Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,147
  • Replies Replies 42,894
  • Likes Likes 194
I've done all that, converted and all the Stuff, and it works great with Dios Mios. (launched through cfg usb loader)
But with nintendont, it wont work.
So i tried to launch that Game through cfg usb loader with nintendont as boot option, but then theres an Error that says something of Kernel failed.
The Problem is, Phantasy STar Online just works with Nintendont, so I need to get it work through CFG USB Loader with Nintendont Boot option.
Are you sure you converted your cheats correctly? Perhaps its failing to launch your game because you're using an invalid code or something which is causing a kernel panic in nintendont. (Purely speculation of course)
 
Are you sure you converted your cheats correctly? Perhaps its failing to launch your game because you're using an invalid code or something which is causing a kernel panic in nintendont. (Purely speculation of course)


Yeah ive followed some tutorials step by step, and the cheats are working on dios mios, so I dont think they're wrong converted.
I just cant Nintendont gettin work with CFG USB Loader, now comes a Blackscreen with many White Text in it, rebooting after 60 Secs, even if i disable Ocarina.
When i force some Options (Force Pal, Videopatch), there comes the following Error again:
Failed to load kernel from nand
 
I dont know why this is needed but eh, I guess its better than crashing:
-added back manual memory invalidation because some games (turok evolution) dont seem todo it on their own

Confirmed to fix it (for me, at least) with both the 1:1 hash-matched ISO and the wiped version.
 
Well, maybe not. I left it running in attract mode and it has frozen a few times while running the demo playthrough.
 
Well, maybe not. I left it running in attract mode and it has frozen a few times while running the demo playthrough.
you are right but i played 4 missions on a row praticaly playing for 2 hours on mission mode and no issues so far im on chapter 4 already.i think its just the demo video.
 
How are you loading Nintendont, HBC or another loader? Are you sure you are using the latest version of Nintendont? One of the more recent version removed the need to manually turn HID on and now it is automatically detected.

I load it from usb loader gx. I just tested it from Nintendont App and it works from there. Thank you. That cleared up everything. Is there a version of usb loader gx that works better with nintendont. I realized that if I take off autoboot in the usbloader gx settings for nintendont, it works so that works for me. Again thank you, you have all been so helpful on these forums you have no idea.
 
  • Like
Reactions: TeamScriptKiddies
Sorry, if this question has been asked before, but I could not find an answer to this:
Will Nintendont work with a 256 GB SDXC Card?

I just bought one solely for Nintendont on my vWii (Wii U) to store all my GameCube and Wii games (combined ~ 200 GB). But I am afraid to unpack this SD Card, because I can not return it, once its unboxed. Is it possible, that the SD card does not work with Nintendont because of its immense capacity? Does anyone actually use a SD Card with 256 GB capacity?
Any help is highly appreciated.
 
Sorry, if this question has been asked before, but I could not find an answer to this:
Will Nintendont work with a 256 GB SDXC Card?

I just bought one solely for Nintendont on my vWii (Wii U) to store all my GameCube and Wii games (combined ~ 200 GB). But I am afraid to unpack this SD Card, because I can not return it, once its unboxed. Is it possible, that the SD card does not work with Nintendont because of its immense capacity? Does anyone actually use a SD Card with 256 GB capacity?
Any help is highly appreciated.
it will work but it will still be much slower than an hdd.
 
I load it from usb loader gx. I just tested it from Nintendont App and it works from there. Thank you. That cleared up everything. Is there a version of usb loader gx that works better with nintendont. I realized that if I take off autoboot in the usbloader gx settings for nintendont, it works so that works for me. Again thank you, you have all been so helpful on these forums you have no idea.


again, what resvision of Nintendont are you using? and what revision of usbloadergx are you using?
it should have been fix quite recently.
 
Most games have locked in draw distance so they dont crash so you would have to manualy go to each game and decode their entire engine and find what sets up the draw distance wich would be a huge ammount of work, doubt anyone would ever d that for afew metter of draw distance.

Alright, thanks for explaining.
 
Im using usb loader gx version 3.0 and nintendont (http://homebrew.svalas.net/) i dont know what revision it is but it is the one that is from march 16
Why are you still downloading Nintendont from that site?
The official Nintendont DOL has UStealth support added by default since quite some revisions back
 
it will work but it will still be much slower than an hdd.
Thank you.
Do you use a 256 GB SD card, too? Or what is your source of information?

Much slower? But still fast enough to play every single GameCube and Wii game without any lag or issues whatsoever? (Only slower when copying files onto the SD card in comparison to a HDD?)
 
Thank you.
Do you use a 256 GB SD card, too? Or what is your source of information?

Much slower? But still fast enough to play every single GameCube and Wii game without any lag or issues whatsoever? (Only slower when copying files onto the SD card in comparison to a HDD?)

Cutscenes may lag and some games (sonic riders for example) might not work
 
Thank you.
Do you use a 256 GB SD card, too? Or what is your source of information?

Much slower? But still fast enough to play every single GameCube and Wii game without any lag or issues whatsoever? (Only slower when copying files onto the SD card in comparison to a HDD?)

the reason its slower is cause the sd port in the Wii U is quite slow. If you want to have fast speeds with an sd card simply use a USB card reader on the Wii U (something like this http://www.amazon.com/Transcend-Inf...qid=1426713882&sr=1-1&keywords=sd+card+reader)
 
Huh. Well. This is bad news. :(
Both of my USB ports in the back are reserved (GameCube controller adapter without rumble feature and LAN adapter). I do not want to use the USB ports in the front, because it does not look tidy. Is the SD port bandwidth really such a problem, that it causes lags and incompatibility for some games?
 
Huh. Well. This is bad news. :(
Both of my USB ports in the back are reserved (GameCube controller adapter without rumble feature and LAN adapter). I do not want to use the USB ports in the front, because it does not look tidy. Is the SD port bandwidth really such a problem, that it causes lags and incompatibility for some games?
every game will work its just some cutscenes sometimes will lag abit, even sonic ridders works fine with my class 4 sd card, dont if you dont mind some tiny issues on some lenghtly cutscenes there is nothing to worry about, but saying you wont use the wiiu front usb doors becuase of tidyness lol okay ...
 

Site & Scene News

Popular threads in this forum