Hacking Nintendont

  • Thread starter Thread starter sabykos
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Only games I found problems with are 2 of the Harry Potter games. They are problably just bad dumps and i've just been really lazy to get another iso to test
 
I'm happy to report that all the games in my collection boot and are playable! :) thanks for this piece of software, it's wonderful!

Also, I remember someone talked about melee having sound clipping etc, well it happened to me, and the music also went off in a battle with master hand but I don't really care, maybe it's a random issue, it fixes when I continue playing anyways.

Using a RAW ISO.


Are you using a Wii or Wii U? Are you using the internal SD Slot or USB?
 
Only games I found problems with are 2 of the Harry Potter games. They are problably just bad dumps and i've just been really lazy to get another iso to test


Wouldn't hurt to try another dump, and redump is an excellent place to verify the CRC32/SHA-1 etc :P
 
I use HBC to load it directly and somtimes, rarely I use CFG Loader mod
What revision of CFG Loader mod do you use, 70r65 is the last that works for me on PAL Wii, tried to run newer revisions that support Nintendont, getting crash after some message like "searching for mp3" or something like that. Or maybe i need to edit some configs to make it work, because all i did is replaced dol with newer version.
 
What revision of CFG Loader mod do you use, 70r65 is the last that works for me on PAL Wii, tried to run newer revisions that support Nintendont, getting crash after some message like "searching for mp3" or something like that. Or maybe i need to edit some configs to make it work, because all i did is replaced dol with newer version.


On the google code page of CFG loader mod there is a nightly update link, I use that rev it updates daily.
http://v01.mikeserver.de/cfg/
 
So I've found this error: Pac-Man World Rally and Namco Museum both causes Nintendont to stack dump when loaded from r197 via USB Loader GX r1231; they otherwise load without a hitch when loaded from r197 directly or from r196 via USB Loader GX.
 
Looks like the recent updates broke more games, I reverted back to r194
no games have been broken every update from 194 ownards doesnt mess with general games

PSO revs are just for those pso game ids, pac man fix is just for pacman world 2 id and an update doesnt even touch the patch code.
 
Haha......"my kid" was playing it!!! We all know it was you really!

Hey now, I have no aversion to Crash Bandicoot! It just wasn't me in this instance. , the only reason he was playing it actually was because he borrowed Mind over Mutant from the library and I told him I had a different Crash game and he insisted on playing that one instead lol.
 
no games have been broken every update from 194 ownards doesnt mess with general games

PSO revs are just for those pso game ids, pac man fix is just for pacman world 2 id and an update doesnt even touch the patch code.
Pac Man World 2 no longer works for me from USB Loader GX in r197 but works fine in r194


That doesn't help the devs at all.
Why not make a detail report on which games are broken and how?
I didn't test any games I haven't gotten the time, I was commenting based on the reports I been reading, sorry guys but I only tested Pac-Man World 2 and I can confirm it's broken if you run from USB-Loader GX for some reason, r194 fixes that and I didn't see any updates that interest me since I don't have PSOEIII so I went back to r194.
 

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