Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,168,587
  • Replies Replies 42,894
  • Likes Likes 194
DemitriArcane, normal practice here is to edit your post, not to make new ones, imagine you posting 10 times, it will fill a whole page :lol:

Even if it is about 2 different things the best option is still to do it in one post, less confusing to follow, and less danger of the second post to get snowed in also.
 
DemitriArcane, normal practice here is to edit your post, not to make new ones, imagine you posting 10 times, it will fill a whole page :lol:

Even if it is about 2 different things the best option is still to do it in one post, less confusing to follow, and less danger of the second post to get snowed in also.
My apologies, shame there isnt a remove or merge button if you are the postee above your last.
 
Ok finally got everything up and running... got the new official GameCube adapter running with my wavebird and all my GC games run just fine with it, just wondering if someone could help me out with this - i'm a self-confessed fat lazy slob who prefers to turn things off via remote rather than getting up lol. I know Nintendont has the reset combo where you press R and Z and start and also the exit to the main screen which is R plus Z plus B plus down on the D pad... the reset works fine but i can't get the exit one to work at all. It worked with the previous version of Nintendont but i've heard the previous version only lets you play SSB with the new official adapter. Does anyone know if Nintendont has another exit combo or if i ran Nintendont through USB Loder GX or CFG Loader is there an option in one of those i can use to exit a GameCube game without having to get up?
 
Ok finally got everything up and running... got the new official GameCube adapter running with my wavebird and all my GC games run just fine with it, just wondering if someone could help me out with this - i'm a self-confessed fat lazy slob who prefers to turn things off via remote rather than getting up lol. I know Nintendont has the reset combo where you press R and Z and start and also the exit to the main screen which is R plus Z plus B plus down on the D pad... the reset works fine but i can't get the exit one to work at all. It worked with the previous version of Nintendont but i've heard the previous version only lets you play SSB with the new official adapter. Does anyone know if Nintendont has another exit combo or if i ran Nintendont through USB Loder GX or CFG Loader is there an option in one of those i can use to exit a GameCube game without having to get up?


Exit: R+L+Z+Start
Reset: R+Z+Start
GCN native reset (some games doesn't allow reset): B+X+Start
 
Dear

I success to run auto boot from Usb loader GX, in homebrew channel run Nintendont, get ON autoboot and change as you wish option, exit and in usbloader gx select your game, choose Nintendont for run GC games, and indicate Nintednot path (for me SD\apps\Nintendont) that's all.

The last think for my happy: is it possible to play with Nintendont Virtua Striker 4 and how please?

Thanks
 
Rainbowsix 3 works with orig disc and cmios... now i have jump the second turorial... if the save works i share it
Game works with devo.. for my opinion it search for dvd access after the pression on "start"
 
Dear

I success to run auto boot from Usb loader GX, in homebrew channel run Nintendont, get ON autoboot and change as you wish option, exit and in usbloader gx select your game, choose Nintendont for run GC games, and indicate Nintednot path (for me SD\apps\Nintendont) that's all.

The last think for my happy: is it possible to play with Nintendont Virtua Striker 4 and how please?

Thanks
AFAik virtua striker 4 does not work yet.

Rainbowsix 3 works with orig disc and cmios... now i have jump the second turorial... if the save works i share it
rainbow six 3 on nintendont cant even reach the first loading screen i have no idea what your trying to accomplish saying it works with the original disc...
 
You guys are forgetting that HID controllers have custom button layouts. They can make their own reset combo for the adapter
 
Sorry if this has been asked before but I am currently having a great problem with Nintendont.

I was using r.220 for a lot of time and just recently upgraded to 247. To day I tried to play some GC games and I was in shock when Nintendon't could not use my saves.

I am using a whole MC for saves, so I have "multi saves " as default in Wiiflow and MC emulation ON with USB Loader GX. I tried with both loaders but the result was always the same. The message informed me that my MC needed formatting.

So,what I have missed here? Is it natural due to some drastic changes of Nintendont as of lately?

Finally, what can I do in order to have my saves back?

Thanks in advance!
 
Sorry if this has been asked before but I am currently having a great problem with Nintendont.

I was using r.220 for a lot of time and just recently upgraded to 247. To day I tried to play some GC games and I was in shock when Nintendon't could not use my saves.

I am using a whole MC for saves, so I have "multi saves " as default in Wiiflow and MC emulation ON with USB Loader GX. I tried with both loaders but the result was always the same. The message informed me that my MC needed formatting.

So,what I have missed here? Is it natural due to some drastic changes of Nintendont as of lately?

Finally, what can I do in order to have my saves back?

Thanks in advance!
my guess is wiiflow and maybe gx dont have a good support for mcmulti on 247+? did you try to use nintenodnt directly?
 
Hi. I have a Wii with a Original GC memory card which some saves playing from a DVD. When I try to play with Nintendont (USB) it says "The memory card inSlot A is damaged" and I can´t load any savegame, but the memory card works well when I play the same games from a DVD.
Why this happen?

Now it works perfect with last version.
 
Here is my list of compatibility for r250 (settings: wii, usb, shrinked isos, ocarina off, hid - ps2 controller, vmc on [59 blocks], progressive off, widescreen off):

1080 Avalanche - stucks on title screen pretty often. Before r249 run without any problems,
Baten Kaitos - works without any problems (music plays fine!),
Baten Kaitos Origins - works without any problems (music plays fine!),
Battalion Wars - works without any problems,
Beach Spikers - works without any problems,
Bomberman Generation - stucks on loading screen. Before r249 run without any problems,
Bomberman Jetters - works without any problems,
Donkey Kong Jungle Beat - works without any problems,
Eternal Darkness - stucks on poem screen (Edgar Allan Poe: "Deep into..."). Before r249 run without any problems,
F-Zero AX - works without any problems (save card isn't emulated yet),
F-Zero GX - works without any problems,
Kirby Air Ride - works without any problems,
Legends of Wrestling - stucks on loading screen (after movie intro). Before r249 the game also doesn't work,
Luigi's Mansion - the game works without any problems, but you can't watch "Pikmin Movie" (included in the options),
Mario Golf - works without any problems,
Mario Kart Arcade GP - works without any problems (save card isn't emulated yet),
Mario Kart Arcade GP 2 - works without any problems (save card isn't emulated yet),
Mario Kart Double Dash!! - works without any problems,
Mario Super Tennis - works without any problems,
Metal Gear Solid: Twin Snakes - works with one minor exception: controller doesn't work/respond on first screen (when you can choose to play with progressive on/off). I noticed that this is earlier problem than r249),
Soul Calibur 2 - works without any problems,
Spyro: A Hero's Tail - works without any problems,
Spyro: Enter the Dragonfly - works without any problems,
StarFox Adventures - stucks during first Fox McCloud mission (when you ends fly through rings - it's about 4% of game),
StarFox Assault - works without any problems,
Star Wars: Rogue Squadron II - works without any problems,
Star Wars: Rogue Squadron III - works without any problems,
Super Mario Strikers - works without any problems,
Super Mario Sunshine - works without any problems,
Super Smash Bros. Melee - works without any problems,
Virtua Striker 4 ver. 2006 - console turn off after boot,
Wario World - works without any problems,
Wave Race: Blue Storm - stuck on title screen. Before r249 run without any problems,
Worms Blast - works without any problems,
XGRA Extreme G Racing Association - stucks during loading the race pretty often. Before r249 run without any problems,
XIII - stucks during loading screen. Before r249 run without any problems (only with some lags in main menu).
 

Site & Scene News

Popular threads in this forum