Hacking Nintendont

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What DVD-R media brand did you use as some brands are pure junk? Have you checked the MD5 of the ISO to make sure it's been verified good. What version of Nintendont are you using and please don't say latest? Also what settings are you using?
my bad... yep... not latest but it's the v3.326... and it's fine already... i'm using PAL version of The Twin Snakes, Forced NTSC and Spanish... Native controller once on Yes, Twice on OFF... that's it

EDIT: By the way! on Main "Nintendont" screen... why I must Boot disc in the drive [DISC01] after choosing SD or USB, instead of adding a new third option called: DVD... and load the game automatically... just for users who does not have SD, Pendrive or HDD

EDIT 2: Of course... I mean ONLY for Wii
 
I could never get my DS3 to function with nintendon-t at all

At all?

In the early days of Nintendont the DS3 was pretty much the only controller that we could test with. All the adapters didn't even work back then. they all needed fixes! Of course there were some other usb controllers that worked but they were very hard to find.

Thank god for bluetooth and the gamecube adapter!
 
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I can't get it to work at all even with the latest's versions. even Abz Mastermod of USB Loader GX wouldn't work with my DS3, also for some reason HIDtestv3 won't use the controller.ini for the DS3 it tells me it's not found but detects it anyways without the .ini file being used
 
I can't get it to work at all even with the latest's versions. even Abz Mastermod of USB Loader GX wouldn't work with my DS3, also for some reason HIDtestv3 won't use the controller.ini for the DS3 it tells me it's not found but detects it anyways without the .ini file being used

Maybe its a fake. Might explain why it can't find the proper ini. Out of curiosity, when you try it in HID Test, what are the Vendor ID and Product ID? Nintendont reads those to find out the proper controller ini file to use.
 
my bad... yep... not latest but it's the v3.326... and it's fine already... i'm using PAL version of The Twin Snakes, Forced NTSC and Spanish... Native controller once on Yes, Twice on OFF... that's it

EDIT: By the way! on Main "Nintendont" screen... why I must Boot disc in the drive [DISC01] after choosing SD or USB, instead of adding a new third option called: DVD... and load the game automatically... just for users who does not have SD, Pendrive or HDD

EDIT 2: Of course... I mean ONLY for Wii

So how would you exactly load nintendont?
its there becuase of the options, how would you choose the options if you booted the disc right away instead of going trough the SD/USB choice and then only booting the disc after you set up your options and we cant predict if the user will activate mcemu which will need for sure an SD/usb, what your asking would mean lots of codding for little to no use.

Mine doesn't rumble at all (Dualshock 3), is there something extra i need to do before it works? By the way, should rumble also work with Dualshock 4?

Only thing i think could improve, or stabilize, is real memory card support in-game, which is not always working properly. Final Fantasy Crystal Chronicles comes to mind: it saves, although the data is shown corrupted after you get out of the save screen. You can save again, but the result is the same.
what version of nintendont are you using? because the latest nintendont does not corrup any save and please say the number and dont say latest, right now the latest is 327.
 
Nintendont

*Hello, I'm a first post. I was here, thanks for quoting me fully without requiring it, but just copy the relevant part you want to quote from me, thank you*
Ok, so I'm using this with Kirby air ride, and it seems not to be able to load with the master code in. I'm trying to get debug menu, and I'm putting in the master code, without it the debug doesn't work. But when the master code is in, the game just goes to blank screen. I put GKYE01.gct in my sneek folder, and I used GCNcrypt to get the code decrypted. I also used pc ocarina manager to get the gct file. Anything wrong with this?
 
Ok, so I'm using this with Kirby air ride, and it seems not to be able to load with the master code in. I'm trying to get debug menu, and I'm putting in the master code, without it the debug doesn't work. But when the master code is in, the game just goes to blank screen. I put GKYE01.gct in my sneek folder, and I used GCNcrypt to get the code decrypted. I also used pc ocarina manager to get the gct file. Anything wrong with this?

You also have to use "gcn ar to wiird" to further convert / condense your decrypted codes from GCNcrypt
some of the wiird and gecko code types are different.
http://gamehacking.org/library/126
 
Maybe its a fake. Might explain why it can't find the proper ini. Out of curiosity, when you try it in HID Test, what are the Vendor ID and Product ID? Nintendont reads those to find out the proper controller ini file to use.

i've thought the exact same thing, but however the box is an official sony one so I don't think it is a fake, the usb port is a tad loose I think that's causing the connection to drop it happens on my pc all the time, constantly have unplug and plug the cord from the usb port on the ds3.
 
i've thought the exact same thing, but however the box is an official sony one so I don't think it is a fake, the usb port is a tad loose I think that's causing the connection to drop it happens on my pc all the time, constantly have unplug and plug the cord from the usb port on the ds3.

That might be the problem. Only one connection drop and you may have problems ingame.
 
That might be the problem. Only one connection drop and you may have problems ingame.

but even if I make sure the connection doesn't drop i.e. holding the controller perfectly still, I have asked my girlfriend to load Super Mario Sunshine to test it with as I hold the controller to make sure the connection doesn't drop and it still didn't doesn't work
 
but even if I make sure the connection doesn't drop i.e. holding the controller perfectly still, I have asked my girlfriend to load Super Mario Sunshine to test it with as I hold the controller to make sure the connection doesn't drop and it still didn't doesn't work
i would try a new connect cable, i had one that was severed inside and was constantly loosing power, if when seeing nintendont menu on the latest rev(327) and pressing the ps button doesnt activate the 1 player light that means your cable isnt speaking to nintendont, or that your ps3 controllers doesnt match the official ones pid/vid.
 
i would try a new connect cable, i had one that was severed inside and was constantly loosing power, if when seeing nintendont menu on the latest rev(327) and pressing the ps button doesnt activate the 1 player light that means your cable isnt speaking to nintendont, or that your ps3 controllers doesnt match the official ones pid/vid.
I have 2 different cords i've tried both, my HDD uses the same connection that the DS3 uses, and I know that cable functions properly because I would be able to play games without it, i've swapped the cables and still the same results. I talked to JoostinOnline a while ago about it I brought up the thought that maybe my controller happens to have different input values, could this be a possiblity?
 
I have 2 different cords i've tried both, my HDD uses the same connection that the DS3 uses, and I know that cable functions properly because I would be able to play games without it, i've swapped the cables and still the same results. I talked to JoostinOnline a while ago about it I brought up the thought that maybe my controller happens to have different input values, could this be a possiblity?

If it is, try HIDtest
 
I tried HIDtest it works with the controller but for some reason the right analog stick has values always being inputted even if i'm not touching it

Edit: I have 2 dogs some of their hair may be stuck inside around the analog stick

and what pid vid values appeared? does that match the official ps3controller.ini?
 
I have 2 different cords i've tried both, my HDD uses the same connection that the DS3 uses, and I know that cable functions properly because I would be able to play games without it, i've swapped the cables and still the same results. I talked to JoostinOnline a while ago about it I brought up the thought that maybe my controller happens to have different input values, could this be a possiblity?
if its official all the imputes need to be exactly the same, if on hidtest the controller keeps giving random values then something is wrong with it really.
 
if its official all the imputes need to be exactly the same, if on hidtest the controller keeps giving random values then something is wrong with it really.

what do you think could be wrong with it?

I have my step-brother's silver one I can test that see if it works if not are there any other things that could be wrong?
 

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