Hacking Nintendont

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Yes there is as some hardware like the Donkey Kong Bongos and Mic won't work otherwise and up until recently Pokémon Colosseum only worked right if you used a real GameCube Memory Card (Thankfully FIX94 found out why the emulated on didn't work).
But what I mean is having the hardware enabled would let you use real memcards anyway, so the only point of having real memcards enabled by turning memcard emulation off would be to use real memcards and bluetooth at the same time. What would be better is to allow bluetooth and real hardware at the same time.
 
Quick question as I don't have a spare HDD to test this out. Can anyone tell me if the intro video for Mario Kart Double Dash runs any smoother via a HDD as opposed to being played using the Wii U SD slot? The video plays very choppy for me when using the SD Slot.

That could be your SD Card not being fast, works fine here on my Class 6 SDHC card and a USB.
 
But what I mean is having the hardware enabled would let you use real memcards anyway, so the only point of having real memcards enabled by turning memcard emulation off would be to use real memcards and bluetooth at the same time. What would be better is to allow bluetooth and real hardware at the same time.

I believe there is a physical reason it can't be done for now.


That could be your SD Card not being fast, works fine here on my Class 6 SDHC card and a USB.
I am using a Class 10 32GB MicroSD card in my Wii U's SD Slot. I have noticed that the USB Port does seem faster for some reason.
 
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I believe there is a physical reason it can't be done for now.
Which brings me back to my original question, not necessarily to you;
What benefit is there of having two ways to enable real memcard support, other than being able to use it and bluetooth controllers at the same time?
 
Been there, done that no change.

It should be noted that you shouldn't defrag an SD card for the same reason you shouldn't defrag an SSD.

I meant the files not the Card, defraggle is a program that can defrag files, defrag it and move it to the SD, maybe reformat the sd to for good measure.
 
Which brings me back to my original question, not necessarily to you;
What benefit is there of having two ways to enable real memcard support, other than being able to use it and bluetooth controllers at the same time?
PATCHSI has nothing to do with memcards. SI is Serial Interface. The Memory Card is through the EXI (External Interface). This shouldn't have any affect on microphones. I did it because I wanted to hook up my GBA to Mario Golf to transfer data.
Note that FIX did most of the work for this. I just added a menu option and removed the need for a separate build. I did this because it took less than half an hour and I wanted to use it. Having BT and GBA work simultaneously would take a LOT more time. I don't have as much time to work on this as I used to.
 
PATCHSI has nothing to do with memcards. SI is Serial Interface. The Memory Card is through the EXI (External Interface). This shouldn't have any affect on microphones. I did it because I wanted to hook up my GBA to Mario Golf to transfer data.
Note that FIX did most of the work for this. I just added a menu option and removed the need for a separate build. I did this because it took less than half an hour and I wanted to use it. Having BT and GBA work simultaneously would take a LOT more time. I don't have as much time to work on this as I used to.
Ok, so that means you can still use mcemu while enabling other hardware like gba link, etc.?
 
JoostinOnline if it's in your power at all, I think it would be handy to have some kind of memcard management feature, especially between real and emulated, that will allow users to copy saves from both individual and multicard saves to a real memory card and vice versa, thus eliminating the need to complicate things by having to use Dolphin.
I suggested that a few times before and I think someone else did too, it would be very helpful to have a way to transfer and convert saves from/to real memory card and emu memory card (multi and individual) right on the wii, even if as a standalone ios, maybe GCMM can add it as a feature!
 
PATCHSI has nothing to do with memcards. SI is Serial Interface. The Memory Card is through the EXI (External Interface). This shouldn't have any affect on microphones. I did it because I wanted to hook up my GBA to Mario Golf to transfer data.
Note that FIX did most of the work for this. I just added a menu option and removed the need for a separate build. I did this because it took less than half an hour and I wanted to use it. Having BT and GBA work simultaneously would take a LOT more time. I don't have as much time to work on this as I used to.

Could you comment on this by chance? Is it possible in any way that PATCHSI could affect game compatibility?

http://gbatemp.net/posts/5123901/
 
Ok, so that means you can still use mcemu while enabling other hardware like gba link, etc.?
Tingle.jpg
 
Is that an entire Gamecube acting as a GBA?
Gamecube + Gamecube Gameboy Player + GBA cable + Intec Game Screen = Unnecessarily large GBA. Although I could have hooked it up to another large TV, but nobody wants that much Tingle.

Could you comment on this by chance? Is it possible in any way that PATCHSI could affect game compatibility?

http://gbatemp.net/posts/5123901/

I would assume Native (PATCHSI disabled) would have maximum compatibility, as it patches fewer things = less things to break while patching. I could be wrong, though.
 
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WHAT THE F!@#@#$ !!!!!
I updated to 2.189 and my CCP does not respond AT ALL!
The only thing I can do is press Home and that locks any game.

The Native Controls setting is messing with that for sure.
I tried Native OFF and no response but the Home button.
Native ON makes all 4 LEDs on the Wiimote turn on and nothing responds.

I already deleted nincfg.bin but still the same.
This is the cherry at the top of my marvelous day.
:(

i've noticed that with r189 the in-game exit to loader combo causes a lockup. could the PatchSI toggle that was added be causing it?
The same thing happens to me.
All games lock up when exiting the loader.
 
WHAT THE F!@#@#$ !!!!!
I updated to 2.189 and my CCP does not respond AT ALL!
The only thing I can do is press Home and that locks any game.

The Native Controls setting is messing with that for sure.
I tried Native OFF and no response but the Home button.
Native ON makes all 4 LEDs on the Wiimote turn on and nothing responds.

:(


The same thing happens to me.
All games lock up when exiting the loader.
I'm getting that too, but not even the reset combo works on any controller. So why is it working for GreyRogue?
 

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