Hacking Nintendont

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just to give you guys a status update what I was working on the whole week, I can now play mario smash football with fully working controls :)

Great to hear. I know many people wanted the games that had no controller response to be fixed.

Do your changes also effect other games that had no controls?
 
... also, it would be really nice if that "plug in your HID device" message were acompanied by even just a console reset if not a return to HBC (whether after a timeout or just waiting for a power button press) so that when I forget to leave my controller plugged in I have some option OTHER than just cutting the power.
 
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ninforce (my names...) soon? we have two different nintendont version? one for triiforce and other one for gc games? or 1release with gc+triiforce games? how multy can works? i havent see any lan local games with wij (360 have built in lan games possibility... called systemlink)
 
Thanks. Updated to r1226 and now it enters nintendont just fine (which means it was WiiFlow, not nintendont that sent me to the system menu) and then code dumps if the drive is Ustealthed (works fine when it's not)

I've finished and compiled a DOL with my attempt at fixing it ... but then my kids took over the console so I haven't tested it at all yet.
Anyone who wants to take it for a test run [link removed]


EDIT : nevermind. That one didn't work. Still working on it.
EDIT : I was going to share the code here of what I had tried but I ended up fixing it in a different way
see this post : http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-302#post-4988428
 
ninforce (my names...) soon? we have two different nintendont version? one for triiforce and other one for gc games? or 1release with gc+triiforce games? how multy can works? i havent see any lan local games with wij (360 have built in lan games possibility... called systemlink)


I'm fairly certain that the version of Nintendont that will ultimately support Triforce games will be the same version that loads all your GC games. Don't quote me on that, but I think ideally Crediar will be able to integrate the two together based on what I've heard without the need to have 2 different versions of Nintendont. Again though, I'm not 100% sure that this is the case, just my understanding based on what I've heard.
 
I'm fairly certain that the version of Nintendont that will ultimately support Triforce games will be the same version that loads all your GC games. Don't quote me on that, but I think ideally Crediar will be able to integrate the two together based on what I've heard without the need to have 2 different versions of Nintendont. Again though, I'm not 100% sure that this is the case, just my understanding based on what I've heard.


There are only 4 titles, adding an argument to have it switch to Triforce mode based on the ID would seem feasible but this is only from an outsider looking in.
 
There are only 4 titles, adding an argument to have it switch to Triforce mode based on the ID would seem feasible but this is only from an outsider looking in.


True, I'm sure something can be done. I mean even though there is only one mios slot, people were able to get wiiflow and postloader (and probably others now) to install the correct wad on the fly if necessary if you were to go from last playing one type of game and then the other. That seems like a very simple code that even I could have implemented. I'm sure something like that could be done if necessary within one version of Nintendont.
 
Sorry to ask this weird question. Is there a way to have my d-pad buttons as my left analog? I thought it would be funny to get certain games to work with certain controllers that don't support the analog controls, like SNES USB controller, PSone controller and so on.
 
True, I'm sure something can be done. I mean even though there is only one mios slot, people were able to get wiiflow and postloader (and probably others now) to install the correct wad on the fly if necessary if you were to go from last playing one type of game and then the other. That seems like a very simple code that even I could have implemented. I'm sure something like that could be done if necessary within one version of Nintendont.

I may be totally wrong here, but I think the point of nintendont is that it doesn't need a MIOS, therefore, even with Triforce support it shouldn't need it. Otherwise you couldn't use it on WiiU, as the first post here says that it doesn't have a MIOS, and for Wii there's already Quadforce. Even so, I'm fairly sure that crediar is working on that on its own and he will commit the changes to the main project when he's done. It wouldn't make sense to have different versions of the same app just to play different things, he'd rather use the code as a base and name it differently)

Sorry to ask this weird question. Is there a way to have my d-pad buttons as my left analog? I thought it would be funny to get certain games to work with certain controllers that don't support the analog controls, like SNES USB controller, PSone controller and so on.

I use a controller that has an Analog button to enable/disable the Sticks, when it's disabled, the DPAD works just like the stick (which isn't really good with games, since the GC Dpad isn't meant for movement but to show items or the map in Zelda games for example). If your controllers don't work like that, then I don't think it's possible at all..

You'd have to check with HIDTestv6 that when you press the DPAD, you get "00" and "FF" for each axis, if you do, then you can change the controller.ini (you have to create a different one for each new controller you want to try) so that the Sticks lines use the DPAD offset (0-7 depending on which pair changes when you press a button). I think that way when you press the DPAD, nintendont will map them as "Stick axis all the way to the..." and you'll move in that direction as if using the sticks, of course you'd have to leave the Up, Right, Left, etc. lines empty.
 
