Hacking Nintendont

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it is fat
Sound issues usually come from being compressed.

I have tried Tony Hawks underground 2 and it works perfect uncompressed (Ripped it myself).


Incompatibile harddrive. You need to format it differently (fat32 and mess around with cluster size)
i did it FAT32 with 32 kilobytes
 
it is fat

i did it FAT32 with 32 kilobytes

Keep changing the cluster size until hopefully it works. If it doesn't then the drive is completely incompatible.

but i think HID 2-player it's more easier than bluetooth support. see for that side.

anyways i'm still preferring bluetooth, but another HID controller player it's more easy and quick.

If it was that simple then the devs would have done it already.
 
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Keep changing the cluster size until hopefully it works. If it doesn't then the drive is completely incompatible.



If it was that simple then the devs would have done it already.

the problem is not being simple or hard is the usb ports limitation, if your using an hdd ony one port is free if your using an sd you might get 2 free even if the wiiu has 4 usb ports they are pointless since front doors only work with SD and back doors only work with HDD/pen drive, so the point of having multiple hid player will for most ppl be useless since even if they have more hid controller they dont have where to plug them and making a change for only SD players too use 2 hid devices its probably not worth the time for the devs.
 
the problem is not being simple or hard is the usb ports limitation, if your using an hdd ony one port is free if your using an sd you might get 2 free even if the wiiu has 4 usb ports they are pointless since front doors only work with SD and back doors only work with HDD/pen drive, so the point of having multiple hid player will for most ppl be useless since even if they have more hid controller they dont have where to plug them and making a change for only SD players too use 2 hid devices its probably not worth the time for the devs.

SD works with back slots and front slots.
 
Has anyone even tested HidTest with two usb controllers plugged in an usb hub? If they can still be detected, that might be an option. I won't get in the discussion about if it's worth the time or not to have HID multiplayer because there will always be people that would choose that instead of going out to buy a new adapter and controllers for multiplayers if they can use what they already have. But I don't think it's wrong to at least discuss the different choices the devs can make regarding the multiplayer feature.
 
Working great on Wii. Kinda sad the Real memory card isn't working/implemented. I enabled Memory Emulation and I'm curious where the memory goes. Is there any chance of Xbox 360 controller support?
 
Working great on Wii. Kinda sad the Real memory card isn't working/implemented.

I wonder if they'd work if one compiled Nintendont such that it skips patching memory card accesses at all. In any case, I'm sure it'll be added at some other point, once mostly everything else works. Game compatibility is still relatively low right now, though that's not to say they're not doing a great job. They are.

I enabled Memory Emulation and I'm curious where the memory goes.

They go in /saves/<first four letters of Game ID here>.raw on whatever device you're keeping the games on.

Is there any chance of Xbox 360 controller support?

Doubtful. That'd require a custom driver, and the 360 controller doesn't support generic HID operations as far as I know. Edit: As Adeka said, it'll work with an adapter, but I think you meant more like just plugging it in and having it work, right?
 
Working great on Wii. Kinda sad the Real memory card isn't working/implemented. I enabled Memory Emulation and I'm curious where the memory goes. Is there any chance of Xbox 360 controller support?

The problem about real memory cards is one mistake will corrupt the card.

360 controllers work via an adapter (posted a few pages back)
 
They go in /saves/<first four letters of Game ID here>.raw on whatever device you're keeping the games on.
Thanks. So it should be on my USB HDD then correct? I haven't got the chance to look at it but I will when I pull it out soon.


The problem about real memory cards is one mistake will corrupt the card.
What's the chance though? I feel the actual card would be more reliable than my 16gb/450gb SD/USB. Is it possible to load my saves from my actual card to the Emulated folder?

360 controllers work via an adapter (posted a few pages back)
An adapter huh? Hmm.. Netherless its great it works just incase my controller craps out. Thanks!


Note: I should say the playback on this program has been extraordinary vs dios mios at the moment. I recently just posted a thread about FPS issues in game and anything I had an issue seemed to have dissolved with this program. I've only had issues with loading, the loading can take awhile to no time at all I guess game varying anyway.
 
