Hacking Nintendont

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Only repeat intro video.
that is probably not true lag but some sort of loading and memory acess what i was refering on my first post is that SD cards are confirmed to do stutering on alot of videos on random games in general not when reloading the video but when playing them for the first time wich is alot diferent from the issue your describing,lots of cutscenes on alot of games stuter if you use an sd card all on the first watch wich includes like mkdd intro video.
 
what does lag mkdd intro video? i have played that game before and nver got any lag on the intro video or any part of the game tbh ofcourse i played it like 100 revs ago lol

re3 intro video
when i load game first time it runs normal but then after demo it starts to lag
i run it from usb hdd in 2.292
 
re3 intro video
when i load game first time it runs normal but then after demo it starts to lag
i run it from usb hdd in 2.292

This has been stated in this thread so many times it's ridiculous.

Some cutscenes may lag if you have a slow hdd
 
On Wii U, some games have severe graphical glitches (blue, fuzzy vertical lines with a shaky screen) or a blank/black screen with sound only after the GC Bios loads.. Mario Sunshine & Neighbours From Hell, off the top of my head. I temporarily renamed the GC bios files to stop them from loading. Games work fine without bios load.
 
re3 intro video
when i load game first time it runs normal but then after demo it starts to lag
i run it from usb hdd in 2.292

Also see no reason why its an issue in the first place do you fell the need to rewatch the intro 2 times on every boot? i see no point on this report at all ...

On Wii U, some games have severe graphical glitches (blue, fuzzy vertical lines with a shaky screen) or a blank/black screen with sound only after the GC Bios loads.. Mario Sunshine & Neighbours From Hell, off the top of my head. I temporarily renamed the GC bios files to stop them from loading. Games work fine without bios load.
every pal game will be glicthed with the pal bios on wiiu its a known issue.
 
do you fell the need to rewatch the intro 2 times on every boot?
yes i do
also it lags if i reset game from ingame options menu from the title screeen
but when i used reset from the game this intro played smooth
when i started new game again and used reset it lagged again
so obviously something isn't working properly there
might affect other games too
at least this issue is easy to recreate
 
That explains Neighbours. Mario Sunshine isn't a pal game. Mine isn't anyway. Thanks for the 411 on pal games, though.
probably is lol ppl sometimes get pal revs without noticing it has happened before check the gameid if it doesnt have a P just to be sure.
 
dont force 480p? seems your trying to force 480p on a 50hz game you cant do that if it works first you need to force pal60 and only then force progressie, but be advised alot of games dont llike being forced at all, if that game is the case just take off forced progressive and should work fine.
It worked (funcionou!)! Thanks ;)
 
So I guess the Triforce games are now done with, so long quadforce, you shall not be forgotten.
Next step, Dream Ccast/NAOMI support

But seriously aside from Sonic Riders getting a proper fix I guess Nintendont is almost perfect.
 
Hi i have Metal Gear Solid Twin Snakes Prototype AKA Debug version when i load it on Dolphin the full debug menu show, but when loading it on Nintendont it does not seem to work the game loads but no debug menus. Any idears?? i have tried using an original Bios still not working.

As a side not Id love to see a Boot to Bios option added to Nintendont seems odd but nice.

Could this be being caused by the language settings of nintendont its NTSC US.
 
Here is a log from Dolphin
23:21:259 Src\ConfigManager.cpp:140 N[BOOT]: Saving settings to C:/Users/Lance/Documents/Dolphin Emulator/Config/Dolphin.ini
23:22:065 Src\Boot\Boot.cpp:199 N[BOOT]: Booting C:\Users\Lance\Desktop/Mgs Twin Snakes Debug Disc 1.gcm
23:22:161 Src\HLE\HLE_OS.cpp:43 N[OSREPORT]: 81200500->81300000| Apploader Initialized. $Revision: 32 $.
23:22:162 Src\HLE\HLE_OS.cpp:43 N[OSREPORT]: 8120051c->81300000| This Apploader built Apr 17 2003 12:46:20
23:23:326 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - EXIrelease build: Apr 17 2003 12:33:17 (0x2301) >>
23:23:327 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - SIrelease build: Apr 17 2003 12:33:19 (0x2301) >>
23:23:330 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
23:23:330 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Dolphin OS
23:23:330 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Kernel built : Jul 23 2003 11:27:16
23:23:331 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Console Type : Development HW3 (10000006)
23:23:331 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Memory 24 MB
23:23:331 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Arena : 0x80292260 - 0x817f8ea0
23:23:331 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - OSrelease build: Jul 23 2003 11:27:16 (0x2301) >>
23:23:365 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - DVDrelease build: Jul 23 2003 11:27:57 (0x2301) >>
23:23:379 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: VM Initialized. 10993664 bytes available at address range 0x7f000000
23:23:381 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - VIrelease build: Apr 17 2003 12:33:22 (0x2301) >>
23:23:432 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - GXrelease build: Jul 23 2003 11:27:39 (0x2301) >>
23:25:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Load module shared/mgso.rel at address 0x7f008000
23:27:814 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: module shared/mgso.rel bss is 426768 bytes at address 0x80556180
23:27:877 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Module Ok
23:27:877 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: limit is 4870144
23:27:877 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: size is 4862576
23:27:877 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: under by 7568
23:27:879 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: GV_MemTop = 805BE4C0 size=18675712 bytes
23:27:879 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: VM Initialized. 10993664 bytes available at address range 0x7f0000000
23:27:879 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: pVMRAM=0x7f000000 vmcode=4870144 vmresident=3266560 vmheap=2824192 total=10993664
23:27:880 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - PADrelease build: Aug 6 2003 04:30:02 (0x2301) >>
23:27:971 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - ARrelease build: Apr 17 2003 12:33:55 (0x2301) >>
23:27:972 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - ARQrelease build: Apr 17 2003 12:33:56 (0x2301) >>
23:27:972 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - AIrelease build: Apr 17 2003 12:33:54 (0x2301) >>
23:28:142 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - AXrelease build: Jul 29 2003 16:15:36 (0x2301) >>
23:28:145 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - DSPrelease build: Apr 17 2003 12:34:16 (0x2301) >>
23:29:141 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - CARDrelease build: Apr 17 2003 12:34:19 (0x2301) >>
This is when the Debug menu loads.
Nintendont skips loading the Debug menu the difference in the log mainly is Console Type : Development HW3 (10000006) and on Nintendont it comes up as Retail.
Please someone help me
 
Hi i have Metal Gear Solid Twin Snakes Prototype AKA Debug version when i load it on Dolphin the full debug menu show, but when loading it on Nintendont it does not seem to work the game loads but no debug menus. Any idears?? i have tried using an original Bios still not working.

As a side not Id love to see a Boot to Bios option added to Nintendont seems odd but nice.

Could this be being caused by the language settings of nintendont its NTSC US.

What's the game ID?
 

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