Your PID/HID are the same as mine so you might want to try with this controller.ini

Edit: You'll need to check the values for the Sticks, and maybe try pressing the Home Button because it seems to be like the Analog button on the PC Gamepads. Use HID_Test6 to test it

Thank you!
I finally got my generic PS3 controller to work on my Wii U :)

Also, I noticed that pressing the PS button changes the way in which the Right Analog stick responds in-game.
The only thing missing now is to activate the Analog Triggers to get the proper response in the game and also switch the R1/R2 and L1/L2 buttons respectively, since I want the analogs to he R2 and L2 and the Z Button be R1, while having L1 un-mapped.

Anyone that can help me to add the analog triggers?
Here is the response I have from the buttons in HID Test.
I am using the controller.ini uploaded by faku1810, check the attached .rar file :)

R1:
7F 7F 7B 7F 7F 0F 02 C0
R2:
7F 7F 7B 7F 7F 0F 08 C0
L1:
7F 7F 7B 7F 7F 0F 01 C0
L2:
7F 7F 7B 7F 7F 0F 04 C0
 

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Note 1: There are 300 PAGES here, which prove that AP measures in a homebrew app is the definition of stupidity.

Note 2: AP measures in homebrew will not stay in history, because pride is a terrible sin...

Thanks to all for offering Nintendont. I hope I can give the community something back, in the future
 
I may be totally wrong here, but I think the point of nintendont is that it doesn't need a MIOS, therefore, even with Triforce support it shouldn't need it. Otherwise you couldn't use it on WiiU, as the first post here says that it doesn't have a MIOS, and for Wii there's already Quadforce. Even so, I'm fairly sure that crediar is working on that on its own and he will commit the changes to the main project when he's done. It wouldn't make sense to have different versions of the same app just to play different things, he'd rather use the code as a base and name it differently)
.


i started thinking the same thing lol! he meant that even though the wii had limitations, there were workarounds. the wii had 1 mios, the loaders install the wad on the fly. he is comparing that to a potential merger of quadforce and nintendont needing a workaround to merge the two.
 
Hello, I was wondering if anyone can give their experience or tell me how is the picture quality compared to the Nintendo Gamecube component cables and Gamecube games running on the Wii U?

Do Gamecube games look better on the Wii U since it's running through HDMI compared to playing on a Gamecube through the component cables? I would love to play some Gamecube games, and I'm thinking about whether I should buy those expensive component cables or just a Wii U instead.
 
Hello, I was wondering if anyone can give their experience or tell me how is the picture quality compared to the Nintendo Gamecube component cables and Gamecube games running on the Wii U?

Do Gamecube games look better on the Wii U since it's running through HDMI compared to playing on a Gamecube through the component cables? I would love to play some Gamecube games, and I'm thinking about whether I should buy those expensive component cables or just a Wii U instead.

HDMI
No signal loss.
 
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I may be totally wrong here, but I think the point of nintendont is that it doesn't need a MIOS, therefore, even with Triforce support it shouldn't need it. Otherwise you couldn't use it on WiiU, as the first post here says that it doesn't have a MIOS, and for Wii there's already Quadforce. Even so, I'm fairly sure that crediar is working on that on its own and he will commit the changes to the main project when he's done. It wouldn't make sense to have different versions of the same app just to play different things, he'd rather use the code as a base and name it differently)

i started thinking the same thing lol! he meant that even though the wii had limitations, there were workarounds. the wii had 1 mios, the loaders install the wad on the fly. he is comparing that to a potential merger of quadforce and nintendont needing a workaround to merge the two.


Exactly, I'm aware Nintendont doesn't use a mios, but Quadforce and Dios Mios required different ones, yet simple programming within the usb loaders negated the need to have to constantly go and install a new mios wad yourself when you wanted to play one type of game or the other. My point always was, if there was a simple way around the issue before, surely a simple similar way around the issue (if it even is one) could be found when Triforce games get added to Nintendont.
 
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Hello, I was wondering if anyone can give their experience or tell me how is the picture quality compared to the Nintendo Gamecube component cables and Gamecube games running on the Wii U?

Do Gamecube games look better on the Wii U since it's running through HDMI compared to playing on a Gamecube through the component cables? I would love to play some Gamecube games, and I'm thinking about whether I should buy those expensive component cables or just a Wii U instead.


It will look slightly better than component video. Component video is an analog signal and vulnerable to interference, while the digital HDMI signal is not as vulnerable. Though I can't speak from experience, I wouldn't expect nearly as big as improvement from Component to HDMI as Composite to Component.
The games will still be rendered internally at 480i, 576i, 480p, whatever the game would normally render it. The Wii U may upscale it to 1080p, however, but since there's no anti aliasing (IIRC) it won't look any better.
 
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