Hacking Nintendont

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Is there a forwarder for Aroma?
I have Taramitsu on my Wii u with forwarder and I helped a friend to jailbreak his using Aroma and I cant find any
 
I'm not sure if any of you could answer to this other than "maybe", but here goes.

My ultimate goal has been to get my existing hdd for my wii to be useable for the wii u to that end, I've been trying to get stroopwaffel to ignore my fat32 partition. everything is great in vWii mode, i can load the homebrew channel and Nintendont, it displays my full list of gamecube titles.

i've installed a couple of forwarders , one which i thought had gamepad support and does not, and another one i built with teconmoons wiiVC inject. both work and bring me to the app, but the vc version subbornly refuses to recognize my HDD while the non VC version sees it just fine.

The question I have is does anyone think that stroopwaffel skipping over the first partition is causing this failiure?
second question, supposing someone with a breadth of knowledge could guide me is, how would i correct it or do i just need to rebuild my HDD structure from the ground up for WiiU?
 
I'm not sure if any of you could answer to this other than "maybe", but here goes.

My ultimate goal has been to get my existing hdd for my wii to be useable for the wii u to that end, I've been trying to get stroopwaffel to ignore my fat32 partition. everything is great in vWii mode, i can load the homebrew channel and Nintendont, it displays my full list of gamecube titles.

i've installed a couple of forwarders , one which i thought had gamepad support and does not, and another one i built with teconmoons wiiVC inject. both work and bring me to the app, but the vc version subbornly refuses to recognize my HDD while the non VC version sees it just fine.

The question I have is does anyone think that stroopwaffel skipping over the first partition is causing this failiure?
second question, supposing someone with a breadth of knowledge could guide me is, how would i correct it or do i just need to rebuild my HDD structure from the ground up for WiiU?
you cant use fat32 hdd and vc inject at the same time

when starting nintendont from a vc install you can only use sd card or you can install a single game on the wiiu formatted drive or nand, nintendo themselves hijacks the fat32 code and replaces it for the wiiu formatted hdd code so yeah.

nintendont through vwii cant use wiiugamepad but can use fat32 hdd/sd card

nintendont trough VC cant use fat32hdd but can use sd card wiu nand/wiiu formatted hdd for single game installs and wiiugamepad

this are your options.
 
This definitely needs an update, no one has improved it in years. I still can't get either Metroid Prime game to work, after the boot it, just goes to a infinite black screen
that is an issue on your end then, you are probably forcing settings that are incompatible with the game like videomodes or just using bad isos, both metroid games have worked for years on nintendont.
 
that is an issue on your end then, you are probably forcing settings that are incompatible with the game like videomodes or just using bad isos, both metroid games have worked for years on nintendont.
I got prime 1 to work once and every since then, nothing! And not sure why!
 
I got prime 1 to work once and every since then, nothing! And not sure why!
could be a corrupted memory card file try with memcard emulation off it it boots then you have a corrupt memory card file you need to delete and make a new again.Sometimes upon creation they can be corrupt.
 
Hi, I just discovered that a Keten (the brand) GC to WiiU/Switch/PC USB adapter I bought 5 years ago for Smash Bros just works out of the box in Nintendont with GC controllers. My question is: should it work with DK Bongos too in Nintendont or Nintendont supports only GC controllers via USB adapter?

BTW, about GC homebrew: Nintendont can't run it but WiiXplorer can. I ran GC version of Xenocrisis via WiiXplorer and it works, but you need a Wii with GC ports and memory slots to control and save the game. So it's not and option for the Wii U but it's for the Wii.
 
you cant use fat32 hdd and vc inject at the same time

when starting nintendont from a vc install you can only use sd card or you can install a single game on the wiiu formatted drive or nand, nintendo themselves hijacks the fat32 code and replaces it for the wiiu formatted hdd code so yeah.

nintendont through vwii cant use wiiugamepad but can use fat32 hdd/sd card

nintendont trough VC cant use fat32hdd but can use sd card wiu nand/wiiu formatted hdd for single game installs and wiiugamepad

this are your options.
Thank you! very clear and i understand the issue now. I suppose I'd better upgrade my sd card to accomodate my library.
 
