Hacking Nintendont

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Ok, Im really sorry that Ive posted this a few times but I have never gotten a straight answer or solution.
Im on the latest open source Nintendont revison (I honestly have no idea what the version# is, just whatever the latest open source version from the official site is) and Smash Bros Melee will not work for me. It will start up and then after being in the menu for about 10 seconds, the game will freeze. Its not the ISO because I have tried a few (different versions from different sources) and they all do the same thing, and yes my ISO is uncompressed. Its not my Wii U either because every other game I have works perfectly. I have deleted all of the nintendont files (ninconfig, boot.dol, etc.) and reinstalled them many times.

Heres the strangest part, the game will randomly decide to work flawlessly for about a week or so. I'm pretty confused by that. So yeah, all help would be apreciated.
Misc details:
The only Nintendont setting that isnt on its default option is Memory Card Emulation, which is turned ON and set to 251 Blocks.
I am using a 16gb USB for the ISOs.
 
Ok, Im really sorry that Ive posted this a few times but I have never gotten a straight answer or solution.
Im on the latest open source Nintendont revison (I honestly have no idea what the version# is, just whatever the latest open source version from the official site is) and Smash Bros Melee will not work for me. It will start up and then after being in the menu for about 10 seconds, the game will freeze. Its not the ISO because I have tried a few (different versions from different sources) and they all do the same thing, and yes my ISO is uncompressed. Its not my Wii U either because every other game I have works perfectly. I have deleted all of the nintendont files (ninconfig, boot.dol, etc.) and reinstalled them many times.

Heres the strangest part, the game will randomly decide to work flawlessly for about a week or so. I'm pretty confused by that. So yeah, all help would be apreciated.
Misc details:
The only Nintendont setting that isnt on its default option is Memory Card Emulation, which is turned ON and set to 251 Blocks.
I am using a 16gb USB for the ISOs.

I would say it's the USB device you are using, seems like a read issue, it may have bad sectors
 
Ok, Im really sorry that Ive posted this a few times but I have never gotten a straight answer or solution.
Im on the latest open source Nintendont revison (I honestly have no idea what the version# is, just whatever the latest open source version from the official site is) and Smash Bros Melee will not work for me. It will start up and then after being in the menu for about 10 seconds, the game will freeze. Its not the ISO because I have tried a few (different versions from different sources) and they all do the same thing, and yes my ISO is uncompressed. Its not my Wii U either because every other game I have works perfectly. I have deleted all of the nintendont files (ninconfig, boot.dol, etc.) and reinstalled them many times.

Heres the strangest part, the game will randomly decide to work flawlessly for about a week or so. I'm pretty confused by that. So yeah, all help would be apreciated.
Misc details:
The only Nintendont setting that isnt on its default option is Memory Card Emulation, which is turned ON and set to 251 Blocks.
I am using a 16gb USB for the ISOs.

Delete nincfg
 
I have many times

Im not sure about that though, Its worked perfect with everything else I have ever used it for, even Smash Bros. Brawl

That's totally believeable since I have a USB stick Nintendont won't touch but usbloadergx will, Try a SD card with Nintendint and report back.
 
FIX94 You rule for getting Pokémon Colosseum working. Now if you could just figure out why Star Fox Adventures has subtitle issues I'd be golden. I have no idea what the characters are saying in Dinosaur Language.
 
The Simpsons Hit & Run is not working for me on v2.171. When I load the game, it just hangs at the copyright screen. I'm not using any forced features within Nintendont. The only thing I have on is EmuCard. I'm loading the game from my WiiFlow loader. All my other GC games are working fine within this version. This is the only version I've ever tested this game on, since I recently got the game. The game is running on my 1tb usbhdd on my WiiU.
 
The Simpsons Hit & Run is not working for me on v2.171. When I load the game, it just hangs at the copyright screen. I'm not using any forced features within Nintendont. The only thing I have on is EmuCard. I'm loading the game from my WiiFlow loader. All my other GC games are working fine within this version. This is the only version I've ever tested this game on, since I recently got the game. The game is running on my 1tb usbhdd on my WiiU.

Try the opposite region version of the game and check if it's shrunk, it is a problem game but people seem to be able to run it.
 
Just wanna double check... Everybody that has 3rd party wiimotes; not a single one of them just happens to work with Nintendont?
 
007 Agent Under Fire USA/NTSC 2.171 - Still hangs after second mission... :(
Oh Wells.

The issue with the 007 games is that they all hang on driving missions.

EON = After first mission (Mission 2 is a driving one)
AUF = After second mission (Mission 3 is a driving one)
NF = Freeze on boot (Mission 1 is an on-rails driving mission)

FRWL is the only one that doesn't have driving missions, just something I noticed and could be the issue.

I truly think that if these games are solved, it could open compatibility with even more games because the issue is the same from my perspective.

I could be way off.
 

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