Hacking Nintendont

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Could someone please verify this for me:
When trying to exit Spawn: Armageddon the Wii U (might be different on Wii) freezes (I have to pull the plug on it). Apparently it is the only game in which it happens.
And it appears to happen only if I launch the game from NINTENDONT, not if I launch it from a loader (GX in my case). At first I thought it was a fluke, or that maybe my HDD was failing on me. But it failed to exit 5 out of 5 times I tried it from NINTENDONT and it worked 5 out of 5 times from GX.
I'd like to corroborate with someone before reporting any issues.
Thanks.
 
it could be an issue with Progressive patch.

I think nintendont always enable it if it detects progressive display/hdmi/component/etc
While launching from GX it's autobooting with the correct setting selected by the user.

I had this issue few months ago, but maybe it's fixed now. (or not)
 
it could be an issue with Progressive patch.

I think nintendont always enable it if it detects progressive display/hdmi/component/etc
While launching from GX it's autobooting with the correct setting selected by the user.

I had this issue few months ago, but maybe it's fixed now. (or not)

So then I guess it *could* be an issue worth reporting...
Also, would that be the reason why GCN games ask if one wants them to display in progressive mode or not when launched from GX but not from NINTENDONT (NINTENDONT doesn't ask that. EVER) and I'm not sure which display mode it uses because the Wii U only outputs progressive at all times so my TV can't "inform me" correctly)
 
I noticed it by comparing the nincfg.bin generated when launched from GX and launched from nintendont.
the video mode is correctly set to Auto in USBGX, but it's edited and doesn't stay as a clean "auto" setup if launched from nintendont.

So, yes, that's probably why it asks when launched from the loader.
force a progressive video mode to enable it from GX. (for example, Force NTSC480p)

some games doesn't work with progressive mode.
But when I wanted to report this issue, I couldn't reproduce it (I forgot which game was affected)
 
I noticed it by comparing the nincfg.bin generated when launched from GX and launched from nintendont.
the video mode is correctly set to Auto in USBGX, but it's edited and doesn't stay as a clean "auto" setup if launched from nintendont.

So, yes, that's probably why it asks when launched from the loader.
force a progressive video mode to enable it from GX. (for example, Force NTSC480p)

some games doesn't work with progressive mode.

No. Actually I much prefer it that way (the game asking for display type)
That way you KNOW it is working as expected. (The console detects a progressive output and automatically asks you if that is correct and if you would like to enable it) just like a GCN/Wii with component cables would.
Like I said before: I try to introduce as little interaction from loaders/interpreters as possible. That way you cut back -A LOT- on problems that many users tend to report on a daily basis.
some games doesn't work with progressive mode.

But when I wanted to report this issue, I couldn't reproduce it (I forgot which game was affected)
And that's one (among many) of the reason I try NOT to use any hacks/"improvements" if I can help it.
ALL of them do Cyan, if it doesn't ask you for display type it's basically being forced to one or the other...
EDIT 2: Oh, I get it. You meant which games are AFFECTED. Wouldn't it be easier just to NOT force any display type? Have the user do some research and enable stuff as he/she sees fit?
 
There are a lot of pages here and I've done a lot of searching so I apologize, but I have had trouble reading finding my error on Nintendont troubleshooting.I followed the instructions in the beginning of this thread to add Nintendont 3.333. I've just started adding gamecube support because my long time roommate and I are moving thousands of miles away and trying to figure out who gets what.

I have IOS58, HBC 1.1.0, USB Loader GX Version 3.0 r 1239, My wii games work well. When I use USB Loader GX to run Gamecube specifying Nintendont with the correct custom path (USB1). Sometimes, its not that I get a black screen, it's that the entire system turns off. I remember seeing black screens and having to unplug the system, but this is different - the power on the Wii goes off. It does this in different places, for example in Phantasy Star Online, the game loads fine in 4:3 through loading created characters, but crashes when you specify which episode to play.

Double Dash worked fine for me; I didn't seem to have any trouble with Super Mario Sunshine.

The other two games that seem to have compatibility that I'm having trouble with are Eternal Darkness and Wave Race. Eternal Darkness, the Wii powers down after the splash screen; for Wave Race, you can run one race but after that the Wii powers down.

Any suggestions are greatly appreciated.
 
There are a lot of pages here and I've done a lot of searching so I apologize, but I have had trouble reading finding my error on Nintendont troubleshooting.I followed the instructions in the beginning of this thread to add Nintendont 3.333. I've just started adding gamecube support because my long time roommate and I are moving thousands of miles away and trying to figure out who gets what.

