Hacking Nintendont

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I'm having a strange issue regarding my USB hard drive. I'm using a Wii U, and have two USB hard drives plugged into the rear. The first hard drive is for vWii things like Nintendont and is plugged into the top port, while the second hard drive is plugged into the bottom port for Wii U external storage - both are externally powered. At least, that's what the plan is supposed to have been. What's very strange is that if both drives are connected, I get the "no USB found" error in Nintendont, but if I remove the second hard drive from the bottom rear port, everything works perfectly. This error only happens in Nintendont - in USB Loader GX, I can play my Wii backups off the USB just fine with both hard drives plugged in.

Any idea what's happening? Is there a way to keep both hard drives plugged in and get Nintendont to function properly?
 
v2.159 is up

-Fixed wii classic controller analog triggers getting stuck slightly in when
connecting using bluetooth

This change has not been throughly tested. It was eather post it now or in a couple days. beacuse at least 10 of you are complaining or contacted me about it it went up now.

I am also aware that those of you using bluetooth controllers that had a centering problem in version 2.156 now have a problem with the sticks when pushed all the way only act like their half pushed. I dont have time to fix it now it will be a couple of days. I dont need to hear any more about it.

Thanks for the update. The result is just what I was after.
Just wondering why you made the change in BT.c rather than PADReadGC.c with all the other controllers. Wouldn't it make sense to keep all the deadzone tweaks in one source file?
Perhaps like the change I had suggested (http://gbatemp.net/threads/nintendont.349258/page-697#post-5102746). I did essentially the same thing, just without a temporary variable, and in PADReadGC.c instead.
 
Glad to hear 360 controllers work, even if they require an adapter, hopefully someday they will be fully implemented, personally I think the Xbox 360 controller is FAR superior to the shitty PS3 one!

Speaking of controllers, last night while I was at the mall, I went to search for Wii U, PS4, Xbox One consoles, see the prices and all that (I'll most likely get me a Wii U if I found a cheap one, thing is every consoles has Mario Kart 8 within the box making it far more expensive, I don't really care for Mario Kart I just want Sonic Lost World and Mario 3D World).

Anyway I figured I'd look for CC Pro and check out the prices so I can be prepared once I get a Wii U so I can install Nintendont, it costs around 20 KDs while the regular CC costs around 25-30 KDs, I'm surprised the regular CC is more expensive, which one do you guys recommend I buy when I go back to get a Wii U? I want a controller that is good for Nintendont as well as second players with Wii U games, thanks!

Edit: P.S. I have a couple of PS3 and 360 (wired/non-wired) controllers without an adapter, as we as a couple of regular PC third party controllers!
 
I did a search on the thread and couldnt seem to find anyone experience the same problem as me. Does anyone know what it means exactly if it freezes as "loading main .dol" when trying to boot up a gamecube game from an hdd?
 
Thanks for the update. The result is just what I was after.
Just wondering why you made the change in BT.c rather than PADReadGC.c with all the other controllers. Wouldn't it make sense to keep all the deadzone tweaks in one source file?
Perhaps like the change I had suggested (http://gbatemp.net/threads/nintendont.349258/page-697#post-5102746). I did essentially the same thing, just without a temporary variable, and in PADReadGC.c instead.
Functionally your code would have worked. I wanted to keep all the bluetooth centering, radius and deadzone code in one place. Fix94 had already added centering for all the bluetooth controllers, and radius code for the wii u pro controller main sticks in bt.c . The radius code needed for the cc and ccp controller is clocely tied to the centering code (that why centering broke it) so it will have to be added in bt.c as well. The only part that would not have been ther for the BT controllres would have been the analog sholder buttons. This way it will be all togather.
 
Can anybody confirm Virtua Striker 2002 NTSC works? I always get a white screen after the memory card screen. Forcing the PAL version into NTSC froze up for me too.
 
Can anybody confirm Virtua Striker 2002 NTSC works? I always get a white screen after the memory card screen. Forcing the PAL version into NTSC froze up for me too.
Last time I checked it worked flawlessly, clean rip (I used to run it with Devolution) I recall Pal version worked fine too also clean rip!
 
Guys, Do any of you have a chinese Wii U pro controller? Does it work or not WITH Nintendont? I intend to buy one, but I just want to make sure they work with nintendont...
Thank you for you feedback...

