Hacking Nintendont

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I don't speak English, I play PAL because of the Spanish language
well you can always play the wii versions of those games, even pal versions have 480p + languages with the exception of code veronica which doesnt have a wii version.
 
Does Nintendont work with those USB PDP GameCube-style controllers? Just curious (I bought one yesterday at a Goodwill to see what the potential would be to use it on a Wii U).
 
Does Nintendont work with those USB PDP GameCube-style controllers? Just curious (I bought one yesterday at a Goodwill to see what the potential would be to use it on a Wii U).
if you have one then try it... no one has every controller to try it, most fakes/3rd party rarely work on homebrew in general tough.
 
I have found little info on if Nintendont can work with Cafe2Wii. Is Nintendont compatible and if so how do I run it via with C2W enabled.

I have a few games that would benefit from the CPU speed, some massively like Spyro: Enter the Dragonfly and was hoping to try it out.
 
I have found little info on if Nintendont can work with Cafe2Wii. Is Nintendont compatible and if so how do I run it via with C2W enabled.

I have a few games that would benefit from the CPU speed, some massively like Spyro: Enter the Dragonfly and was hoping to try it out.
nintendont is compatible with overclock, but nintendont already runs gc games faster than the gc so i dont know if overclock will do much, if its gpu bottleneck it wont make any difference tough. all you need is an overclock compatible forwarder like all vwii overclock apps.
 
nintendont is compatible with overclock, but nintendont already runs gc games faster than the gc so i dont know if overclock will do much, if its gpu bottleneck it wont make any difference tough. all you need is an overclock compatible forwarder like all vwii overclock apps.
I can’t seem to find any premade overclock forwarders for Nintendont specifically. I am trying to find information on making my own forwarder.

Also, Spyro is CPU bound so it makes a big difference in FPS on Dolphin increasing CPU speed so I am hoping for better than stock results when done on a real console.
 
Any chance of this fork's option to invert joystick axis being incorporated upstream?

https://github.com/amooose/Nintendont-CStickInvertOption

Seems like it'd be a useful option in a lot of games, since many games at the time defaulted to inverted X-axis (or Y-axis, or both axes) with no option in-game to change the setting. I'd just use the one in the link, but it hasn't been updated in 2 years. If it already has been incorporated, I apologize, I haven't checked the settings screen recently.
 
So confused about controllers.

I followed the instructions to set up USB Loader GX and Nintendont in this thread. Wii games work just fine, but my genuine Nintendo Wii U Pro Controller does nothing in-game when attempting to play GameCube games.

Uninstalled Nintendont and followed the instructions in this thread here, and still nothing. The controller lights up, showing a connection, but any input yields no response from the games. I'm looking on my SD card and my USB, and I don't see a controller.ini file anywhere.

Tried the "download controller.zip" option after accessing Nintendont from the Homebrew Channel. Returned "Update Error: -1". Still no luck in-game.

Does anyone know of a plain English guide to getting an official Wii U Pro Controller set up with Nintendont?
 
Last edited by xurxaijo,
So confused about controllers.

I followed the instructions to set up USB Loader GX and Nintendont in this thread. Wii games work just fine, but my genuine Nintendo Wii U Pro Controller does nothing in-game when attempting to play GameCube games.

Uninstalled Nintendont and followed the instructions in this thread here, and still nothing. The controller lights up, showing a connection, but any input yields no response from the games. I'm looking on my SD card and my USB, and I don't see a controller.ini file anywhere.

Tried the "download controller.zip" option after accessing Nintendont from the Homebrew Channel. Returned "Update Error: -1". Still no luck in-game.

Does anyone know of a plain English guide to getting an official Wii U Pro Controller set up with Nintendont?
If you have "native control" enabled in the settings, nothing will work except real GameCube controllers in real GameCube controller ports. Otherwise the controller should be working, as I never needed to do anything special to get my Wii U pro controller to work with Nintendont on Wii U.
 
If you have "native control" enabled in the settings, nothing will work except real GameCube controllers in real GameCube controller ports. Otherwise the controller should be working, as I never needed to do anything special to get my Wii U pro controller to work with Nintendont on Wii U.
It turns out the problem was that USB-HID Controller was turned ON in the USB Loader GX settings menu. Appears to work fine now. Not exactly what you mentioned, but it was a similar fix, so thank you!
 
