Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,021
  • Replies Replies 42,894
  • Likes Likes 194
Would BBA emulation work for more then just PSO? I read somewhere a while back that games like mario kart double dash supported the Broadband adapter as well.
 
Would BBA emulation work for more then just PSO? I read somewhere a while back that games like mario kart double dash supported the Broadband adapter as well.

For Mario Kart Double Dash the BBA was supported so you could have 8 players play together using 2 GameCubes and 8 controllers, basically the BBA was used as a system link. No online play was there.
 
  • Like
Reactions: cvskid
Would BBA emulation work for more then just PSO? I read somewhere a while back that games like mario kart double dash supported the Broadband adapter as well.
Gbatemps members from this topic playing mario kart double dash via nintendont... :wub: that would be awesome for everyone here to play online
 
A true player do not rely on cheats ;)
But you can't trust anyone :P
It might become Mario Kart Wii all over again :P

Out of that... (kinda)
I've been loading my games through Wiiflow with cheat codes enabled but the cheat don't load at all, I've even enabled Cheat path in the settings but no dice.
Anyone confirms this?
 
Eh, I just use individual saves for all games.
That way if something corrupts it doesn't kill all my saves.


I tried doing this initially even though it seemed like a lot of work to set it up for each game, it seemed like the best option for the reasons you mentioned, but as I said - dolphin simply doesn't allow you to transfer the saves of some games which require multiple save files on a card since it registers them as belonging to the same game.


In any case, things seem extremely stable, chance of corruption is low since a seperate memory card is automatically created and used for JP games, and should anything happen annnnnyway, I just have backups of the raws saved in another directory and on another backup drive as well. The biggest memory card only takes like, 8mb tops :P
 
But you can't trust anyone :P
It might become Mario Kart Wii all over again :P

Out of that... (kinda)
I've been loading my games through Wiiflow with cheat codes enabled but the cheat don't load at all, I've even enabled Cheat path in the settings but no dice.
Anyone confirms this?

I can't get GameCube cheats to work either. I want to fool around with Luigi's Mansion but the cheats simple don't work.
 
Put the GCT file inside the folder where the game.iso is?
Yeah.
The GCT file along with the game.iso AND rename the containing folder to just the GameID.
Ex: If you want cheat codes for Melee:
USB:/games/GALE01/GALE01.gct

You can also create a separate folder named after the GameID and put the GCT there, and the game.iso in another folder named as you want.
The app looks only for the path I wrote and the GCT inside the GameID folder, doesn't matter if the iso is not in the same folder.
 
Yeah.
The GCT file along with the game.iso AND rename the containing folder to just the GameID.
Ex: If you want cheat codes for Melee:
USB:/games/GALE01/GALE01.gct

You can also create a separate folder named after the GameID and put the GCT there, and the game.iso in another folder named as you want.
The app looks only for the path I wrote and the GCT inside the GameID folder, doesn't matter if the iso is not in the same folder.

No dice. Still doesn't work.
 
Must be your cheats that are wrong or something, double check because some games need different cheats for different regions of the same game.
I just tested a cheat.gct with Mario Sunshine and named the game as the ID and the cheat file as the same in the same folder and it worked.

I use USBLoaderGX
 
I tried doing this initially even though it seemed like a lot of work to set it up for each game, it seemed like the best option for the reasons you mentioned, but as I said - dolphin simply doesn't allow you to transfer the saves of some games which require multiple save files on a card since it registers them as belonging to the same game.


In any case, things seem extremely stable, chance of corruption is low since a seperate memory card is automatically created and used for JP games, and should anything happen annnnnyway, I just have backups of the raws saved in another directory and on another backup drive as well. The biggest memory card only takes like, 8mb tops :P

Well, I have to agree that having NinmemA/NinmemB support would be nice because some people might have different saves (your save vs. a sibling save) and making individual saves when you have backed up a memory can be a hassle... The easiest way to do this is to backup as .raw and save several backups, using dolphin MC manager to delete every save except those intended for that individual one. However, as you did, just backing them up and renaming is easy enough, and with a "Select memory card" option it would be fine enough imo.

----

Btw, I just wanted to mention that i have two wiimotes with motion plus integrated and they work perfectly fine. One seems to be newest model, since it wasn't really supported by old homebrew, and it's original because it came with the console. The other one was bought online, so i don't know if it's third party or not, but both of them work, at least with my third-party CC. I would try an original one if I had, but in any case, it would be kinda weird that third-party stuff works while originals don't so I just wanted to say that for the guy who is so sure that integrated motion plus doesn't work.
 
  • Like
Reactions: VinsCool

Site & Scene News

Popular threads in this forum