I have IOS58, HBC 1.1.0, USB Loader GX Version 3.0 r 1239, My wii games work well. When I use USB Loader GX to run Gamecube specifying Nintendont with the correct custom path (USB1). Sometimes, its not that I get a black screen, it's that the entire system turns off. I remember seeing black screens and having to unplug the system, but this is different - the power on the Wii goes off. It does this in different places, for example in Phantasy Star Online, the game loads fine in 4:3 through loading created characters, but crashes when you specify which episode to play.

Double Dash worked fine for me; I didn't seem to have any trouble with Super Mario Sunshine.

The other two games that seem to have compatibility that I'm having trouble with are Eternal Darkness and Wave Race. Eternal Darkness, the Wii powers down after the splash screen; for Wave Race, you can run one race but after that the Wii powers down.

Any suggestions are greatly appreciated.

Hi, I might be wrong here but have you considered the possibility of hardware failure? I mean, if the console LITERALLY turns off at random and with certain games it could be a sign that what is really failing could be the PSU (power supply unit).
You see that all the time on PCs: A game/app/whatever more demanding than the others in terms of graphics or RAM or CPU cycles could very well turn "off" the entire system just because the PSU can't keep up with the extra demands.
Other than that a "bug" or bad disc dump, or even bad install of cIOS etc (cause you say some games work 100% right?) shouldn't (in theory that is) shut off the system.
IMHO.
 
No. Actually I much prefer it that way (the game asking for display type)
That way you KNOW it is working as expected. (The console detects a progressive output and automatically asks you if that is correct and if you would like to enable it) just like a GCN/Wii with component cables would.
Like I said before: I try to introduce as little interaction from loaders/interpreters as possible. That way you cut back -A LOT- on problems that many users tend to report on a daily basis.

And that's one (among many) of the reason I try NOT to use any hacks/"improvements" if I can help it.
ALL of them do Cyan, if it doesn't ask you for display type it's basically being forced to one or the other...
EDIT 2: Oh, I get it. You meant which games are AFFECTED. Wouldn't it be easier just to NOT force any display type? Have the user do some research and enable stuff as he/she sees fit?
i always launch my games from nintendont on the wiiu and everytime they ask me if i want progressive or not, they only ask the question if mcemu is ON, if off they dont ask at all, for me on wiiu they always ask me for progressive when i launch directly from nintendont becuase i always use mcemu.Also you need your wii set on 1080p i think i know i have mine.

There are a lot of pages here and I've done a lot of searching so I apologize, but I have had trouble reading finding my error on Nintendont troubleshooting.I followed the instructions in the beginning of this thread to add Nintendont 3.333. I've just started adding gamecube support because my long time roommate and I are moving thousands of miles away and trying to figure out who gets what.

I have IOS58, HBC 1.1.0, USB Loader GX Version 3.0 r 1239, My wii games work well. When I use USB Loader GX to run Gamecube specifying Nintendont with the correct custom path (USB1). Sometimes, its not that I get a black screen, it's that the entire system turns off. I remember seeing black screens and having to unplug the system, but this is different - the power on the Wii goes off. It does this in different places, for example in Phantasy Star Online, the game loads fine in 4:3 through loading created characters, but crashes when you specify which episode to play.

Double Dash worked fine for me; I didn't seem to have any trouble with Super Mario Sunshine.

The other two games that seem to have compatibility that I'm having trouble with are Eternal Darkness and Wave Race. Eternal Darkness, the Wii powers down after the splash screen; for Wave Race, you can run one race but after that the Wii powers down.

Any suggestions are greatly appreciated.
both eternal darkness and wave race use audiostreaming so im guessing you did a bad compression and brooke the 32k alligment they need, let me guess you used gcisotool to compress them?or some other faulty tool? just get new isos and make sure the md5 matches redump, when nintendont shutsdown the console it means it couldnt patch the game becuase it was a bad iso.
 
Does nintendont emulate gamecube or use wii's gamecube hardware ?
nintendont isnt an emulator it uses the wii architeture which is basicaly a powerfull gc and nintendont serves as an interface between the games and the wii similar architeture, thats why you can use nintendont on gcless wiis and wiiu.
 
