Hacking Nintendont

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Deleted the nincfg.bin, nloader.txt, and the MC created by the Zelda preview...still gives the DSI error
 
I do not remember if I recomend you start nintendon't with hdd or usb flash drive on another port usb? If it is you have you tested this method?
 
Unplugging the HDD causes the error to come up faster

I use UStealth on my HDD...Does it matter?
 
Didn't work.
vWii + r5 + PS3 in front USB + controller.ini + USB drive connected (to prevent crash, even if USB is not initialized by nintendont. My drive is not stealth'd).
It launch, I disabled all patches, press PS button (led blinking), select Zelda Wind Waker PAL/US, all steps are fine up to 6 (loading memory card), screen ration switch to 16:9 (because I'm on 4.0.1 and HBC is 4:3), Kernel running, loading game ....
and that's all. it stops here.
I can press PS button on PS3 controller to synch to P1.
Then I can press select button to reboot the WiiU, so nintendont didn't freeze, but the game is not launching.

I tried with/without Gamepad output.
I'll retry Alpha now.

Edit:
Alpha is working fine.
After "loading game..." it loads the main.dol and launch the game.
 
Cyan could you help me with one thing how to get proper value for LAnalog RAnalog - my device not have analog triggers, but value 0 (according to the tut from 1st page this value is set for example to ps2 controller) is set to analog pads... any ideas?
 
thanks for the confirmation, so r5 doesn't support dualshock 3? Guess i'l buy a cheap controller at the store because i really want to test nintendont

Edit: What controllers are confirmed working on r5?
 
I tried a lot of times with the PS3 controller (both on Wii and WiiU), and 100% of the time, it freeze/black screen (last action I see in the logs being the memory card write access) at different place.

With Zelda wind waker, it freeze either after the select 50/60Hz, or before displaying "do you want to create a save ... I see only sky and clouds, or when creating save it never complete it and wait indefinitely. I couldn't start a game.
I disabled HID, but still had the controller connected to USB, same problem.
I removed the controller from USB, and all worked fine.


I think the USB/HID has a problem.
I don't have another USB Controller to test, only PS3.

I'll provide logs tomorrow.


Edit:
I added PrintFormat to display debug info on screen for WiiU

loader.c
Code:
	ret = DVDLowRead( (void*)AppInfo, 32, 0x2440 );
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*16, "DVDLowRead( (void*)AppInfo, 32, 0x2440 ) = %d\n", ret);
	if( !ret )
	{
		PrintFormat( MENU_POS_X, MENU_POS_Y + 20*10, "Fatal DVDLowRead() failed");
		sleep(10);
		exit(0);
	}
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*17, "step3\n");	
#ifdef DEBUG
	gprintf("AppLoader Size:%08X\n", *(vu32*)(AppInfo+0x14) +  *(vu32*)(AppInfo+0x18) );
#endif
PrintFormat( MENU_POS_X, MENU_POS_Y + 20*18, "step4\n");

when loading a game, I see Step3 but not Step4.
I'll try to disable debug.

Edit2:
I disabled DEBUG in both loader and kernel.
It passed the Step4, but got a code dump after "app loader OK" and before loading main.dol
 



Acronym for "pain in the ass". I thought a PS3 controller would work fine, you know, to test Nintendon't on but I guess the HID/USB still has a lot of issues with certain controllers based off what Cyan just said. Yeah, guess not. I have a Wii as well but it's stored away in my closet somewhere, wired Gamecube controllers can be used too right?
 
Here problem must be on kernel side I have also lots of problems with my controller on Wii - games started (some...) but nintendont freeze - it runs after move analogs or hit buttons. It caused slow-downs for example on Mario Kart - on tittle animation sometimes freezes, when move analogs it behave like a frame by frame video skipping...
 
On a normal Wii, yeah.

On a Wii U, too, but you'd need a USB adapter to get them to plug in, though.


Can't test on a Wii U since the only controller I have is a PS3 and based off what I got from Cyan's last post, it doesn't seem to work all that well with said controller. :unsure: Too bad Xbox 360 controllers will never work.
 

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