Hacking Nintendont

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I am looking for another guinea pig tester.

someone that
has nintendo's gamecube adapter for wii u setup and running correctly with Nintendont with 1 player
has a multiplayer game running under nintendont
has 4 gamecube controllers
can follow instructions and give good feedback

(extra points goes to who ever can tell me which is a trick requirement and why)

PM me your email address
 
You guys are awesome! Finally a Gamecube solution on the Wii that doesn't require stupid ass verification rituals and extra layers of obfuscation and DRM for an obsolete library of games. I've been following this project for a while now, and I didn't even notice that it now had audio streaming! The only feature it's missing from its competitor is modem emulation and that's only useful for playing PSO on SCHTServ.
 
Tried the new update after reading that it fixes Luigi's Mansion PAL thinking it may fix Sonic Adventure Alpha as well, nope still screen-flicker then goes to black, going back to r2.219 fixed it again, damn it! I just don't get what broke this after it was fixed again, it's not like it's random it works every time in 2.219 but not in 2.220 and above and it doesn't do that flicker thingie in 2.219, there was a time it broke before 2.200 but then was fixed again if I remember in 2.216, guess it doesn't matter since I'm the only one who's interested.

Change line 49 of menu.c to
Code:
return 127 + 16 * row;

Edit: You should check out WinMerge. TortoiseSVN works with it.

Thank you for the help, though I still don't know how to compile it myself but I'll look for a tutorial, thank you so much!

Edit: Even though it's not easy to find I too am excited for the official GC Controller adaptor support, great news indeed, if Will Smith was to say it to Nintendo he'd be like "Now that's how you're supposed to design controllers, from now on THAT'S how you design controllers!"
 
Tried the new update after reading that it fixes Luigi's Mansion PAL thinking it may fix Sonic Adventure Alpha as well, nope still screen-flicker then goes to black, going back to r2.219 fixed it again, damn it! I just don't get what broke this after it was fixed again, it's not like it's random it works every time in 2.219 but not in 2.220 and above and it doesn't do that flicker thingie in 2.219, there was a time it broke before 2.200 but then was fixed again if I remember in 2.216, guess it doesn't matter since I'm the only one who's interested.



Thank you for the help, though I still don't know how to compile it myself but I'll look for a tutorial, thank you so much!

Edit: Even though it's not easy to find I too am excited for the official GC Controller adaptor support, great news indeed, if Will Smith was to say it to Nintendo he'd be like "Now that's how you're supposed to design controllers, from now on THAT'S how you design controllers!"
you are correct your the only one interested in the freaking alpha version of a game, why on every post you make you insist of saying alpha doesnt work over and over, i dont thing you even realize just read your last posts we get it it doesnt work and no one cares about an alpha version stop putting it on every post, its getting really annoying even for a bystander like me to read this exact thing over and over...

you said it yourself your the only one who cares for the damn alpha version so stop harrasing ppl with posting it over and over again.
 
Actually i'm more interested to know why MKGP isn't booting up when the compatibility list suggest it does boot up after a while. Its been an hour since i booted up the game on my Wii U and its still sitting on a black screen.
 
Actually i'm more interested to know why MKGP isn't booting up when the compatibility list suggest it does boot up after a while. Its been an hour since i booted up the game on my Wii U and its still sitting on a black screen.
lol when ppl say you need to wait its like max of 10 min, mkgp takes like 20 seconds to me.
 
I really have no idea what Nintendo was thinking when they decided to under power the Wii U's USB ports.

The Wii U's USB ports are not underpowered. They are powered to USB specifications. It just happens that a lot of devices have overpowered ports.
 
pedro702 I guess I'm too interested in the alpha because it reminds me of the original Dreamcast version, pure nostalgia, don't get me wrong I'm more interested in the final build like the next guy but there are things you can't put a price on, I should learn to move on and let go of it.

Edit: wait I forgot, I can keep multiple versions of Nintendont and use them with USBLGX, pfft I feel silly now, guess I will update and keep the old version for this game.
 
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