Hi! I'm new here, but I've been reading your Nintendont tips for a while, especially about how to patch Gamecube games to disable the deflicker filter. Since I recently bought a 256GB SD SanDisk card for the Wii, I installed a bunch of Gamecube games and tried them all out to see which ones definitely needed a manual patch, in case Nintendo doesn't do it by default. Here's my list:
- Donkey Konga
- Donkey Konga 2
- Donkey Konga 3
- Dragon Ball Z: Budokai 2 (Maybe)
- Fire Emblem: Path of Radiance
- Harry Potter: Quidditch World Cup
- Harry Potter and The Goblet of Fire
- Legends of Wrestling
- Legends of Wrestling II
- Nintendo Puzzle Collection
- Pac-Man Vs.
- Pitfall: The Lost Expedition
- R: Racing Evolution: Life in the Fast Lane (As I've read, this game is special, for some reason, with the manual patch; it only works at the start, but when you enter a race and exit, the filter reactivates.)
- Resident Evil: Code: Veronica X
- Resident Evil Zero
- Rocket Power - Beach Bandits (Maybe)
- Soulcalibur II
- Star Fox: Assault
- Star Fox Adventures (v1.01)
- Star Wars Bounty Hunter
- Star Wars Rogue Squadron II: Rogue Leader
- Star Wars Rogue Squadron III: Rebel Strike (Sadly, I wasn't able to do it with this one despite following all the recommendations in this thread).
- Super Mario Strikers (Maybe not)
- Super Mario Eclipse (v1.06) (This a hood hack)
- The Legend of Spyro: A New Beginning (Maybe)
- The Simpsons Hit & Run
- Vexx
All of these games require a manual patch (GCRebuilder and then edit it in HxD).
I hope this list is helpful, thank you all for your contributions to this thread. :D
I found an issue with Star Fox Assault in particular. While you can manually patch the dol to disable deflicker at first, the game reapplies it the moment fox and the gang appear on screen. I've read somewhere that some games tend to reapply the filter beyond just the beginning. I wonder if there is a way to fix it
 
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I found an issue with Star Fox Assault in particular. While you can manually patch the dol to disable deflicker at first, the game reapplies it the moment fox and the gang appear on screen. I've read somewhere that some games tend to reapply the filter beyond just the beginning. I wonder if there is a way to fix it
I think the game's DOL file needs to be edited with a hex editor to prevent it from reactivating. We'd have to find the exact hexadecimal strings and modify them, although I don't know much about this :sleep: I remember a user who knew about this and used to comment here a while ago...
 
I think the game's DOL file needs to be edited with a hex editor to prevent it from reactivating. We'd have to find the exact hexadecimal strings and modify them, although I don't know much about this :sleep: I remember a user who knew about this and used to comment here a while ago...
That makes sensey, I tried my own stab at it but also didn't get too far XD Hopefully someone is able to crack da code
 
I found an issue with Star Fox Assault in particular. While you can manually patch the dol to disable deflicker at first, the game reapplies it the moment fox and the gang appear on screen. I've read somewhere that some games tend to reapply the filter beyond just the beginning. I wonder if there is a way to fix it
I patched it manually with the HEX editor; I think that fixed it. But I haven't played it extensively again to see if it reactivates, but it shouldn't. If it's already deactivated internally, it should stay that way.
 
Nintendont Kuns :V I was wondering if you were familiar with ClaudiWolf2056's project. He's rehabilitating the Wii U camera! I'm sure everyone is immediately wondering if this could allow camera compatibility on the Wii U for Triforce games that do use it, like Mario Kart GP. So I was wondering too, if this could also mean that the Wii Classic and Wii Mini could achieve the same compatibility on Nintendont, using the official Wii accessory: Ubisoft's Hercules Wii Camera (WC04).
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It's been a while, since i had actually posted this about LAN support in relation to Triforce Arcade specifically on Nintendont:
@FIX94: Maybe, it might be worth contacting them... if they're still around. :unsure:

EDIT: I don't know if this, might possibly be worth looking at? Whether or not, it would be useful to you at all.
As it's crediar's last ever commit on the triforce-branch for Dolphin Emulator from back in 27/1/2014.

Also... This is the original Tweet that they posted (from what i can guess, was at the time Nintendont was in early development):
https://twitter.com/crediar/status/801702035703865344

Though, it would be nice to see triforce arcade support finished on Dolphin... some day...

has anyone checked or can confirm that saves are actually indeed cross compatible and not likely to corrupt? Especailly now, that Dolphin Emulator has support for Triforce Arcade.
 
Last edited by DoctorWhosThat,
Any changes with the new version?
Audio Streaming Support for Super Mario Sunshine
Ignore "Memcard Emulation" when running a Triforce game
Update PADReadGC.c for proper Gamecube dance mat recognition via Official Wii U USB Gamecube Adapter
Wii U/vWii: Improve how widescreen is handled
added some merges and updated the version number.
 

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