Howard thanks for the new version... Guys please read what Howard wrote... No more whinning ... we dont want to piss other developer... I just hope fix94 is getting some rest/fun and has the motivation to keep working on the project.


I have Interworks Pro Controller (Wii Remote+Classic hybrid-controller), and doesn't work in Nintendont. It doesn't detect the control as Controller Pro.
 
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Please can someone confirm the missing audio/music issue in Baten Kaitos Origins after starting new game when you go to second screen (headquarters)? in the compat list it shows as green :(
 
Video= Auto​
NMM = Active​
Ocarina = Active​
V2.159​
Full ISO​
Wii Normal​
Aggressive Inline [GILP51]​
AnimalCrossing [GAFP01] (problem controller ?)​
BATMAN - DARK TOMORROW [GBMP7F]​
Barnyard [GYAP78]​
Batman Vengeance [GBVP41]​
BATMAN - DARK TOMORROW [GBMP7F]​
Batman - Rise of Sin Tzu [GUZP41]​
Batman Vengeance [GBVP41]​
Batman Begins [GINX69]​
Baldur's Gate - Dark Alliance [GDEP71]​
Beyond Good and Evil [GGEE41]​
Crash Bandicoot The Wrath of Cortex [GCBP7D]​
Harvest Moon - A Wonderful Life [GYWDE9]​
Jimmy Neutron Attack Of The Twonkies [GJYP78]​
Extreme G 3 [G3EP51]​
FIFA 07 [G4FP69]​
Killer 7 [GK7P08]​
Largo Winch [GLGP41]​
LEGO Star Wars II The Original Trilogy [GL7P64]​
Mario Kart Double Dash! [GM4P01]​
Metroid Prime [GM8P01]​
P.N.03 [GPNP08]​
Pro Tennis WTA Tour [GWTPA4]​
Project Zoo [GWLP6L]​
Prince of Persia The Sands of Time [GPTP41]​
Prince of Persia The Two Thrones [GKMP41]​
Prince of Persia WarriorWithin​
PuyoPop Fever [GPUP8P]​
PoP -WW [G2OP41]​
Resident Evil [GBIP08]​
Resident Evil 0 [GBZP08]​
RESIDENT EVIL CVX [GCDP08]​
Resident Evil 2 [GHAP08]​
Resident Evil 3 Nemesis [GLEP08]​
Speed Kings [GDCP51]​
Summoner A Goddess Reborn [GS2P78]​
Sonic Adventure 2 Battle [GSNP8P]​
SONIC GEMS COLLECTION [G2XP8P]​
Sonic Mega Collection (EU) [GSOP8P]​
SonicAdventureDX [GXSP8P] (&9hz pron whit 50hz ok)​
SONIC HEROES [G9SP8P]​
SonicRiders [GXEP8P]​
Spawn - Armageddon [GPWP69]​
Tony Hawk's Pro Skater 3 [GT3P52]​
Turok - Evolution [GTKP51]​
Ty The Tasmanian Tiger 2 [GYTP69]​
TC2 US [G2CE52]​
Teenage Mutant Ninja Turtles [GTFPA4]​
The Legend of Zelda Twilight Princess [GZ2P01]​
THE LEGEND OF ZELDA The Wind Waker for PAL [GZLP01]​
The Legend of Zelda - Collector's Edition [PZLP01]​
The Legend of Zelda - Four Swords FOR NINTENDO GAMECUBE [G4SP01]​
Ultimate Spider-Man [GUTP52]​
Vexx [GJXP51]​
Viewtiful Joe [GVJP08]​
V-Rally 3 [GV3P70]​
WARIO WORLD [GWWP01]​
Warioware inc Mega Party Games [GZWP01]​
WAVE RACE BLUE STORM [GWRP01]​
Winnie the Pooh [GWHP41]​
Worms Blast [GWBP41]​
WRECKLESS [GWQP52]​
WWE Day of Reckoning 2 [GW2P78]​
ZELDA OCARINA MULTI PACK [D43P01]​
Timesplitters Future Perfect [G3FE69]​
WARIO WORLD [GWWP01]​
Zapper One Wicked Cricket [GZPE70]​
Yu-Gi-Oh! The Falsebound Kingdom [GYFPA4]​
Paper Mario [G8MP01]​
Super Mario Sunshine [GMSP01]​
NFS Underground [GNDP69]​
FIFA 07 [G4FP69]​
Star Fox Adventures [GSAP01] (subtitles delay)​
resident evil 4 [G4BP08]​
BIONICLE [GVOE69]​
BIONICLE Heroes [GVHE4F]​
Casper Spirit Dimensions [GCPP6S]​
CATWOMAN [GCZP69]​
Darkened Skye [GDQP6S]​
Disney Sports - Soccer [GDKEA4]​
Disney's Donald Duck Goin' Quackers [GDDE41]​
FIFA 07 [G4FP69]​
Geist [GITP01]​
Goblin Commander [GGCP0A]​
Hunter - The Reckoning [GHNX71]​
Ice Age 2 The Meltdown [GIAP7D]​
Jedi Knight 2 - Jedi Outcast [GJKP52]​
Medabots - Infinity [GM6PE9]​
Medal of Honor European Assault [GONP69]​
Medal of Honor Frontline [GMFP69]​
MEGA MAN X COMMAND MISSION [GXRP08]​
MEGAMAN NETWORK TRANSMISSION [GREP08]​
Men In Black II - Alien Escape [GMEP70]​
METAL GEAR SOLID THE TWIN SNAKES [GGSPA4]​
Mettle Arms [GM5P7D]​
Monster House [GK5X78]​
Mortal Kombat Deadly Alliance [GMKP5D]​
MYSTIC HEROES [GBHPC8]​
Scaler [GKUE9G]​
Shrek 2 [G3RE52]​
Star Fox Adventures [GSAP01]​
STARFOX ASSAULT [GF7P01]​
Star Wars Bounty Hunter [GBWP64]​
Star Wars Rogue Squadron III - Rebel Strike [GLRP64]​
VIRTUA QUEST [G8FE8P]​
Battalion Wars [G8WP01]​
Bomberman Generation [GBGP7D]​
Metroid Prime 2 Echoes [G2MP01]​
Metroid Prime [GM8P01]​
Pikmin [GPIP01]​
Red Faction II [GRFE78]​
resident evil 4 [G4BP08]​
Skies of Arcadia Legends [GEAP8P]​
Ty3 [GIZE52]​

