Hacking Nintendont

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I really don't understand why people like to hardcode cheats into Nintendont.

There are literally thousand of cheats out there and it is not like Nintendont don't support cheats.

The problem is some cheats don't work depending on which Wii or Wii U you use but sometimes it's necessary to hardcode cheats in like the Widescreen cheats so the noobs don't have to fool around with getting them to work.

I wish Nintendont had the ability so you can set settings on a per game basis. I know that other loaders can do that but sometimes the loader interferes with Nintendont. I've had that happen several times where for no reason it takes the loader several minutes to load Nintendont or the loader crashes while trying to load Nintendont.
 
PSO III never worked for me so far...
Not with Dios Mios, not with Nintendont, what I'm doing wrong?
Ive tried every Revision, but still the same Problem:
Blackscreen, nothing else ):
So, would be great if someone can help me, because the Compatibility List says it should be working fine.

Thanks in advance x3
 
PSO III never worked for me so far...
Not with Dios Mios, not with Nintendont, what I'm doing wrong?
Ive tried every Revision, but still the same Problem:
Blackscreen, nothing else ):
So, would be great if someone can help me, because the Compatibility List says it should be working fine.

Thanks in advance x3

Can you give us some insight as to your Nintendont settings and what media the games are stored on and are you using a Wii or a Wii U?
 
Can you give us some insight as to your Nintendont settings and what media the games are stored on and are you using a Wii or a Wii U?


Ive just tried the default Nintendont Settings, as well as the Memory Card Emulation Setting, nothing more.
Everything else is Auto or Off.
Im using a Wii with a USB HDD, splittet in two Partions [1x NTFS for Wii Games, 1x Fat32 for Gamecube Games].
Audio streaming Gamecube Games working fine with Nintendont, but only PSO [III] have issues to start.
 
Ive just tried the default Nintendont Settings, as well as the Memory Card Emulation Setting, nothing more.
Everything else is Auto or Off.
Im using a Wii with a USB HDD, splittet in two Partions [1x NTFS for Wii Games, 1x Fat32 for Gamecube Games].
Audio streaming Gamecube Games working fine with Nintendont, but only PSO [III] have issues to start.
what is your psoIII iso md5?
is it shrunken?
 
I think the RAW Option in DMT means a fully 1:1 Image?
Because the RAW File IS 1,35G...
Which Tool should I use instead?
 
I think the RAW Option in DMT means a fully 1:1 Image?
Because the RAW File IS 1,35G...
Which Tool should I use instead?
why must you use a tool? its just rename theres no tool required at all no idea why ppl use tools when they arent needed at all.
 
The problem is some cheats don't work depending on which Wii or Wii U you use but sometimes it's necessary to hardcode cheats in like the Widescreen cheats so the noobs don't have to fool around with getting them to work.

I wish Nintendont had the ability so you can set settings on a per game basis. I know that other loaders can do that but sometimes the loader interferes with Nintendont. I've had that happen several times where for no reason it takes the loader several minutes to load Nintendont or the loader crashes while trying to load Nintendont.


laziness and noobness shouldn't be an excuse to detour the dev from the much more challenging (and enjoyable) work of bug tracing and fixing.
Users should also do their homework on how to make things done.
In fact, I don't even think the widescreen hacks are necessary but its good that the dev have done it probably for his own enjoyment.

"Nintendont was and is not intended as a Front-end game launcher", so if other front-ends don't work as expected, then wait for a fix for the front-end or may be a fix on both sides.
 
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I know it's experimental at the moment, but would it be possible to add a feature to actually save the settings set in the Triforce test menu? Other than that, both Virtual Soccer & F-Zero AX won't let you exit their test menus.

Also, i doubt this would be possible (due to certain restrictions)... but, would it be possible to have dual save support for F-Zero AX (real memory card and virtual data card)?
 
another thing I just so happen to notice:
-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls
-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont

Yes! Thanks Fix!

Btw are there any plans to allow FZero AX unlock stuff on the GX memcard save?
 

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