Homebrew Homebrew game Ultimate Switch Port Thread

PS4 ports are a bad idea there's way too much overhead and they have a stronger GPU and they expect way more RAM, and I doubt this even has a native renderer so it's half emulation anyway. Unless you meant to link to PS3 port of game.
I had thought ps3 port could make with small changing with pc port(for ps4). I have less info about port stuff. Please excuse my ignorance.

I just follow resent ports,
digital devil saga(ps2) port to pc - developing
rumble roses xx(xbox360) port to pc - developing
drakengard 3(ps3) port to pc - released - https://github.com/soyjxck/dod3-recomp/releases/tag/v0.2.5-alpha
 
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Man, can't squeeze any more out of this game and this is at identical 360 settings besides no 2xMSAA at native 720p. It's impressive how they got this to run on 360 to begin with.
Post automatically merged:


Sonic has been taking some of the good shit
 
Last edited by ChanseyIsTheBest,
PS4 ports are a bad idea there's way too much overhead and they have a stronger GPU and they expect way more RAM, and I doubt this even has a native renderer so it's half emulation anyway. Unless you meant to link to PS3 port of game.
Honestly, after seeing someone somehow black-magic Super Mario Galaxy onto a literal Game Boy Advance, my grip on reality is entirely gone. At this point, I fully expect to see someone run Cyberpunk 2077 on a smart fridge by next Tuesday.
 
This thread is to keep track and also discuss Switch Ports in general.
For bug reporting or individual issues with ports it's better to go to individual threads.

GitHub that has the list of all the ports:
https://github.com/robzilla10001/SwitchPorts

Port Discord:
https://discord.gg/aCaza7xDZH

Going forward I will submit pulls to this GitHub as in the long run it's a more sustainable way of keeping track of ports and having others contribute:

Currently Working on:
Sonic at the Olympic Games 2020

Stalled progress issues:
Bejeweled Classic - real big pain in the ass to get stuff working
Hitman Sniper - the devil don't ask oh my god

Planned? Not sure...
Run Sackboy Run
Clone Hero
Kingdom Alliance Rush 5
Worms 3

Bugs/Features to implement one day/sometime:
Angry Birds Classic - implement chinese title screen & splash screen + infinite power ups
Bloons TD 5 - implement shop unlocks
Lara Croft GO - implement DLC outfits and paid hints
Deus Ex GO/Hitman GO - implement paid hints
Slay the Spire 2 - A lot of fixes + Multiplayer


Dear Mr. Chansey, please add following Torchlight native port as well:
 
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I’m not sure where the original source for this is, but Ultra Street Fighter IV has a port running on the switch. They have a download link in the comments.

[MEDIA]snip[/MEDIA]

A couple of my holy grail Switch ps3/360/or PC recompile ports would be Mortal Kombat Komplete Edition or Dragon Age Origins Ultimate Edition. No idea if either of those would be possible.
 
Last edited by Lostbhoy,
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Este tópico é para acompanhar e também discutir Switch Ports em geral.
Para relatórios de bugs ou problemas individuais com portas, é melhor acessar threads individuais.

GitHub que tem a lista de todas as portas:
https://github.com/robzilla10001/SwitchPorts

Porta Discord:
https://discord.gg/aCaza7xDZH

No futuro, enviarei pulls para este GitHub, pois, a longo prazo, é uma maneira mais sustentável de monitorar portas e fazer com que outros contribuam:

Atualmente trabalhando em:
Sonic nos Jogos Olímpicos de 2020

Problemas de progresso paralisados:
Bejeweled Classic - uma grande dor de cabeça para fazer as coisas funcionarem
Hitman Sniper - o diabo não pergunta, meu Deus

Planejado? Não tenho certeza...
Corra, Sackboy, Corra
Herói Clone
Aliança do Reino Rush 5
Minhocas 3

Bugs/Recursos para implementar um dia/em algum momento:
Angry Birds Classic - implementa tela de título chinesa e tela inicial + power-ups infinitos
Bloons TD 5 - implement shop unlocks
Lara Croft GO - implement DLC outfits and paid hints
Deus Ex GO/Hitman GO - implement paid hints
Slay the Spire 2 - Muitas correções + Multijogador

Port Requests: Unreal Tournament 1999, The Sims 1 e Call of Duty 2 para Nintendo Switch​


Olá desenvolvedores e comunidade homebrew!


Eu adoraria ver três jogos clássicos para PC portados para o Nintendo Switch, especialmente o Switch Lite.


1. Torneio Unreal (1999) — Versão para PC


  • FPS de arena clássico com bots, armas, mapas e jogabilidade offline.
  • O UnrealNX já roda Unreal e Unreal Gold no Switch. Sua tecnologia poderia ser adaptada para UT99?

2. The Sims 1 — versão para PC


  • O jogo original de simulação de vida, incluindo construção de casas, gerenciamento de Sims e carreiras de jogadores.
  • Um projeto de código aberto existente ou uma reimplementação de mecanismo poderiam ser adaptados para o Switch?

3. Call of Duty 2 — versão para PC


  • O FPS original da Segunda Guerra Mundial, com sua campanha single-player.
  • Uma porta homebrew nativa ou um mecanismo de código aberto compatível seria incrível.

My main goal is to play these classic PC games natively on a modded Nintendo Switch Lite, with controller support and good performance.


I understand that each game has different technical and licensing challenges. I'm looking for developers interested in exploring these projects, or community members who know of existing ports or suitable engines.


Thank you to everyone working on Nintendo Switch homebrew!
 
I’m not sure where the original source for this is, but Ultra Street Fighter IV has a port running on the switch. They have a download link in the comments.



A couple of my holy grail Switch ps3/360/or PC recompile ports would be Mortal Kombat Komplete Edition or Dragon Age Origins Ultimate Edition. No idea if either of those would be possible.

Recomp will most likely be better quality.
 
Last edited by blue1,
With all these XB360 ports I would love to see a port of Castlevania Harmony of Despair, imagine if it was possible to include multilayer with that.
 
Recomp will most likely be better quality.

I saw the Github overclock recommendations, but thought 'no way is it going to require a higher clock than Chansey's Banjo port' and tried it anyway. Well, cpu 1.7ghz gpu 460mhz and ram 1.6ghz really isn't enough! :ohnoes:

ChanseyIsTheBest has to be a, literal, wizard!
 
I saw the Github overclock recommendations, but thought 'no way is it going to require a higher clock than Chansey's Banjo port' and tried it anyway. Well, cpu 1.7ghz gpu 460mhz and ram 1.6ghz really isn't enough! :ohnoes:

ChanseyIsTheBest has to be a, literal, wizard!
It's more like I force the AI to optimise + I'm using deko3d lol.
Banjo is looking good now should be release soon

I decided on 632p/864p + SMAA instead of 2xMSAA for Handheld and Docked respectively + Banjo's fur is only 75% as fluffy which you won't even notice for performance reasons. Still need to iron out some kinks though so not ready yet.
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Also working on Bejeweled 3 - 360 version - It has touch support now
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Also another CAVE game - Guwange
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