Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,147
  • Replies Replies 42,894
  • Likes Likes 194
A tiny beep that sometimes happens when picking a character? It doesn't effect gameplay at all (unlike widescreen which may make the screen look glitched out)

I never said it did. The point of the notes section in the compatibility list is to further describe or document issues, which is why I left it green; not agreeing that it is 100% but has "few/very minor issues" as it is written on the compatibility legend. And again, I don't see how people are forced to use widescreen, it's not important at all and GC games should be played in 4:3.
I won't change it back, devo has tighter controls for this game anyway but you are definitely in the wrong.
Smash Stack cannot enable ahb prot when Nintendont is launched.
You mean disable. B-)
 
  • Like
Reactions: sonictopfan
I never said it did. The point of the notes section in the compatibility list is to further describe or document issues, which is why I left it green; not agreeing that it is 100% but has "few/very minor issues" as it is written on the compatibility legend. And again, I don't see how people are forced to use widescreen, it's not important at all and GC games should be played in 4:3.
I won't change it back, devo has tighter controls for this game anyway but you are definitely in the wrong.

We can always see what everyone else things about it. I just don't think "small beep occasionally when picking character" is noteworthly.
You mean disable. B-)
Not sure why I was thinking enable. I feel stupid :dry:
 
We can always see what everyone else things about it. I just don't think "small beep occasionally when picking character" is noteworthly.
Not sure why I was thinking enable. I feel stupid :dry:
the beep happens due to mcemu code once that gets revamped i know fix has some agenda for that somewhere in the future it should stop happening but yeah an ocasional beep when picking a char before even being ingame isnt much of a note...
 
I'm with SuperrSonic here. If a game was made for a 4:3 display (like the RE saga) it seems unwise to call the lack of widescreen support "an issue". Widescreen in most games is hacked, and that's a "feature" Nintendont offers, but the game works properly.

You don't get much more pixel-perfect elitist than Superrsonic by the way, he knows what he says.
 
I'm with SuperrSonic here. If a game was made for a 4:3 display (like the RE saga) it seems unwise to call the lack of widescreen support "an issue". Widescreen in most games is hacked, and that's a "feature" Nintendont offers, but the game works properly.

You don't get much more pixel-perfect elitist than Superrsonic by the way, he knows what he says.
In this case I do agree with you and SuperrSonic
For example, there are certain games that use pre-rendered backgrounds like all the RE (excluding RE 4) and I know there might be others in the GC library that do use that kind of backgrounds, and in such case the game should be left as it is with no Widescreen for it.
Maybe stretching the image to fit the 16:9 might be good for those that want to fill the screen, but whatever kind of widescreen hack is applied to those games, it simply won't do any good and there will be issues.
 
If anyone wants to see a game with true widescreen glitches then check out the Mario Party demo on the Double Dash bonus disc B-)
 
  • Like
Reactions: VinsCool
Hey guys. What the progressive patch exactly does? I first thought it would automatically enables the option 480p in games that suport it, but i figured out dont. It not enable in games that dont support either. So?...
 
Hey guys. What the progressive patch exactly does? I first thought it would automatically enables the option 480p in games that suport it, but i figured out dont. It not enable in games that dont support either. So?...

it forces games to be in 480p. If you enable it on a game that natively supports it then you wont get the yes/no screen when you boot it
 
  • Like
Reactions: almmiron
Speaking from a UX perspective here. Marking the 16:9 patch as working strongly suggests that the patch itself... y'know... works. If this was some other project, say to document games that work with Gameshark or whatever else, a game where the feature doesn't work but the game remains playable wouldn't be marked as "working". Same thing if we were looking at other features of Nintendont. GBA link is supported on native controls but won't work with BT or HID, but it shouldn't crash the games if you try, right? That means GBA link on HID and USB is "working" with every game that doesn't crash? Obviously not.

I agree with the sentiment that GC games are meant to be 4:3 and most of them should be played that way. But if the 16:9 hack straight up doesn't do anything on a game, then it doesn't work on that game. Best case scenario, marking it as working wastes the time of whoever turns it on to try it. Worst case, it encourages people to turn on a hack that at the very least doesn't accomplish anything, and who knows what rare, random issues it might cause later on in gameplay that we'll assume aren't because of the "working" hack.
 
  • Like
Reactions: MassiveRican
I never said it did. The point of the notes section in the compatibility list is to further describe or document issues, which is why I left it green; not agreeing that it is 100% but has "few/very minor issues" as it is written on the compatibility legend. And again, I don't see how people are forced to use widescreen, it's not important at all and GC games should be played in 4:3.
I won't change it back, devo has tighter controls for this game anyway but you are definitely in the wrong.

You mean disable. B-)
Amen, this is what I been trying to say for a long time, it's okay if you wish to play in widescreen but if the game didn't originally support widescreen you shouldn't label it as "broken" when you use widescreen and then run into issues, people should realize that a "widescreen hack" is the same as using a "cheat code" it's likely gonna break the game at some point and you only have yourself to blame here because you did something the game wasn't originally meant to do.
We can always see what everyone else things about it. I just don't think "small beep occasionally when picking character" is noteworthly.
Not sure why I was thinking enable. I feel stupid :dry:
I'm sorry to disagree but I think every unnatural behavior should be noted, it's up to the devs if they decide they wanna look at it or no but it should be mentioned in the compatibility list.
 
Strictly speaking, running in Wii mode is something the game wasn't originally meant to do. ;)

I think that the controversial proposal was to mark any game whose widescreen hack doesn't work or is just 4:3 stretched as non working thus red, not just to uncheck the widescreen tick.

If not, it's as easy as to leave that game as green (works as if played on an original GameCube) while leaving the widescreen tick blank.
 
I think that the controversial proposal was to mark any game whose widescreen hack doesn't work or is just 4:3 stretched as non working thus red, not just to uncheck the widescreen tick.

If not, it's as easy as to leave that game as green (works as if played on an original GameCube) while leaving the widescreen tick blank.

Actually i think what they wanted to do was change the way the widescreen section works. the game can still be green but the widescreen section would also change to a green, yellow, red system. So in theory a game could be green but be red in the widescreen section
 
I made an account just to ask this question... How do you use FSTs with nintendon't? I see it's supported on the first page but it doesn't explain how to use them? Can someone tell me how?


Sorry to be a pest but I don't think anyone said how to do this yet.
 
Actually i think what they wanted to do was change the way the widescreen section works. the game can still be green but the widescreen section would also change to a green, yellow, red system. So in theory a game could be green but be red in the widescreen section

Yep. After re-reading the original post it made much more sense. Yet I think glitches or objects disappearing outside of the 4:3 frame is way worse than stretching, an thus marking those as "green" is wrong.

Then again, I think that a game should only be classified as fully widescreen compatible if it has no bugs whatsoever and is not stretched. The rest of them could have just the widescreen option in amber or red while being marked as working.
 

Site & Scene News

Popular threads in this forum