Hacking Nintendont

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Is there a "Back to Nintendon't/Restart/Shutdown" button combination for the Classic Controller attached to Wiimote? Just wondering
 
Perfect, i don't know why i imagined there was a way to return to Nintendon't. Still works for me so, it's fine.

It might be possible to code that if Nintendont is launched from a forwarder then it will boot back to the Nintendont loader when you quit a game.
 
It might be possible to code that if Nintendont is launched from a forwarder then it will boot back to the Nintendont loader when you quit a game.

same would apply if there's a loader launching Nintendon't, right?
COuld it be added from the loader itself? (Be it CFG or GX)
 
same would apply if there's a loader launching Nintendon't, right?
COuld it be added from the loader itself? (Be it CFG or GX)
that already works if you launch nintendont from usbloadergx it returns to usbloadergx, it all depends if the usbloadergx has a good stub or if its just a empty thing.
 
When I launch Nintendont from WiiFlow and press the Home button I get returned to WiiFlow.

Hmm...that's weird when I press the home button I get kicked back out to the Wii menu, wonder how you change that...

Also, for whatever reason I'm having trouble with sound in Hunter the Reckoning's NTSC-U version...according to the compatibility version there are no reported issues (from an older build) but I seem to be having issues with no sounds at certain points like, no background music on the title screen just sound effects, and no voice acting in in-game cutscenes with NPCs at the very start of the game and onward...same for no background theme, just mostly sound effects. I've tried 1:1 rips & trimmed rips from my actual retail copy!

At the moment I'm downloading a PAL version of the game that I found somewhere to test it out since i don't have an European copy of the game...hopefully if it works it doesn't happen to be a 50hz version with black borders at the top & bottom of the screen just like PSX games used to be riddled with back in the 90s. xD

Has anybody ran into the same issue with this 'specific' game?
 
I have WiiFlow in the WiiFlow folder in the apps folder. Maybe it needs to be named that. I am using the version from Feb 23rd that removed the option to turn HID on/off to coincide with the Nintendont version that did the same.

I thought Nintendont returns you to whatever loaded Nintendont.
 
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I have WiiFlow in the WiiFlow folder in the apps folder. Maybe it needs to be named that. I am using the version from Feb 23rd that removed the option to turn HID on/off to coincide with the Nintendont version that did the same.

I thought Nintendont returns you to whatever loaded Nintendont.

it does but wiiflow needs the forwarder channel installed and also hidden channel loader v2 installed to be able to quit emulators/nintendont and return to the loader
 
Hmm...that's weird when I press the home button I get kicked back out to the Wii menu, wonder how you change that...

Also, for whatever reason I'm having trouble with sound in Hunter the Reckoning's NTSC-U version...according to the compatibility version there are no reported issues (from an older build) but I seem to be having issues with no sounds at certain points like, no background music on the title screen just sound effects, and no voice acting in in-game cutscenes with NPCs at the very start of the game and onward...same for no background theme, just mostly sound effects. I've tried 1:1 rips & trimmed rips from my actual retail copy!

At the moment I'm downloading a PAL version of the game that I found somewhere to test it out since i don't have an European copy of the game...hopefully if it works it doesn't happen to be a 50hz version with black borders at the top & bottom of the screen just like PSX games used to be riddled with back in the 90s. xD

Has anybody ran into the same issue with this 'specific' game?
that sounds like an arstartdma issue just making sure you are using the latest 325 rev right? if so i can make some dols with exceptions so you can try to see if the audio appears.
 
I have WiiFlow in the WiiFlow folder in the apps folder. Maybe it needs to be named that. I am using the version from Feb 23rd that removed the option to turn HID on/off to coincide with the Nintendont version that did the same.

I thought Nintendont returns you to whatever loaded Nintendont.

I'm using the Wiiflow 4 (4.2.3) mod by abz because I like the expanded features and variety of options, yet I'm using the exact same 'folder structure' you just described....hmm wonder what's the problem.
 
that sounds like an arstartdma issue just making sure you are using the latest 325 rev right? if so i can make some dols with exceptions so you can try to see if the audio appears.

I'm using the latest revision of Nintendont...as far as making 'dol exceptions', I wouldn't even know where to begin. xD
 
I'm using the latest revision of Nintendont...as far as making 'dol exceptions', I wouldn't even know where to begin. xD
what i mean is im adding hunter game to some exceptions we have that have to do with sound stuff just try this dols and tell me if any of them fix your problems on hunter game just rename them to boot.dol
 

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what i mean is im adding hunter game to some exceptions we have that have to do with sound stuff just try this dols and tell me if any of them fix your problems on hunter game just rename them to boot.dol

So what are these? I assume they're modified rev 325 Nintendont Dol(s), correct?

If so, how do I go about adding exceptions myself for future revisions of Nintendont...or just give the general idea/gist on how to do it.

I'll wait for your response before I try them out. I appreciate the help! :)
 
So what are these? I assume they're modified rev 325 Nintendont Dol(s), correct?

If so, how do I go about adding exceptions myself for future revisions of Nintendont...or just give the general idea/gist on how to do it.

I'll wait for your response before I try them out. I appreciate the help! :)
well you need to compile nintendont and just add the gameid to the exception lists lol and yes its just normal 325 but with that game id added to each of the exception nothing more it wont affect anything else.
 
well you need to compile nintendont and just add the gameid to the exception lists lol and yes its just normal 325 but with that game id added to each of the exception nothing more it wont affect anything else.

Alright! That seems easy enough!

I'll test out both of these 'dol(s)' and come back to let you know if they actually made any changes to the issue.

Another question, is there a reason as to one being named as 'bootnfs2.dol' & the other 'bootpm.dol'. What does 'nfs2' & 'pm' stand for, pertaining each dol file? Just curious.
 

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