Hacking Nintendont

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Hi,

i've created a controller.ini for the Logitech Cordless Rumblepad 2 :

logitech-cordless-rumblepad-2.jpg

Its based on settings of the F510 controller.
A,B,X,Y buttons are located in the way of the wii u gamepad / pro controller.
Post it on Nintendont controller thread, instead here..
 
I think Resident Evil 4 NTSC-U is broken when i try to open my map or inventory it blackscreens freeze. Can anyone else confirm this so i know if its a problem on my part or if the game is broken?


Maybe this is a personal opinion, but I've always felt the Wii version was superior to the GC version of RE4 anyway. It is one of the few 3rd party games that got motion control just right (as did Silent Hill Shattered Memories, almost seems that the horror genre when done right benefits from motion control). I personally don't have any issue with RE4 not working with Nintendont as I still have the Wii version.
 
Same here, I fully played through both the GC & Wii version and I can definitely vouch that the Wii version was by far superior to the origInal GC version. They really got it right and enhanced the port in every way
 
I was playing Twilight Princess just now, to test some changes I made to my cache.txt and after saving I noticed the save date was 12/24/2014 at 01:42. Does nintendont set the date and time somehow instead of using the one from the Wii console?
 
for the people saying that saving is unstable, you might wanna try r48.

Unfortunately saving is still unstable in Super Mario Sunshine, (NTSC, playing on a Wii U through a SD card)… sometimes it saves, but other times it doesn't even show the saving/continue options (it freezes before showing the save menu). However, the random freezes seems to have stopped!

Keep up the good work :)
 
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Just spend the best part of 2 hours tracking down an issue with HIDinit not working after I upgraded from 1.1 to 1.47. Seems like nintendont doesn't like to read UNIX style files, only WINDOWS.....

The actual line that causes the failure is in HID.c (line 390 _sprintf ) was brought in in r20:


Code:
u32 ConfigGetValue( char *Data, const char *EntryName, u32 Entry )
{
    char entryname[128];
    _sprintf( entryname, "\r\n%s=", EntryName );
 
    char *str = strstr( Data, entryname );
If I remove the \r from the code, everything works fine...

It's too late at night for me, so I don't have time to find the fix - so this is a warning for anyone else..
 
Just spend the best part of 2 hours tracking down an issue with HIDinit not working after I upgraded from 1.1 to 1.47. Seems like nintendont doesn't like to read UNIX style files, only WINDOWS.....

The actual line that causes the failure is in HID.c (line 390 _sprintf ) was brought in in r20:


Code:
u32 ConfigGetValue( char *Data, const char *EntryName, u32 Entry )
{
    char entryname[128];
    _sprintf( entryname, "\r\n%s=", EntryName );
 
    char *str = strstr( Data, entryname );
If I remove the \r from the code, everything works fine...

It's too late at night for me, so I don't have time to find the fix - so this is a warning for anyone else..
Just convert your file's line endings to CRLF (\r\n, carriage return/line feed). UNIX line endings don't have the carriage return (\r)
 
Maybe this is a personal opinion, but I've always felt the Wii version was superior to the GC version of RE4 anyway. It is one of the few 3rd party games that got motion control just right (as did Silent Hill Shattered Memories, almost seems that the horror genre when done right benefits from motion control). I personally don't have any issue with RE4 not working with Nintendont as I still have the Wii version.
Yeah, horror games benefit greatly from anything that can improve immersion, and motion controls certainly do that when done correctly. That's why you see so many simple horror games making use of the Oculus Rift.
 
PLEASE remember to delete old saves and the nincfg.bin when updating to new versions. I have had no problems with the games mentioned above with saving. I've noticed they have caused problems in the past so please always remember to delete them before potentially making a false report.
 
PLEASE remember to delete old saves and the nincfg.bin when updating to new versions. I have had no problems with the games mentioned above with saving. I've noticed they have caused problems in the past so please always remember to delete them before potentially making a false report.
Thanks for the info! Actually I always delete nincfg.bin and any other file created by Nintendont in the root of my SD card... But do I really need to delete my game save before testing a new version? Never heard of it, especially because I don't wanna lose all 53 shine sprites I've collected so far lol
 
Thanks for the info! Actually I always delete nincfg.bin and any other file created by Nintendont in the root of my SD card... But do I really need to delete my game save before testing a new version? Never heard of it, especially because I don't wanna lose all 53 shine sprites I've collected so far lol

I haven't had any problems after updating nintendont and keeping my previous saves, so I guess it's kinda like "if it ain't broken, don't fix it"; but then again, I don't play that many games, so I wouldn't know if it could happen... Even so, if I ever encounter an issue with the saves, I'll back up the .raw somewhere else before deleting it, wouldn't make sense to just lose all the progress if I'm not sure that will actually help.
 

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