Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,169,973
  • Replies Replies 42,894
  • Likes Likes 194
Besides audio streaming, bluetooth controllers, memory card emulation, physical memory card support, native controls, usb harddrive support, and countless amounts of game fixes?

He even did the impossible and added GBA-link and boot games from disc, which crediar said Nintendont would never do.

So in other words not really that much?
 
Oh ok. Where i'm from we use phrases like wanking, whacking off and yes rubbing one out but never heard of "quick beats" before lol. And on that note i'm going to sleep now... to rub one out :) Laters.
 
so today I worked on something very different just to see if it is possible and yes, it works pretty good:



Wow. I love the gamecube intro, so good. Question though, is there a reason being able to run the bios is a good thing? I imagine if you could get the bios running perfectly it would help games run more accurately? That makes logical sense I think though it seems nintendon't does an incredible job as an interpreter already (always can be better I know). just curious as being someone in a computer science major and wanting to maybe work on an emu one day.
 
It would make managing memory cards a lot less clunky (especially if we could ever somehow specify a slot B memory card), and it would provide a neat "intro screen" for booting games (nostalgia, basically). Other than that, I can't really think of a lot.
 
so today I worked on something very different just to see if it is possible and yes, it works pretty good:

Damn, this is too nostalgic, I understand the bios file cannot be included and it's easy to find on our own, but is there a way to maybe add an option to include it like that in Nintendont? and of course an option to enable/disable it so that if it affects the compatibility of a certain game like Triforce will be turned off, I'm mostly interested in two things, the intro animation <3 and being able to edit the EmuMC without having to use Dolphin everytime, would be pretty AMAZING if this can be implemented, also is it possible it might increase compatibility perhaps? just a simple question.
 
What does error 13 mean? I keep getting this error with my hdd. it recognizes the games on it but it won't start the game.
 
Besides audio streaming, bluetooth controllers, memory card emulation, physical memory card support, native controls, usb harddrive support, and countless amounts of game fixes?

He even did the impossible and added GBA-link and boot games from disc, which crediar said Nintendont would never do.

This was obviously meant for vWii on Wii U, since Nintendont is mainly designed to run on Wii U it just happens to run on a Wii as well.
 
Could somebody please enlighten me about what the Nintendon't "WiiU widescreen" option actually does? I thought it gave a flag to the system about the contents aspect ratio so it would display correctly (that's to say that if you load a GCN game in 4:3 which most of them are anyways it would display it in 4:3 BUT if you changed the AR from within the game it would change accordingly like it should) but all it does is force the games to stretch. And while some of the games have the WS option not all of them do.
Is there actually a way to display the CORRECT AR for GCN games? Or at least on a game by game basis?
Any help on any of these questions would be very much appreciated.
I think I've exhausted every possible option to no avail.
Thanks guys.
 
Could somebody please enlighten me about what the Nintendon't "WiiU widescreen" option actually does? I thought it gave a flag to the system about the contents aspect ratio so it would display correctly (that's to say that if you load a GCN game in 4:3 which most of them are anyways it would display it in 4:3 BUT if you changed the AR from within the game it would change accordingly like it should) but all it does is force the games to stretch. And while some of the games have the WS option not all of them do.
Is there actually a way to display the CORRECT AR for GCN games? Or at least on a game by game basis?
Any help on any of these questions would be very much appreciated.
I think I've exhausted every possible option to no avail.
Thanks guys.

Putting this option on OFF will output a centered 4:3 image instead of streatching in 16:9.
 
Putting this option on OFF will output a centered 4:3 image instead of streatching in 16:9.

Hi, tx for replying.
I know that. I guess what I'm trying to say is: Is there a way to have the native AR for NGC games on-the-fly (like for example, in retroarch emulators you can select "Core Provided AR") So let's say for instance you launch timesplitters future perfect (which can run in WS)in 4:3 (default config) and then when it asks you to change AR if you select WS it automatically re sizes the screen?
I'm not sure how that works TBH but for example, my BD player has this function. if you launch a DVD in 4:3 and select WS from within the movie the screen automatically corrects the AR.
 
Hi, tx for replying.
I know that. I guess what I'm trying to say is: Is there a way to have the native AR for NGC games on-the-fly (like for example, in retroarch emulators you can select "Core Provided AR") So let's say for instance you launch timesplitters future perfect (which can run in WS)in 4:3 (default config) and then when it asks you to change AR if you select WS it automatically re sizes the screen?
I'm not sure how that works TBH but for example, my BD player has this function. if you launch a DVD in 4:3 and select WS from within the movie the screen automatically corrects the AR.

oh I see... Sorry. Well no, you choose 4:3 or 16:9 in nintendont settings and adjust from ingame options if needed.
There isn't and unlikely to have a native AR detection.
 
oh I see... Sorry. Well no, you choose 4:3 or 16:9 in nintendont settings and adjust from ingame options if needed.
There isn't and unlikely to have a native AR detection.

Mmm... I already kinda knew that.
Ok,so here's another issue. Maybe this one can be solved.
NGC games do not output DPLII sound. (at least my AVR can't detect it) Is there something wrong? Is there a setting or something I should change?
And a "bonus round" of sorts :lol:
Whenever I load a game from within Nintendon't the game automatically asks if one wants to use progressive scan for that game (like it should) but if I launch it from, let's say CFG loader the prompt never appears... Any idea as to why this could happen?
thanks again.
 

Site & Scene News

Popular threads in this forum