Hacking Nintendont

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Yes, 007 issue is only for the INTRO, after that the games run very good on r88, obviusly every games need to be tested in deep (with diosmios some games hang or freeze in precise moment, but that can happen after hour of play).
Is better if people add to COMPATIBILITY LIST a diciture like "i have beat the game without problem"
 
from what i tested on v1.88

Goldeneye now freezes on the first loading screen it doesnt reach the mcemu part anymore.

Medal of Honnor rising Sun now has controls but as soon as you pass the mcemu screen it crashes whith the screen being full of brown stripes on the lower half pf the screen.

Medal of honnor frontline Freezes with a beeping sound after the cutscene on the first mission ends.

Medal of honnor european assault still black screens on boot.

progress is being made it will be on a short time that games that have both dols and elfs will be fully playable they have been improving except for goldeneye but both medal of honnor games that had no controls now have controlls.


there is still games like Call of duty(in mission) and tiger woods pga 2003 where only the analogs and dpad buttons work while all other buttons refuse to work.But keep it going Greyrogue.
 
nobody know how to fix that video error?

VIDEO: (it's few second)
Yes. Use Force PAL50 and it'll go away.
Same happens with Prince of Persia Sand of Time with me.
Also some games like NBA Street V3, Fire Emblem GC and City Racer only boot when force PAL50 is enabled. Cool thing is, if the game supports 60hz you can later change to 60hz from in game (i do that in Fire Emblem for example).
Finally, Timesplitters 2 displays full screen only with force PAL50, otherwise the bottom 1/5 of the screen is cut off.

All the above are from my testing with PAL Wii4.3, SCART connected to CRT. Using Nintendont v. 1.80.


Anyways, i got about 50+ games now working with Nintendont. A word of advice: use 1:1 if a game hangs up on you. I had originally copied my Dios Mios extracted SFAssault game and booted it with Nintendont. It played fine in fact i got really into it and made it to level 9 on Gold level. However, it hang up when showing the end scene of that level. So i downoaded the full iso of SFA and replaced my DM files in their folder (sys foldes and game.iso) with the full 1.35GB game.iso. Lo and behold, i could now resume the game and i went on to beat it (that queen was a real bitch though..) .
 
Anyone with Pikmin PAL want to help fix the sound? Instructions for step 1 of 2:
https://code.google.com/p/nintendon-t/issues/detail?id=25

I'd prefer someone with at least a little bit of programming experience, but it doesn't take much. If you can build your own executable for Dolphin (current version requires Visual Studio 2013, but you could do it with an older version of Dolphin) you should be all set. If you can get to a built version of Dolphin, I'll walk you through the rest.
 
r88 on a Wii U:
Luigi's Mansion is just a black screen, no Nintendo logo
SSBM froze on select characters again after pressing start on a PS3 controller
 
Latest stable version of Nintendon-t (r88) does not work on my Wii Family Edition (version without NGC ports and memcard slot)
I get "This version of IOS58 is not supported". I read wiki and threads about this problem but I don't know if I must downgrade
IOS58 from v6432 to v6176. I am using The Homebrew Channel v1.1.2

sysCheck Log:
Code:
sysCheck v2.1.0b19 por Double_A y R2-D2199, Nano
...corre en IOS58 (rev 6432).
 
Region: NTSC-U
Menu de Sistema 4.3U (v513)
 
Unidad de la fecha: 18.12.2008
 
HomebrewFilter ist nicht installiert
Hollywood v0x21
ID de consola: 1580-----
Boot2 v5
Encontrados 80 titulos.
Se encontraron 55 IOS en esta consola. 13 de ellos son stubs.
 
IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 1290): Sin Parches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 782): Sin Parches
IOS13 (rev 1288): Sin Parches
IOS14 (rev 1288): Sin Parches
IOS15 (rev 1288): Sin Parches
IOS16 (rev 512): Stub
IOS17 (rev 1288): Sin Parches
IOS20 (rev 256): Stub
IOS21 (rev 1295): Sin Parches
IOS22 (rev 1550): Sin Parches
IOS28 (rev 2063): Sin Parches
IOS30 (rev 2816): Stub
IOS31 (rev 3864): Sin Parches
IOS33 (rev 3864): Sin Parches
IOS34 (rev 3864): Sin Parches
IOS35 (rev 3864): Sin Parches
IOS36 (rev 3864): Sin Parches
IOS37 (rev 5919): Sin Parches
IOS38 (rev 4380): Sin Parches
IOS40 (rev 3072): Stub
IOS41 (rev 3863): Sin Parches
IOS43 (rev 3863): Sin Parches
IOS45 (rev 3863): Sin Parches
IOS46 (rev 3863): Sin Parches
IOS48 (rev 4380): Sin Parches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5919): Sin Parches
IOS55 (rev 5919): Sin Parches
IOS56 (rev 5918): Sin Parches
IOS57 (rev 6175): Sin Parches
IOS58 (rev 6432): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5918): Sin Parches
IOS62 (rev 6430): Sin Parches
IOS70 (rev 6912): Stub
IOS80 (rev 7200): Sin Parches
IOS202[57] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND, USB 2.0
IOS222[38] (rev 65535, Info: hermes-v5.1): Trucha Bug, ES Identify, Acceso NAND, USB 2.0
IOS223[37] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND, USB 2.0
IOS224[57] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND, USB 2.0
IOS225[60] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acceso NAND
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, Acceso NAND
IOS245[56] (rev 65535, Info: d2x-v8final): Trucha Bug, Acceso NAND, USB 2.0
IOS246[37] (rev 65535, Info: d2x-v8final): Trucha Bug, Acceso NAND, USB 2.0
IOS247[57] (rev 65535, Info: d2x-v8final): Trucha Bug, Acceso NAND, USB 2.0
IOS248[55] (rev 65535, Info: d2x-v8final): Trucha Bug, Acceso NAND, USB 2.0
IOS249[38] (rev 65535, Info: d2x-v8final): Trucha Bug, ES Identify, Acceso NAND
IOS250[58] (rev 65535, Info: d2x-v8final): Trucha Bug, Acceso NAND, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
 
Reporte generado el 26/04/2014.

