Hacking Nintendont

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Followed the instructions and there's still no memory card in slot a. And also I can't even run Wii isos from WiiFlow anymore.
 

Yes it does. If an adapter says it can play Super Smash Bros, it will work with Nintendont

Edit: Does... does that adapter have the Nintendo logo on the black USB port?... If so, that is a BLATANT copyright violation Never mind, that almost looks like some weird variant of the official adapter with the logo sanded off or something...
 
Yes it does. If an adapter says it can play Super Smash Bros, it will work with Nintendont
I've got this adapter and it does work with Smash. However, it doesn't works for PC (And the drivers made for the official GC adapter don't make this one work for PC either) nor did it work with Nintendont (Unless I plugged it incorrectly? Used both front USBs).

Edit: Does... does that adapter have the Nintendo logo on the black USB port?... If so, that is a BLATANT copyright violation
The one I've got at hand doesn't. :P
 
I've got this adapter and it does work with Smash. However, it doesn't works for PC (And the drivers made for the official GC adapter don't make this one work for PC either) nor did it work with Nintendont (Unless I plugged it incorrectly? Used both front USBs).

Hm. And you've downloaded the controllers.zip and have HID controllers on an maxpads set to 4? (In Nintendont)

And if that doesnt work, see if HIDtest will pick it up so you can make your own controller.ini
 
Hm. And you've downloaded the controllers.zip and have HID controllers on an maxpads set to 4? (In Nintendont)

And if that doesnt work, see if HIDtest will pick it up so you can make your own controller.ini
I'm configuring it myself with the HIDtest, however, I don't get how to configure the CStickX/Y and StickX/Y
 
Link, if you may?

This adapter also has the same VID=057E and PID=0337 the official GC Adapter has. Is that fine?

EDIT: Found the thread, nevermind that.

It should have the same VID and PID which mean it should work with the regular Wii U GameCube Adapter INI file.
 
I've been scratching my head over a way to hopefully have a Widescreen option for the Resident Evil games (CV not included since that one does have proper 3D models for environments too), and thought about this:

Seeing how Capcom attacked the 4:3 to 16:9 issue for the Resident Evil Remake-Remastered version, it made me think of perhaps a possible solution for the old school RE games (Zero, Remake, 2 and 3) for proper 16:9 support.
Perhaps we could stretch the 4:3 image to a 16:12 image to keep the ratio as the original (4:3 x 4 = 16:12).

That's one option.
I don't know if the TV will simply not take the other 3 height units into consideration or not, if the TV DOES NOT take them into consideration, then we might have a proper 16:9 image of the game by keeping the backgrounds like they are as well as the 3D models intact and without any misplacement.
Although, at the cost of 1.5 height units at the bottom and upper parts of the whole 4:3 image, but I don't think that would be bothersome at all.

If the TV does take the whole image into consideration, then another optiono could be to remove 1.5 from the top and bottom parts of the video output leaving it as a 16:9.

I am just talking about purely theoretical stuff, I don't even know if it could be implemented or not as a cheat code or any other way to do it.

Something like this:

4:3
Resident_Evil_2_RPD.png


16:9 (Top and bottom portions of the original 4:3 image cropped)
51bomq.png


And just for better reference, the menu would look like this:
145_2.jpg


2yoxpub.png
 
Guys I'm have a problem! I have this USB/Flash drive that has 32GB in it, It's a Lexar flash drive (by Micron) and every time when i try to load the latest version on Nintendont, It doesn't work! The only version of Nintendont that works fine is r209
https://code.google.com/p/nintendon-t/source/detail?r=209
But anything over 209 it doesn't work! I mean it works but every time when i save, few minutes later the game
freezes because It couldn't save correctly! HELPZ!!!
it seems you usb drive isnt compatible get another one its the best solution really and preferely from another brand.
 
So this is a very, very early and extremly messy test file which does directly load up the kernel on boot:
https://www.mediafire.com/?dfiptrk9n6yxuo6
People with various usb devices should try that, especially the people with not working ones, I want to know what happens for you.
All that said, I am not responsible for any damaged devices in any way, I cant say this file will work perfect, you need to test yourself.
 
Midway arcade treasures 2 makes a screeching noise when you boot the game and it crashes when you quit hard drive. I am using version 2.295.
 
So this is a very, very early and extremly messy test file which does directly load up the kernel on boot:
https://www.mediafire.com/?dfiptrk9n6yxuo6
People with various usb devices should try that, especially the people with not working ones, I want to know what happens for you.
All that said, I am not responsible for any damaged devices in any way, I cant say this file will work perfect, you need to test yourself.
everyone should test specialy the ones wich have faulty drives to see if they work now.

Midway arcade treasures 2 makes a screeching noise when you boot the game and it crashes when you quit hard drive. I am using version 2.295.

sounds like your iso is compressed or corrupt
actualy no the beep noise on the beggining of midway arcade treasures 2 has been there ans hasnt been fixed yet but i never had any issue using the exit combo tbh.
 
I know bluetooth has been finished for a long time now but i wanted to report that the wii hori fighting stick works fine for nintendont using bluetooth.

41iDDZg33hL._SX300_.jpg
 
[/quote]actualy no the beep noise on the beggining of midway arcade treasures 2 has been there ans hasnt been fixed yet but i never had any issue using the exit combo tbh.[/quote]
Oops I gotta correct myself. It freezes when you quit the game called "hard drive". EDIT: The wii sucks at replying properly.
 

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