Hacking Nintendont

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it turns out there are more:
Jikkyou Powerful Pro Yakyuu 9
Jikkyou Powerful Pro Yakyuu 9 Ketteiban
Jikkyou Powerful Pro Yakyuu 10
Jikkyou Powerful Pro Yakyuu 10 Chou Ketteiban
Jikkyou Powerful Pro Yakyuu 11
Jikkyou Powerful Pro Yakyuu 11 Chou Ketteiban
Jikkyou Powerful Pro Yakyuu 12
Jikkyou Powerful Pro Yakyuu 12 Ketteiban
Jikkyou Powerful Major League

i don't what's the difference between two editions of each game but their covers are different.
google translates Chou Ketteiban as "memorial edition".


Snap! Thanks for the info. I've always wondered what the Ketteiban editions were.

Jillyou Powerful Major League is the JAP version of the American version of the original Jap version :wacko:

As in there was a USA release with USA teams but based on the powerful pro yakyu gameplay. That version was then released in japan.
 
Glad to see that problem is solved. I was actually playing RE CV until i got to the part where you swap disc to upload the game save like ShadowOne333 said but it looks like its not needed now. Never used multi for my memorycard saves.
Sorry I caused trouble, guess the issue is related with the multi MC+ swap disc somehow, anyway if you're using USA region I'd still take a complete save if you have the bazuka unlocked in Wasker's game XD

Wow...
What a whole lot of a mess we got there with the saves.
So basically the issue was isolated to the "Multi" option of the MC Emu, right?
That option is still somewhat buggy.
I to think that I was just about to switch to it... :P
Nope hahaha.
Well aside from the swap disc and Japan region games needing a format, I didn't have any issues with the multi MC option, it is recommended to use individual saves if you got enough space and don't mind to have so many save files lying around, also remember every time you start a new save you need to format it first (not sure why) but at least I can set certain games to use individual with USB GX while keep the rest for multi, it's really no issue for me!
 
Sorry I caused trouble, guess the issue is related with the multi MC+ swap disc somehow, anyway if you're using USA region I'd still take a complete save if you have the bazuka unlocked in Wasker's game XD

Well aside from the swap disc and Japan region games needing a format, I didn't have any issues with the multi MC option, it is recommended to use individual saves if you got enough space and don't mind to have so many save files lying around, also remember every time you start a new save you need to format it first (not sure why) but at least I can set certain games to use individual with USB GX while keep the rest for multi, it's really no issue for me!
I do have the Bazooka in Wesker's game :P
Took me a whole lot of time to unlock it but got it!
I only have it in my memcard.bin file (Devo memory card) though, you would have to use Dolphin's Memcard manager to copy the file to your individual save of Nintendont.
Is that ok?
 
I encourage you to continue with that save file until you reach to the disc swap part, and let us know if you could swap them without any issues so this issue can be isolated to just using Multi Memory Card emulation.

The disc swap worked without any issues. Also checked the Pokemon Colosseum memory card saving from 59 memcard blocks to 2043 memcard blocks. none of them could detect a memory card.

RE CVX Swap screen picture.jpg
 
The disc swap worked without any issues. Also checked the Pokemon Colosseum memory card saving from 59 memcard blocks to 2043 memcard blocks. none of them could detect a memory card.

View attachment 9889

Thank you for testing both things!
Glad to know that the disc swap feature is not the issue, but the Multi-MC is.

Too bad though for Pokemon Colosseum, guess we'll have to wait for a fix.
 
Thank you for testing both things!
Glad to know that the disc swap feature is not the issue, but the Multi-MC is.

Too bad though for Pokemon Colosseum, guess we'll have to wait for a fix.
No problem at all. As far as games not working with memory card emulation Pokemon Colosseum is the only i have come across that has that issue.
 
Actually, it DOES have it's own list. If you take a look at the compatibility list, if a game has the square which marks the Widescreen hack coloured orange or yellow, which means it has issues with the hack.

Just take a look at the thread:
http://gbatemp.net/threads/resident-evil-1-to-be-remastered.369690/

Some guy in there explains how Capcom is working their wayaround that issue, which is pretty lame.

Ah i am blind;P

Thanks for the link;)

EDIT: found nowhere where they mentioned there way around though:S
 
I do have the Bazooka in Wesker's game :P
Took me a whole lot of time to unlock it but got it!
I only have it in my memcard.bin file (Devo memory card) though, you would have to use Dolphin's Memcard manager to copy the file to your individual save of Nintendont.
Is that ok?
It's not problem, ever since I switched to Nintendont I been using Dolphin's MC manager, wish there was an app for the Wii that does that.