It turns out the problem was that USB-HID Controller was turned ON in the USB Loader GX settings menu. Appears to work fine now. Not exactly what you mentioned, but it was a similar fix, so thank you!
Hm. That shouldn't be an issue preventing your pro controller from working at all unless you have a USB controller plugged in, in which case 1 USB controller plugged in would result in bluetooth controllers being treated as Player 2, 3, or 4, rather than being disabled entirely. Well, I'm glad you solved your issue at least.
 
Hi, I made a controller.ini file for a third party GameCube Controller adapter that I bought (Model GL-S025). I hope it helps to someone who has the exact same adapter. The slider needs to be on PC for it to work with Nintendont.
 

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Hi, I made a controller.ini file for a third party GameCube Controller adapter that I bought (Model GL-S025). I hope it helps to someone who has the exact same adapter. The slider needs to be on PC for it to work with Nintendont.
Thanks, I have a similar adapter with the same device/vendor id but different model number. My ini seemed to work but was missing a few options that you have in this one. I'll give it a try later and see how it works. For reference mine is model # HS-SW224 from a company called EVORETRO.
 
Thanks, I have a similar adapter with the same device/vendor id but different model number. My ini seemed to work but was missing a few options that you have in this one. I'll give it a try later and see how it works. For reference mine is model # HS-SW224 from a company called EVORETRO.
Thank you!. Can you tell me if it also works with your model?
 
Apparently The Hobbit EU can't force PAL60 (black screen), but with a cheat code it works perfectly, but the delficker filter doesn't disable it so maybe I need to use a hex editor and edit the main.dol... the problem is that I have no idea what to edit.
If someone understands this pls help me.
 
Hi, I made a controller.ini file for a third party GameCube Controller adapter that I bought (Model GL-S025). I hope it helps to someone who has the exact same adapter. The slider needs to be on PC for it to work with Nintendont.
Hello, I just bought a GameCube adapter that seems to be different from yours. The model I have is WH-046 from Amazon. I have an authentic GC controller and I can’t get it to work. I saw this post and would like to try the .ini file you shared but don’t know where to place it. Do I create a control folder on the root of the Front SD card and place it there?
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Hello, I just bought a GameCube adapter that seems to be different from yours. The model I have is WH-046 from Amazon. I have an authentic GC controller and I can’t get it to work. I saw this post and would like to try the .ini file you shared but don’t know where to place it. Do I create a control folder on the root of the Front SD card and place it there?
this .ini file worked for me. I created a controllers folder on the root of the SD and placed the .ini file there and now my adapter and control works. Thank you so much!
 
Last edited by Qeality,
Hello, I’ll explain my question:

Half of the games on my Wii U are injected GameCube games. My real hope was to play Mario Party with the family, but since it’s in vwii mode and injected, problems with the controllers start.

My GameCube adapter died, so if I play with the GamePad, I only have one more controller: the Pro Controller. No Wiimotes. My goal is to play with 4 players.

If I play without the GamePad: Wiimotes don’t work either, nor does the GamePad.

Any ideas? My hope lasted for 5 minutes when I discovered bloopair existed, but it doesn’t work on vwii.

Honestly, if there weren’t a distinction between Wii U and vwii, it would be the perfect console.
 
Hello, I’ll explain my question:

Half of the games on my Wii U are injected GameCube games. My real hope was to play Mario Party with the family, but since it’s in vwii mode and injected, problems with the controllers start.

My GameCube adapter died, so if I play with the GamePad, I only have one more controller: the Pro Controller. No Wiimotes. My goal is to play with 4 players.

If I play without the GamePad: Wiimotes don’t work either, nor does the GamePad.

Any ideas? My hope lasted for 5 minutes when I discovered bloopair existed, but it doesn’t work on vwii.

Honestly, if there weren’t a distinction between Wii U and vwii, it would be the perfect console.
how do you want to play with 4 players with 2 controllers?...

wiimote alone is not a valid controller for nintendont, it needs an extension, just buy a new gc controller adapter its the awser or more controllers...
 
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Is there any way to emulate the microphone? I have an original one, but of course, the Wii U doesn't have a memory card slot... Is there a possibility to use another microphone through USB?

Mario Party 7 isn't as fun without the microphone
 

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