Thanks. So it should be on my USB HDD then correct? I haven't got the chance to look at it but I will when I pull it out soon.



What's the chance though? I feel the actual card would be more reliable than my 16gb/450gb SD/USB. Is it possible to load my saves from my actual card to the Emulated folder?


An adapter huh? Hmm.. Netherless its great it works just incase my controller craps out. Thanks!

You can dump your memory card as a .raw file and then use dolphin to transfer each individual save to the GameId.raw files that nintendont creates (you have to run the games with mcemu enabled first to create them, and i'd suggest formatting them ingame as well, since they're independent you won't have any problems after doing it)
 
What's the chance though? I feel the actual card would be more reliable than my 16gb/450gb SD/USB. Is it possible to load my saves from my actual card to the Emulated folder?

Do you want to risk loosing all your saves in case something goes wrong? It took the devs so many revisions to even get memory card emulation working for most games.
An adapter huh? Hmm.. Netherless its great it works just incase my controller craps out. Thanks!​
Too bad the adapter was $60. Not worth it in my opinion. The ps4 controller is much more comfortable and works without an adapter.​
 
Thanks. So it should be on my USB HDD then correct? I haven't got the chance to look at it but I will when I pull it out soon.

Right. If they're not, then they'll be on your SD card, if you have one inserted. I'm pretty sure they're on the same device on your games, though.

Is it possible to load my saves from my actual card to the Emulated folder?

I've not tried it myself yet, but you could probably use GCMM in order to rip your memory card to an SD card or USB device, then rename it to the first four letters of whatever game you're about to play, and give it a .raw extension. If it's one of those huge 16 megabyte memory cards, I doubt it'll work though. It should ideally be 2MBytes or less (I think Nintendont is hardcoded to look for and copy 2MB sized images, but I could be wrong). You could also use the Dolphin method above, but I don't see why Nintendont wouldn't be able to just use a raw memory card image of the appropriate size straight away. I'll try it myself in a minute.
 
Ok, so I downloaded Mario Kart Arcade GP and played a few cups earlier today. Is Nintendont able to emulate whatever is used to save data in that game? Because I remember that after I beat Mario Cup and then selected "No" when it asked to continue, then started the game back up from Attract Mode, Mario Cup was back to only having the first 2 rounds available.
 
You can dump your memory card as a .raw file and then use dolphin to transfer each individual save to the GameId.raw files that nintendont creates (you have to run the games with mcemu enabled first to create them, and i'd suggest formatting them ingame as well, since they're independent you won't have any problems after doing it)

I'll look into that.


Do you want to risk loosing all your saves in case something goes wrong? It took the devs so many revisions to even get memory card emulation working for most games.
It's not a knock on the devs it's just that I stream some of these games and with how well the program 'Nintendont' is working for me I'd just like to switch over. Or at the very least have multiple files of the saves?

Too bad the adapter was $60. Not worth it in my opinion. The ps4 controller is much more comfortable and works without an adapter.

I didn't check but if it's 60$ then yeah I'd rather get something from Sony.


Right. If they're not, then they'll be on your SD card, if you have one inserted. I'm pretty sure they're on the same device on your games, though.

I've not tried it myself yet, but you could probably use GCMM in order to rip your memory card to an SD card or USB device, then rename it to the first four letters of whatever game you're about to play, and give it a .raw extension. If it's one of those huge 16 megabyte memory cards, I doubt it'll work though. It should ideally be 2MBytes or less (I think Nintendont is hardcoded to look for and copy 2MB sized images, but I could be wrong). You could also use the Dolphin method above, but I don't see why Nintendont wouldn't be able to just use a raw memory card image of the appropriate size straight away. I'll try it myself in a minute.

Gonna look into that. I'll need to search google I'm sure for extra help but you guys have been nothing but helpful so far and it's all appreciated.
 
Hm, it looks like it cannot use raw images from GCMM (I have a 2MByte memory card, so that's not the problem). That's a shame. Metroid Prime 2 claims the image is corrupted, when it isn't. I guess the usage of Dolphin is required. :dry:
 

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