Hacking Nintendont

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on the last revisions of nintendont, i have tested mario kart double dash, louigi's mansion, paper mario, and triforce games Mario Kart GP1 and Mario Kart GP2, they worked flawlesly with the remote and everything.
 
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I'm a bit new to Nintendont and Wii Softmodding in general, so I would like to ask, is the standard classic controller pro's control scheme located in the controllers.zip file? If not, where can I find it, so I can tweak it to my preference. It's mostly just to change the L button to the same as the R so I can L-Cancel in Melee.

Thank you in advance.
 
I'm a bit new to Nintendont and Wii Softmodding in general, so I would like to ask, is the standard classic controller pro's control scheme located in the controllers.zip file? If not, where can I find it, so I can tweak it to my preference. It's mostly just to change the L button to the same as the R so I can L-Cancel in Melee.

Thank you in advance.

Only HID-USB controllers have customizable buttons. bluetooth controllers are all hardcoded into Nintendont. The only custom buttons you can get with bluetooth controllers is by hitting minus. It will rotate A, B, X, and Y closewise one time. Hitting minus again will reverse it

You can use some mayflash USB-HID adapters (linked in OP) to give your classic controller a fully customizable button layout
 
Only HID-USB controllers have customizable buttons. bluetooth controllers are all hardcoded into Nintendont. The only custom buttons you can get with bluetooth controllers is by hitting minus. It will rotate A, B, X, and Y closewise one time. Hitting minus again will reverse it

You can use some mayflash USB-HID adapters (linked in OP) to give your classic controller a fully customizable button layout


Thanks for telling me. I guess I'll just suck it up and re-learn the L-Cancel timing on a gamecube controller. ;)

Or I'll get my crappy Gamestop PS3 controller and play Melee USB style.

Either way, Nintendont is a true Magnum Opus of homebrew, and pretty much being able to edit the bluetooth controller's controls is the only thing that could make this better.
 
Same results here. After some heavy testing and asking around. Fzero AX stopped working for me and you and a few others on 268 . we will need to get the proper MD5 of the one that is currently supported.

R266 still play all 4 Triforce games perfect for me if anyone else runs into this same problem. Hopefully one of the dev finds the issue or we find our new copy that works properly .
I get the very same results, I guess worst case scenario I can always keep 2.266 for this game, hopefully a proper fix or a proper dump comes out!
 
same here on 271 all triforce games work except AX
maybe it's the skip intro patch

Edit: Adding back
dbgprintf("TRI:FZero AX\n");
TRIGame = TRI_AX;
SystemRegion = REGION_JAPAN;
DISetDIMMVersion(0x12301777);
write32( 0x01AD60C, 0x4800001C );
and
DisableEXIPatch = (TRIGame == TRI_NONE && ConfigGetConfig(NIN_CFG_MEMCARDEMU) == false) || TRIGame == TRI_AX;
and editing di.c
// Media board status (3)
case 0x80000040:
memset( (void*)Buffer, 0xFFFFFFFF, Length );

made it boot into jvs board not connected error
so yeah it's patching magic that will make it work again make it work again :P
I updated mastermod rev271 to make AX work again

so all triforce games work fine now using my mastermod
download link here: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol

or as always in my sig
Abz
 
w
well, i've only tried with the nintendont versions that suport nunchak and wiimote, neither worked.
are you using full isos? and not shrinking it? also try the ntsc version maybe that helps you but the pal version has no issue whatsoever it works fine.
 
ok, i've tried 4 diferent iso's (i'm not exagerating, but i did) i tried from sdcard and from usb, same problem. it is the only game that is not working.

Quickfire questions:

Are you using a loader or the official app directly from HB Channel?

Which Nintendont version do you have?

Which cable are you using for video output and which video mode?

If you use the official app, can you take a picture with your phone of the options screen?
 
same here on 271 all triforce games work except AX
maybe it's the skip intro patch

Edit: Adding back
dbgprintf("TRI:FZero AX\n");
TRIGame = TRI_AX;
SystemRegion = REGION_JAPAN;
DISetDIMMVersion(0x12301777);
write32( 0x01AD60C, 0x4800001C );
and
DisableEXIPatch = (TRIGame == TRI_NONE && ConfigGetConfig(NIN_CFG_MEMCARDEMU) == false) || TRIGame == TRI_AX;
and editing di.c
// Media board status (3)
case 0x80000040:
memset( (void*)Buffer, 0xFFFFFFFF, Length );

made it boot into jvs board not connected error
so yeah it's patching magic that will make it work again make it work again :P
I updated mastermod rev271 to make AX work again

so all triforce games work fine now using my mastermod
download link here: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol

or as always in my sig
Abz
Hey man, thank you, I hope this fix is implemented in the official Nintendont for future updates!
 
Found a different ISO for F-Zero AX, verified by checking MD5:

Wii U
HID On & Off (Tried Both)
EmuMC on/Single/251 & off (Tried both)
Maxpads 4 (default) and 1 (Tried both)
All other settings off

Still black screens for me on 2.271. At this point I'm all out of ideas unless Fix94 can share his settings and MD5 with us. When u get some time I hope u don't mind, I want to be able to reproduce what you have, also I'll try testing on a Wii when I get back from work.
 
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Found a different ISO for F-Zero AX, verified by checking MD5:

Wii U
HID On & Off (Tried Both)
EmuMC on/Single/251 & off (Tried both)
Maxpads 4 (default) and 1 (Tried both)
All other settings off

Still black screens for me on 2.271. At this point I'm all out of ideas unless Fix94 can share his settings and MD5 with us. When u get some time I hope u don't mind, I want to be able to reproduce what you have, also I'll try testing on a Wii when I get back from work.
did u try my dol?
 
I can not use the new versions, carry the game list. But when loading a game appears an error in the final "missing sdcard".
The version r248 works for me
 
did u try my dol?
Nope, I was in the middle of testing and typing when u posted that lol. I left right after my initial tests so of course I'll try it out when I have some time tonight.

EDIT: Did the debug output also have to be added back to make the game launch?
 
Quickfire questions:

Are you using a loader or the official app directly from HB Channel?

Which Nintendont version do you have?

Which cable are you using for video output and which video mode?

If you use the official app, can you take a picture with your phone of the options screen?



Launching from USB Loader GX, using latest version. the AV cable is official RGB, the iso is PAL the console is PAL
 
Launching from USB Loader GX, using latest version. the AV cable is official RGB, the iso is PAL the console is PAL
have you tryed launching from nintendont directly? and take a pciture of what settings you have on on nintendont itself?
 
Just some more cleanup work which might help, you need to try for yourself.
-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems
-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins
-commented out some possibly problematic debug code which might crash games on bootup
-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing Syndicate

Thanks a lot Fix94,

After playing during 2 hours, I can confirm that PAL version of SRS works very well, including autosave feature. :bow:
 
FIX94 what does that patch do anyway, like does it have any side effects which requires it to be removed?If not then why remove it at all? Isn't the idea of Nintendont is to make it possible for users to run GC games?
 
anyone else having graphical problems with Ocarina of time and Majoras mask (collectors disk both games) on 2.271? there is a horizontal bar close to the middle of the screen that messes up/pixalises the graphics of anything that goes through said bar. Happens in both games of the collection. Tried turning the widescreen patches on and off same thing with the progressive scan patch and nothing.
 

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