No problem at all. As far as games not working with memory card emulation Pokemon Colosseum is the only i have come across that has that issue.
Billy Hatcher and the Giant Egg too and Mario Kart Arcade GP
 
Hi guys! I'm really impressed from this homebrew... really, you are AWESOME! ^_^
For now, i tested 2 games Wario World (PAL) and Ikaruga (NTSC). Wario World was almost perfect (i heard only some audio scratches during the boss battle of the first world), while I can't figure out how to play ikaruga. I tried even to put the cache.txt file in the game folder, but when press "Play", it freeze making a strange noise.
I'll test more games and i'll let you know, but really, this is a masterpiece!!! ^_^
 
Version 2.149 is up.

-Added support for Mayflash Classic controller Pro USB Adapter - PC045 This
requires updating nintendont and the controller.ini (THANKS CoreyW)
-Fixed Dpad=1 not allowing the dpad and some other control to be used at the
same time (Thanks CoreyW)
-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggers

Great that the D-Pad issue has been fixed. I guess we need to update the controller.ini for the PS3 and PS4 controllers?
 
Here's an interesting one... Spyro Enter the Dragonfly is what I'm playing right now I'm about 30% through the game and occasionally it will freeze on the memory card saving screen. It's happend about 4 times now, funny thing is each time it's happend I've heard the external hdd power down a few minutes before each freeze.

Now it doesn't happen with other games but is there a keep alive function being used on Nintendont?
 
Here's an interesting one... Spyro Enter the Dragonfly is what I'm playing right now I'm about 30% through the game and occasionally it will freeze on the memory card saving screen. It's happend about 4 times now, funny thing is each time it's happend I've heard the external hdd power down a few minutes before each freeze.

Now it doesn't happen with other games but is there a keep alive function being used on Nintendont?
Interesthing... It might explain why my hdd is always causing read errors in my games, while my flash usb drive don't.
 
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Great that the D-Pad issue has been fixed. I guess we need to update the controller.ini for the PS3 and PS4 controllers?
The update for he dpad issue is only a change in nintendont. It did not require a change to any controller.ini on the googe code page. If its not working and you got your controller.ini from someplace other than the google code page or modified it your self try the controller.ini on the google code page before reporting it as not working.

The PS3 controller.ini was last updated in v2.147 to fix a problem with the digital trigger buttons. It uses DPAD=0 so it would not have had this problem.

The PS4 controller.ini has not been updated sence prior to v1.00 . just upgrading nintendont should fix the problem.
 
Ah i am blind;P

Thanks for the link;)

EDIT: found nowhere where they mentioned there way around though:S
Ooops, sorry, it's this one:
http://gbatemp.net/threads/resident-evil-hd-announced.369705/

It's not problem, ever since I switched to Nintendont I been using Dolphin's MC manager, wish there was an app for the Wii that does that.

Billy Hatcher and the Giant Egg too and Mario Kart Arcade GP
Ok give me a few minutes to upload the memcard.bin

sonictopfan here you go:
 

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Has anyone tested Paper Mario TTYD on 2.148 yet? The Wiki says it works as of 1.148 but I've seen numerous posts about the game randomly locking up during battle, after battle, right as you battle, etc. People say it's unstable, so, shouldn't it be updated to reflect that?


audiostreaming? ?really? ?

Yeah, I've been playing 1080 Avalanche, the game uses that as well and runs perfectly. Most games with it work perfectly.
 
@the_randomizer
Please give more info on 1080. What region iso you use on what Wii, what is your setup?
I use PAL iso (1:1) on P0AL 4.3 Wii, CRT TV via scart, Wavebird. I get a black screen with r2.146, game works for me with r133 & r127 but is without music in game.
 
Ok so I just went a little bit into Star Fox Adventures (going for 100% as I am testing all my games that way with Nintendont)
and can CONFIRM that the issue with the overlapping subtitles is present.
Also, some dialogues tend to be out of time up to the Warp Stone guy.
 
Has anyone tested Paper Mario TTYD on 2.148 yet? The Wiki says it works as of 1.148 but I've seen numerous posts about the game randomly locking up during battle, after battle, right as you battle, etc. People say it's unstable, so, shouldn't it be updated to reflect that?




Yeah, I've been playing 1080 Avalanche, the game uses that as well and runs perfectly. Most games with it work perfectly.

Where do you see people posting it's unstable? I haven't seen a post about it in weeks
 

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