worked in nintendont menu but in game it is unresponsive with and without USB
wiiu pro has no usb connection, the usb isnt hid but just a charger, if your wiiu pro is fake wich i bet it is it may not work inside games, my fake wiiu pro has all sorts of issues while my real one works like a charm.
 
wiiu pro has no usb connection, the usb isnt hid but just a charger, if your wiiu pro is fake wich i bet it is it may not work inside games, my fake wiiu pro has all sorts of issues while my real one works like a charm.

its am official one can assure you that, bought from a retail store and not online
 
its am official one can assure you that, bought from a retail store and not online
what happens to the wiiu pro once you are ingame? after you choosed said game with it on the nintendont menu? what led/leds are lighten up ingame?
 
Only "problem" i had was mario party 7 widescreen hack not working.
Does the new cheats updates now accept pointers codes?
as I said many, many times not all cheats work because gc!=wii.
oh and talk about something being eerie:
TV2015071319103000.jpg
 

Site & Scene News

Popular threads in this forum