All game whit prob..​
ATV - Quad Power Racing 2 [GATP51] (Sound glitch)​
Darkened Skye [GDQP6S] Not (Dios mios not)​
LUIGI'S MANSION [GLMP01] Not​
Odama EU ver [GOOP01]Loader problem (Dios mios now)​
PAC-MAN vs [PRJP01] GBA prob​
Pac-Man World III [GP8P69]Dump kernel (Dios mios ok)​
POKeMON XD [GXXP01] ok after menu Black ....​
ROF [GR9P6L] Not (Dios mios not)​
Smuggler's Run - Warzones [GSRP7S] not​
Spartan - Total Warrior (TM) [GWAP8P] not​
Top Gun Combat Zones [GTGP60] Bloquer after intro​
TY the Tasmanian Tiger [GTYP69] Bloquer after intro​
UniversalStudiosThemeParkAdventure [GUSP7F] not​
VirtuaStriker4 [GVSJ8P] No Wii close​
XGRA [GXAP51] After intro not​
XIII [GX3P41] Not (Dios mios not)​
WINNING ELEVEN 6 FINAL EVOLUTION [GW6JEM]​
ZooCube [GZCP51] Not​
Driven [GDVP6L]​
Freestyle Street Soccer [GUVE51]​
Gun [GUMP52]​
Tom Clancy's Splinter Cell Chaos Theory [GCJP41]​
Sphinx [GXPP78]​
Sega Soccer Slam [GSSE8P]​
Disney's Hide & Sneak [GHVP08] (Memory card prob)​
 
Thanks for the link.

Im having real issues with getting my pad to sync at all, has worked in the past but at the moment im not getting any joy.

The pad works fine when select what game to load and settings to enabled in nintendont. When i load a game and the white text appears going through the process as soon as it get to the line about Bluetooth devices the sync light on my pad goes out. What happened in the past is that the sync light on the pad would come back on again once the game had loaded, but now the sync lights doesn't come back on and im unable to get the sync lights to flash by holding down the power button, its as if the pad software has locked up. Any ideas?
 

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