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i always launch my games from nintendont on the wiiu and everytime they ask me if i want progressive or not, they only ask the question if mcemu is ON, if off they dont ask at all, for me on wiiu they always ask me for progressive when i launch directly from nintendont becuase i always use mcemu.Also you need your wii set on 1080p i think i know i have mine.


both eternal darkness and wave race use audiostreaming so im guessing you did a bad compression and brooke the 32k alligment they need, let me guess you used gcisotool to compress them?or some other faulty tool? just get new isos and make sure the md5 matches redump, when nintendont shutsdown the console it means it couldnt patch the game becuase it was a bad iso.



Hmm. I thought I used CleanRip, but maybe those were ones I did before I realized I could rip using the console. I thought I deleted everything I had ripped before that. I will try to re-rip them.
Hi, I might be wrong here but have you considered the possibility of hardware failure? I mean, if the console LITERALLY turns off at random and with certain games it could be a sign that what is really failing could be the PSU (power supply unit).
You see that all the time on PCs: A game/app/whatever more demanding than the others in terms of graphics or RAM or CPU cycles could very well turn "off" the entire system just because the PSU can't keep up with the extra demands.
Other than that a "bug" or bad disc dump, or even bad install of cIOS etc (cause you say some games work 100% right?) shouldn't (in theory that is) shut off the system.
IMHO.

I don't think it's a power supply - last weekend I played Skyward Sword for the majority of the weekend, and last night my roommates and I played the rip I made of Double Dash for some time. I'll just have to try to re-do the ripping, I must've messed something up.
 
Hmm. I thought I used CleanRip, but maybe those were ones I did before I realized I could rip using the console. I thought I deleted everything I had ripped before that. I will try to re-rip them.

I don't think it's a power supply - last weekend I played Skyward Sword for the majority of the weekend, and last night my roommates and I played the rip I made of Double Dash for some time. I'll just have to try to re-do the ripping, I must've messed something up.
its normal for nintendont to shut down the console when it sees an audiostream sound that isnt aliigned if you had osreport and log on im preety sure it would say

music xxx isnt alligned shutting down.

make sure your md5 matches redump and if you must compress use only DMtools and choose 32k alligment never use other compressers becuase they arent very thrustworthy.
 
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its normal for nintendont to shit down the console when it sees an audiostream sound that isnt aliigned if you had osreport and log on im preety sure it would say

music xxx isnt alligned shutting down.

make sure your md5 matches redump and if you must compress use only DMtools and choose 32k alligment never use other compressers becuase they arent very thrustworthy.

:D

Payl: You can use the tool I wrote that's in my sig to verify GC discs. You don't have to mess with looking anything up then. :)
 
:D

Payl: You can use the tool I wrote that's in my sig to verify GC discs. You don't have to mess with looking anything up then. :)


Okay. Will try that. Honestly, I probably messed something up in the dump because I am using Windows through a VM in parallels to do a lot of the stuff because I'm a Mac user. I just wanted to make sure it wasn't something to do with the loader/etc that was causing it.
 
Cyan maybe add this to OP on troubleshooting

Q:My Console shuts down when running a game.
A:Your game most likely uses Audiostream and the Stream inst alligned to 32k wich happens when getting bad dumps or compressing with programes that dont care about alligment(EX GCISOTool), get a new iso and make sure its md5 checkes with redump, Try it full fist if it works you may compress it with DMTools by checking the 32k alligment option before compression.
 
i always launch my games from nintendont on the wiiu and everytime they ask me if i want progressive or not, they only ask the question if mcemu is ON, if off they dont ask at all, for me on wiiu they always ask me for progressive when i launch directly from nintendont becuase i always use mcemu.Also you need your wii set on 1080p i think i know i have mine.
Wii U
NTSC/U
Latest NINTENDONT (which I think is 3.333)
Latest (if one could call it that) HBC
GX r1239.
etc etc
Never. NOT EVEN ONCE has NINTENDONT asked me if I wanted to display in progressive or not.
And it should be OBVIOUS that I'm using MCemu (as the Wii U has no GCN compatibility (that they know off at least...)
On the other hand it does so every time if I launch from GX.
Maybe you're forcing a display mode or something? If I leave it at auto it doesn't ask jack sh!t.
About the resolution, it's not a "one size fits all" kinda thing you know.
Yeah, sure. I have it set to 1080p as well. But that's just because my TV happens to be Full HD.
There are a lot (a LOT) of folks out there with HD Ready (1366x768) sets that would actually do more harm than good by using 1080p (double scaling FTL) and besides, 720p, 1080p they're all progressive so it shouldn't make a difference.
With that said, yeah. NINTENDONT never asks me if I want progressive or not.
 

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