Hacking Nintendont

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Things I have noticed so far:
Games keep asking to format card after booting.. I use emulated memory card 500 blocks.

Mario kart: Game lags horribly in my experience. the fps seems solid. but more input lag of like 1, 1.5 seconds? Very annoying making me play like crap.
Same for supersmash brothers If I remember correctly.

so yeah... I went through the options but not much u can do there..

Anyone else experience this input lag?
 
Things I have noticed so far:
Games keep asking to format card after booting.. I use emulated memory card 500 blocks.

Mario kart: Game lags horribly in my experience. the fps seems solid. but more input lag of like 1, 1.5 seconds? Very annoying making me play like crap.
Same for supersmash brothers If I remember correctly.

so yeah... I went through the options but not much u can do there..

Anyone else experience this input lag?

It's making a new 500 block memory card for each game so it has to keep formatting them. You need to turn multi memory card on if you want all the games to share a single memory card (only needs to format on the first boot)

As for your input lag: Using an adapter? Change your cord? Different controller? Your input lag should be like .1 second (pretty much unnoticeable)
 
Thanks, I'd be interested to hear if you make it farther. I'm on a Wii, but yeah, that part probably doesn't make a difference. I haven't tried the 59 block memory card file yet as the guy from the report mentioned he didn't manage to get much farther with it, but you're already past where he got to.
I'm having the same issue on Wii U. Sometimes if I delete the save and try again, I can get a chapter further, but I still run into a freeze eventually.
 
OK, I'm about to go bat-shit crazy! Does Nintendont have something against 1TB HDDs or something. Now for clarification the HDD in question here is Drive E in the picture below. As you can see it's formatted as FAT32 @ 32KB, active AND primary. What f*cking more could Nintendont want?! I've tried multiple versions of USB Loader GX, I've "uninstalled/re-installed" Nintendont on my SD card multiple times. I can see if the HDD wasn't working properly on Wii but it does, no problem so YES, there IS something wrong with Nintendont in regards to Wii U and the few ways I can see to fix this are the following...

- A new version of Nintendont that fixes the "bug"

- The ability to save games to the SD card while playing games off the USB

-Adding functionality in USB Loader GX and CFG Loader that allows players to move a game to SD before playing and will remind said user that the game is still on SD before selecting another game

There used to be a version of USB Loader GX that would ask to move GC games to the SD card for Nintendont's sake but I cant seem to find it anymore. BTW Both USB Loader GX AND CFG Loader WILL load games from the HDD but ONLY when memory card emulation is turned off, otherwise, I get a stack dump. I know a lot of you are just gonna say that "oh well, mine is working, you're an oddball BUT when I'm doing EVERYTHING withing parameters and the same damn HDD is working properly on Classic Wii, I can only deduce that Nintendont has an issue with large HDDs on Wii U.

for%2Bgbatemp.JPG
 
OK, I'm about to go bat-shit crazy! Does Nintendont have something against 1TB HDDs or something. Now for clarification the HDD in question here is Drive E in the picture below. As you can see it's formatted as FAT32 @ 32KB, active AND primary. What f*cking more could Nintendont want?! I've tried multiple versions of USB Loader GX, I've "uninstalled/re-installed" Nintendont on my SD card multiple times. I can see if the HDD wasn't working properly on Wii but it does, no problem so YES, there IS something wrong with Nintendont in regards to Wii U and the few ways I can see to fix this are the following...

- A new version of Nintendont that fixes the "bug"

- The ability to save games to the SD card while playing games off the USB

-Adding functionality in USB Loader GX and CFG Loader that allows players to move a game to SD before playing and will remind said user that the game is still on SD before selecting another game

There used to be a version of USB Loader GX that would ask to move GC games to the SD card for Nintendont's sake but I cant seem to find it anymore. BTW Both USB Loader GX AND CFG Loader WILL load games from the HDD but ONLY when memory card emulation is turned off, otherwise, I get a stack dump. I know a lot of you are just gonna say that "oh well, mine is working, you're an oddball BUT when I'm doing EVERYTHING withing parameters and the same damn HDD is working properly on Classic Wii, I can only deduce that Nintendont has an issue with large HDDs on Wii U.

for%2Bgbatemp.JPG
how do you propose someone ot fix the "bug" when most of us on the wiiu dont have that bug? You know ppl need to be able to replicate a bug to see how to fix it.

Also did you try to boot the game trough nintendont itself? becuase if it works trough that its an easy way to avoid the dump for you dont use usbloadergx problem solved.
 
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how do you propose someone ot fix the "bug" when most of us on the wiiu dont have that bug? You know ppl need to be able to replicate a bug to see how to fix it.

Also did you try to boot the game trough nintendont itself? becuase if it works trough that its an easy way to avoid the dump for you dont use usbloadergx problem solved.


Trying to load the game through Nintendont on both Wii and Wii U was the FIRST thing I tried. It works on Wii and not on Wii U which is what I have been saying for the past few hours
 
Taking a clear (read, legible) picture of the code dump would be helpful too (code dumps usually contain information that's useful to developers, believe it or not).
 
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Trying to load the game through Nintendont on both Wii and Wii U was the FIRST thing I tried. It works on Wii and not on Wii U which is what I have been saying for the past few hours


If it's a self-powered HD, a USB Y-cable is a must on a Wii U due to lack of power, then and only then can I see it not working with the Wii U. Otherwise, it should be working.
 
Trying to load the game through Nintendont on both Wii and Wii U was the FIRST thing I tried. It works on Wii and not on Wii U which is what I have been saying for the past few hours
How is the drive powered?
The wiiu can supply less power through the usb ports than the wii can. maybe their is enough power to read but not write.
 
How is the drive powered?
The wiiu can supply less power through the usb ports than the wii can. maybe their is enough power to read but not write.


That's what I'm trying to figure out from him, so far, he hasn't replied as to whether or not he does, it would certainly explain why it works on a Wii but not Wii U.

LightyKD Is your HDD USB-powered by chance?
 
Sorry it took me so long (in internet time lol) to reply. Firstly, my HDD has its own external power. Trust me, I'm more than familiar with the Wii U's lack of being able to power HDDs without external power :( Also, below is a picture of the stack dump. I hope this helps.

14%2B-%2B2
 
Oh, I should have asked, LightyKD, what specific version of Nintendont is that dump from (please don't just say "latest", say the exact version number)?
 

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