Hacking Nintendont

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make sure to have the latest version of USB Loader GX as well, i know how you feel it happened last time but it isnt just Nintendont you need to update in order to do it. It has to be USB Loader GX as well, as both try to keep updated with the other.
I updated both still have same issue, also if i were to just use nintendont by itself, my system shuts off when it gets to emulating card part. Like if i turn off memcard emulation all my game loads but with it on my wii just turns off like wtf?
 
Alright, i just tested latest revision. Gamecube adapter is working better than expected besides the broken rumble feature (it just doesn´t stop rumbling).

Support for this adapter is really functional, almost like native gamecube controller support:

-Each port has an assigned player number so you can disconnect/connect controllers while gaming without any problem just like native gamecube ports.

-You can connect bluetooth controllers while using nintendont and this controller will be assigned with an unused player number (it will give priority to lower player number so you can have 2 controllers on port 2 and 3 on the gamecube adapter and when you sync a bluetooth controller it will be assigned to player one).

-NO INPUT LAG

The support for this adapter removes my need to use mayflash gc adapters so i wont bother anymore demanding to remap the layout switch button; however, there are still 2 things which i still crave for to be added in future revisions (they dont harm the functionality but they rather make the use of this app less practical):

-Dual USB port support: i have a wii u formatted drive connected into my wii u (and im not the only one..), with my current setups it is really annoying to remove this wii u formatted usb drive every time i start nintendont

-Front USB port support for HID devices while loading games from USB: With the release of the wii u gamecube adapter most users use the 2 front usb ports for the gamecube adapter; it is not rocket science to put the black usb cord into the back of the wii u nor it is extremely inconvenient; however, i do have an usb ethernet adapter for the wii u so i cant really connect everything simultaneously; even if i could, you could imagine how messy my whole setup would look.

Anyway, thanks again for your support; so far you have done a superb job on this app.
 
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Trying to recompile it got this error

Code:
c:/proyectsDevkit/wii/nin/loader/source/main.c:54:24: fatal error: kernel_bin.h: No such file or directory
 
So anyone know why nintendont crashes if I use it by itself and turn memcard emulation on? (works fine with it off but then I can't save)
And when I use usb loader GX it keep saying This version of nintendont doesn't support loading game from usb and both nintendont and usb loader GX is up to date.
Please help, thank you.
 
So anyone know why nintendont crashes if I use it by itself and turn memcard emulation on? (works fine with it off but then I can't save)
And when I use usb loader GX it keep saying This version of nintendont doesn't support loading game from usb and both nintendont and usb loader GX is up to date.
Please help, thank you.
Stop using USB Loader GX.
It's not fully compatible and cannot keep up with the constant changes that the app goes through daily.

Switch apps, Wiiflow is being maintained by Abz and is functional with the latest revs I think.
CFG I don't know how on pair or update is when comparing it to Nintendont.

But your best choice is either the stand-alone Nintendont app or Wiiflow.
 
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Stop using USB Loader GX.
It's not fully compatible and cannot keep up with the constant changes that the app goes through daily.

Switch apps, Wiiflow is being maintained by Abz and is functional with the latest revs I think.
CFG I don't know how on pair or update is when comparing it to Nintendont.

But your best choice is either the stand-alone Nintendont app or Wiiflow.
I tried running it with nintendont by itself, it runs perfectly when memcard emulation is off but then I can't save. So I turn it on and as it loads it gets to emulation card step then my entire wii just shuts down.
 
Yeah it's still not real 1080p I'm guessing that 20xx is a hi-res texture hack though?
That's my guess too.
I find it hard to believe that it could output native 1080p format.
My bet is that is has some textures modified or so to make it look more smooth or polished, but not 1080p by any means.
 
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That's my guess too.
I find it hard to believe that it could output native 1080p format.
My bet is that is has some textures modified or so to make it look more smooth or polished, but not 1080p by any means.

I can tell by looking at the video (and glancing at the 20xx page) yes its higher textures, but it isn't running any higher than 480p. in the video you can still see the 'stair steps' on people's arms and on the stage, its 480p, just prettier.
 
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I can tell by looking at the video (and glancing at the 20xx page) yes its higher textures, but it isn't running any higher than 480p. in the video you can still see the 'stair steps' on people's arms and on the stage, its 480p, just prettier.
Yep, as I said it, it is hard to believe that a Gamecube game will output 1080p without any fancy emulation, and since Nintendont is simply a native interpreter, it has to output 480p tops.
 
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