Can you help me? Thanks
 
Sonic Adventure 2: Battle! GameCache
Well, it took me a LOT of work, this game is not well optimized, it has a lot of files, they are very heavy and the most levels have videos (cut scenes), but it is finished, the boot up it's faster, and the loading times are a little bit fast (it isn't big change because the cut scenes, the levels charge something different when they are charged, and the worst thing is the characters files are 4MB each one...)
ShadowOne333 , here it is the game cache! I hope you can enjoy it. VinsCool I had finished the game cache! you are free to use it! and good luck with your work with others caches :)!
daxtsu if you want, can you add this cache to the repository? It took me very hard work (2 and half hour aprox.) I'll be happy :) thanks!
 

Attachments

Latest stable version of Nintendon-t (r88) does not work on my Wii Family Edition (version without NGC ports and memcard slot)
I get "This version of IOS58 is not supported". I read wiki and threads about this problem but I don't know if I must downgrade
IOS58 from v6432 to v6176. I am using The Homebrew Channel v1.1.2

Can you help me? Thanks

I guess you do need to downgrade it. Use Nusdownloader to get the latest ios58 and pack it as a wad. then use a wad installer like WiiMod 3.2 to install it.
 
I tested several games (EX:MKDD,Metroid Prime,Sonic Adventure 2...)
with v1.88 but all of them didn't work.(black screen)

Some people mention currently v1.80(r80) have a
better compatibility, so I made few changes on the kernel
(similar to what I did yesterday) to build a mod version
of loader. This mod version should have at least the
same compatibility as r80 and maybe a little bit better
(EX:"007" games should work and Luigi's Mansion NTSC/PAL/JPN all work)

The changes(patch) is in the attached file and you can find
the loader.dol here.

I tested your mod, and it works well :) all the compatibility I had with 1.80 is the same in your mod.
I am going to test 1.89... also, could this mod be implemented in the latest version? Thanks all :)
 
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I tested your mod, and it works well :) all the compatibility I had with 1.80 is the same in your mod.
I am going to test 1.89... also, could this mod be implemented in the latest version? Thanks all :)

From what I understood, and after comparing with the latest revision, his "mod" is based on r80 source files and it only adds a couple of things that are already in r89; and also reverts some things that were deleted from SI.c in r84 and more recent commits. I think implementing that mod would be a step back on whatever Greyrogue is working on with those changes, the compatibility will probably be fixed back in a different way as Grey continues with his changes.
 
hmmm... 1.89 gives me bad result and almost nothing that run without crashing:
Super Mario Sunshine: Crashes before reaching the title screen.
The legend of Zelda, the Wind Waker: Crashes before reaching save file screen, with an annoying beeping.
Spyro a hero's tail: black screen on boot.
Metroid Prime 1/2: crashes on the progressive scan screen. Metroid Prime 2 Causes a graphical bug with pink and green colors flickering rapidely too :huh:
Luigi's Mansion: Crashes on Nintendo Logo, after the creepy voice.

All of them had no controler response while trying to reset to Homebrew Channel.

faku1810 Really? well, it works pretty good for me. You are right, waiting for official fixes is what I will do :P Sticking to 1.80 then :)
 
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faku1810 Really? well, it works pretty good for me. You are right, waiting for official fixes is what I will do :P Sticking to 1.80 then :)

From what i saw, it's like that. Not saying it's a bad thing though, as he said in his post, it's as a 1.80 with extra compatibility for the 007 games; it works for those who want to play while the official version gets the finishing touches to get the compatibility back.
 
I don't know what I could do to help a game become more compatible, but if you can help me get information to get Billy Hatcher working, like maybe somehow dump a log when I try to boot it up, I will love you forever! :)

I'm only following the compatibility list, I can't find my disc so I can't rip it yet. :/
 
v1.89 is much better than v1.81~v1.88 according to my tests.
(although SSBM v1.02 is still "black screen")

I am not going to build any mod version. Let's wait and see the official
version to be improved.

BTW, as far as I test the root cause of SSBM v1.02 black screen is
something to do with line 336,337 changes in the kernel file:(Patch.c).
It was 0xFC000000 instead of 0xF8000000. (before r84)
I have no idea if this change was to improve other games but it did
cause SSBM v1.02 black screen.
 
hmmm... 1.89 gives me bad result and almost nothing that run without crashing:
Super Mario Sunshine: Crashes before reaching the title screen.
The legend of Zelda, the Wind Waker: Crashes before reaching save file screen, with an annoying beeping.
Spyro a hero's tail: black screen on boot.
Metroid Prime 1/2: crashes on the progressive scan screen. Metroid Prime 2 Causes a graphical bug with pink and green colors flickering rapidely too :huh:
Luigi's Mansion: Crashes on Nintendo Logo, after the creepy voice.

All of them had no controler response while trying to reset to Homebrew Channel.

faku1810 Really? well, it works pretty good for me. You are right, waiting for official fixes is what I will do :P Sticking to 1.80 then :)
I tried all these games except for Spyro (I don't own it) and they work for me.
Wii
GC Controller (I also tried one with HID)
SD
Memory card on for all.
No cache files.
NTSC

Reset combination worked for all as well.
 

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