Hacking Nintendont

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Pokemon Colosseum gives black screen after the second sound effect. worked in earlier revisions.

yes like greyrogue said he is gonna go back and add exception to megaman and friends becuase that made alot of games black screen and freeze while playing, i think we should wait until he comes back with 1.64 now.
 
yes like greyrogue said he is gonna go back and add exception to megaman and friends becuase that made alot of games black screen and freeze while playing, i think we should wait until he comes back with 1.64 now.

v1.64
Dsp version does not control if ARQPostRequest is needed. Revert to lists.
 
I thought I was going crazy there for a minute. I knew I had seen WaveRace boot, but I couldn't reproduce it and thought I must have lost some change that fixed it. It turns out I just had debug on. If you uncomment this line in global.h:
Code:
#define DEBUG_DI    1
in any of the recent versions (including v1.66) it boots fine. There must be a finicky timing issue somewhere. Word to the wise, though: turn your speakers down. When it crashes in race, you get the buzz of doom.
 
Tested 1.66, Metroid Prime 2 still boots to a black screen, but reset combo works

I remembered something I did with the alpha version too...
Maybe it will not help, but I changed the title id of this ISO to match with the one of zelda, so nintendont alpha recognise it... It boots and goes to the title screen, sound is garble and memory card check screen crash the game... strange...
So why does it give me a black screen, wasn't it fixed some revisions ago? and also, why was I able to boot it on alpha ? :blink:
 
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version v1.60 works true crime 2, but the following versions does not work.
It probably just needs to be added to the ARQPostRequest section of Patch.c like this (if I did the ASCII right):
Code:
(TITLE_ID) == 0x473243 ||    // True Crime: NYC
I don't own that one to test it, and I'm too tired to mess with it anyway. Maybe one of the other devs can take care of it.
If you could build it to confirm it works, that would be great.
 
Indeed. The ones I know of are being held here:

https://github.com/thedax/nintendont-gamecaches

Nobody has submitted any new ones, though.

I decided to finally make the pull request for my cache.txt for Twilight Princess; it's mainly thought to help with in-game speeds while moving between areas, so if you try it, don't expect the game to boot faster. That said, please test and report if it's working fine; I think there's still room for improvement as in Dolphin the transitions are way faster, but maybe that's just due to the way the emulator works.
 

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