Hacking Nintendont

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I have a general question. What is the titles.txt thing for Nintendont?
Download from the googlecode site and place in your nintendont app folder on you sd. It creates a standard naming structure to iso's. If your happy with the inconsistency then dont worry about it. I think its neat
 
Can someone please confirm this.I just got a Wii U classic Pro controller wirelessly not a generic one and I want to know before I open the package it will work with Nintendont for GameCube backups play wirelessly?Thanks.
 
Can someone please confirm this.I just got a Wii U classic Pro controller wirelessly not a generic one and I want to know before I open the package it will work with Nintendont for GameCube backups play wirelessly?Thanks.

What is a Wii U classic pro controller? Do you mean Wii classic controller pro or Wii U pro controller?

Regardless of which controller, they should work perfect as long as your sure they are first party controllers
 
Just made a pretty big jump in versions (good job on the devs by the way, this is coming along much better).

Quick question: Would keeping the .ini for my Wii U Pro fuck up the hardcoded settings for bluetooth? I gave the default bluetooth a try and pressing down all the way on the left stick actually makes it go up.
 
What size memory card are you using? 59, 251 or 1019 blocks?

My real memory card has 251 blocks. If it is using the wii's native mc code, should I reinstall the default mios? I was using Dios Mios before I switched to Nintendont, and I prefer Nintendont, except for this one issue.
 
Just made a pretty big jump in versions (good job on the devs by the way, this is coming along much better).

Quick question: Would keeping the .ini for my Wii U Pro fuck up the hardcoded settings for bluetooth? I gave the default bluetooth a try and pressing down all the way on the left stick actually makes it go up.

Are you playing Pokémon XD? If so it is a known issue although I haven't experienced it.


My real memory card has 251 blocks. If it is using the wii's native mc code, should I reinstall the default mios? I was using Dios Mios before I switched to Nintendont, and I prefer Nintendont, except for this one issue.
You could try that.
 
What is a Wii U classic pro controller? Do you mean Wii classic controller pro or Wii U pro controller?

Regardless of which controller, they should work perfect as long as your sure they are first party controllers
It's the Wii U Pro controller and I got everything working.Thanks for your conformation.
 
Just a really quick question: What do the options "Memcard Multi" and "Native Control" do?
From http://nintendont.net/using-nintendont/:

Memcard Multi – If “On” Nintendont will use one shared memcard file for all games, if “Off” it uses a single memcard file for each game, I personally recommend the single card for each game so that if a game corrupts the save it doesn’t effect the entire card.
Native Control - If set to On you can use real GameCube accessories such as the GBA-LINK and a Microphone on a Wii with GC ports, it also disables all controllers except real GameCube controllers on a Wii with GC Ports.
 
Gba link cable is not working on any compatible game with native control enabled. Thought there might have been a problem with the cable so tried it on Gamecube, Wii standard MIOS, Wii DIOS MIOS and Wii Devolution guess what all work. Anyone else have this problem?

Games tried are
Wind waker as the tingle tuner
Pacman Vs
Final Fantasy Crystal Chronicles
Zelda 4 Swords

All work from original disk on Wii and gamecube. All work on DiosMios and all work on devolution. So not a cable issue.
 
When I use usb loader gx v3 r1226 I believe, usb loader gx disables native support in nintendont is there anyway to change this?
 
When I use usb loader gx v1226 I believe, usb loader gx disables native support in nintendont is there anyway to change this?

My understanding is that all loaders will run nintendont in default settings, unless the loader has an option to change that particular setting. Personally id like to see loaders run nintendont in its last used settings, so you can go into nintendont, change the settings and just leave it that way for the loaders. Not sure if its an issue for the loaders to fix or an issue for the nintendont team.
 
My understanding is that all loaders will run nintendont in default settings, unless the loader has an option to change that particular setting. Personally id like to see loaders run nintendont in its last used settings, so you can go into nintendont, change the settings and just leave it that way for the loaders. Not sure if its an issue for the loaders to fix or an issue for the nintendont team.
I tried that but it resets everytime I go into usb loader gx. The usb loader gx update I have came out before the native control was added. So it doesn't have the option to use native control. I wish It was easy to mod usb loader gx.
 
I tried that but it resets everytime I go into usb loader gx. The usb loader gx update I have came out before the native control was added. So it doesn't have the option to use native control. I wish It was easy to mod usb loader gx.

I don't think this is possible because the loader is defaulting native support to the opposite setting you require and the loader doesn't have a means of changing it. The same issue exists with turning memcard emu off, to use a real memory card via wiiflow (unless anyone can correct me)
 
another error i noticed is when you show the most comon settings you say on the bottom

These settings are for someone that wants a memcard for each game and they’ll be using a non-wired controller.

gc controllers also use these settings (these are the ones i use on my wii with gc ports and the g controller :P) since theres no gc controller on or off every setting has an available gc controller optoin so those settings are not only for nonwired controllers.
I'll change that to say Non USB as that is what I meant haha. Thanks again.
 
I don't think this is possible because the loader is defaulting native support to the opposite setting you require and the loader doesn't have a means of changing it. The same issue exists with turning memcard emu off, to use a real memory card via wiiflow (unless anyone can correct me)
I think it possible because usb loader gx has the option of changing stuff when selecting nintendont and i'm sure it cant be that hard to add the option to autoboot with native control.
 
kongsnutz, did you get avatar working? I'll test it now
No Avatar freezes at random.... furthest I got was the intro cutscene and it froze about 5 secs in.

So I played the Wii one haha

I ripped my own PAL copy of Soul Caliber I I because people say it freezes to... played it for 2 hours in all modes without freezing.

All test were on 2.192 and with Memcard file 251 blocks with all else except USB Off.
 

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