Hacking Nintendont

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Ok, and what about the Progressive hack?

Yeah I had that off too.

I was reading a post by FIX94 and he was saying it happens because the way they copy audio data to memory and it can cause buzzing sound. I see a few other people asking question about it too.
 
Yeah I had that off too.

I was reading a post by FIX94 and he was saying it happens because the way they copy audio data to memory and it can cause buzzing sound. I see a few other people asking question about it too.
well the buzzing wich i think its a beep might happen more often depeding on your options tell all your nintendont options and such, mcemu size log/osreport and forced stuff do push more memory if it didnt buzz for some peope is becuase they didnt had so much memory being used.
 
Does anyone know how to download a older version of nintendont? I updated from v3.333 to 3.349 and now cheats do not work.
 
I know Nintendont supports loading games from disc, But does it support games from other regions on Disc? Like a PAL copy of Wind Waker on a NTSC Wii.
 
Odd issue with Timesplitters 2. When playing multiplayer, with 2 or more players, in this case, specifically 3, the game freezes and crashes the Wii U hard. Like, crashes with the loud, emitting "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" noise. I'm using the latest version of N'don't, the mayflash gamecube adapter and original 'Cube controllers. The game is a 1:1 rip of my personal disc. I haven't experienced this with any other game, yet. Anyone else experience similar?
I can confirm this.
Using latest Nintendont (I know I'm supposed to state the actual revision.... Anyways, the one from the OP.)
And Wii Classic Controller Pro. (Original, not third party/fake)
i only did 2 player timesplitters story mode and always worked wonders did 3 or 4 missions, never did 3 players tough but for me 2 players never crashed.

say all your nintendont settings no matter how useless you think they are just making sure i can test with all your settings.
It seems to happen on multiplayer only. Not coop. That's the difference.
BTW, Default settings and I launch it from USBLOADER GX.
 
I can confirm this.
Using latest Nintendont (I know I'm supposed to state the actual revision.... Anyways, the one from the OP.)
And Wii Classic Controller Pro. (Original, not third party/fake)

It seems to happen on multiplayer only. Not coop. That's the difference.
BTW, Default settings and I launch it from USBLOADER GX.
last time i saw anyone saying default settings from usbloader gx their nintendont settings had osreport and log on becuase of some old usbloader gx default mode make sure that isnt ON ashwhell.

But yeah i only played co op tomorow im gonna try multiplayer and see it then but i can vouch that co op works great.
 
Last edited by pedro702,
3.349, Prince of Persia the sands of time NTSC/U, component cable, the game freezes when entering display setting. It doesnt actually freeze; it doesnt respond to controller inputs anymore. Game plays fine though. Iso is fine too (checked md5, and is a full 1:1 iso).
 
I guess there is some problem exiting Nintendont. I'm running it only on vWii. Exiting works when launched from the Homebrew browser, but it doesn't work when launched from the channel installed on the Wii menu. Only a black screen appears and no response. I have to pull the cable to shut it down. Any idea why this happens?
 
Is the update feature broken? I was on 347 but couldn't update to 349 directly from Nintendont, I had to download the .dol manually.
 
Been following this project for a long time now, and enjoying my GC collection on my Wii U, so thank you very much to all contributors! I'm just wondering if anyone has looked into BBA / dial-up emulation? I know Devolution has dial-up, but I don't own an original Wii for the verification process.. Would love to be able to play PSO online again! Cheers !
 
well the buzzing wich i think its a beep might happen more often depeding on your options tell all your nintendont options and such, mcemu size log/osreport and forced stuff do push more memory if it didnt buzz for some peope is becuase they didnt had so much memory being used.

I see, I have turned all options off, the only thing I can think I do different is I use actual memory card.

Sometimes it is very minor, sometime its quite a sharp buzz. I did try Devoloution too, I notice when entering very first battle there is a slight hint of same thing but ever battle after that it will play perfect like from disc.
 
I see, I have turned all options off, the only thing I can think I do different is I use actual memory card.

Sometimes it is very minor, sometime its quite a sharp buzz. I did try Devoloution too, I notice when entering very first battle there is a slight hint of same thing but ever battle after that it will play perfect like from disc.
I noticed the buzzing a lot when playing ToS with devo, and occasionally the game would even freeze, but I am fairly certain that was due to the Wii U's underpowered usb ports. (I think I was using r200, it was before Nintendont could play anything really besides windwaker)
 
Ps3 controllers have pressure sensitive triggers so to do an half press you just press half :P, of course if you have an old controller ini just delete it, nintendont internal controller ini for ps3 already has everything correct.


why is is that when i use my ps3 contolller it only registers a full press??

like when i press the r2 down at all when playing super mario sunshine mario stops and sprayes... alsop are the button mappings setup so the aproxamate locations of the bottons are asd close to the original gc controler layout or somethinbg cause im not used to the way they are mapped for the ps3 controler...
 
I noticed the buzzing a lot when playing ToS with devo, and occasionally the game would even freeze, but I am fairly certain that was due to the Wii U's underpowered usb ports. (I think I was using r200, it was before Nintendont could play anything really besides windwaker)
nope, it's because of some DSP mem copying that's why the buzzing is caused. (fix94 said that)
 
would do some more testing once I get some time and more importantly "learn how to download older versions" because I just so happened to have a copy of 3.336 on my other hard drive.
It is less logical to find in github than it was on google code but it is possible.
I was thinking of making a quick tutorial but i too lazy.. just tell me what version you want and i will give you the link..
 
It is less logical to find in github than it was on google code but it is possible.
I was thinking of making a quick tutorial but i too lazy.. just tell me what version you want and i will give you the link..
Alright, I need all the versions from 3.336 and up, just download them normally as "loader.dol" and put them in files labeled as the revision number so I know which is which and put them in a rar file, I'll do all the testing for using cheat codes, I just wanna know which revision broke the cheat codes but I know v3.336 works fine which I'm using right now.
 
Alright, I need all the versions from 3.336 and up, just download them normally as "loader.dol" and put them in files labeled as the revision number so I know which is which and put them in a rar file, I'll do all the testing for using cheat codes, I just wanna know which revision broke the cheat codes but I know v3.336 works fine which I'm using right now.
lol, ok, it is gonna be a big rar though..sure you don't want links?

Edit 1: I see some revisions in github dont have changed code, just some file creation...soo i dont know if nintendont version followes exactly github revisions, but i will include them all.

Edit 2: found a better way to get the dol files with tortoisesvn, i am only going to give you the revisions of which the loader.dol changed.

Edit 3: here is the download link, have fun > http://filetrip.net/dl?3fdz4ELabZ
Again to be clear, this follows github revision history, which may not be the same as nintendont versions, but i started with the revision right before the change that made kenobiwii obsolete.
 
Last edited by Etheboss,
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