Hacking Nintendont

Vanth88

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When I select use memory card(on or individual) regardless of size I get an exception when booting the game.
I'm on a Wii U, firmware 5.2.0, usb loader GX r1231, tried revision 198, 208-211.

Nintedont Settings:
Memory Card ON and Individual
Block Size 59 and 259

USB Loader GX:
Default, only switched loader to Nintedont

Storage:
Fat32 HDD 3TB partitioned to 60GB, Primary Active
Cluster size 32 and 64
Also tried partitioning the whole thing to fat32
 

Cyan

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The exception happen in USBLoaderGX or in Nintendont?

in order:
- Update to USBLoaderGX 1233 (it will fix the nintendont detection and sent settings).

- Try to play a game located on another device (for example SD card) to see if the issue is the savegame location/your hardware.

- Try to boot Nintendont directly from HBC instead of using a loader to see if the issue is nintendont/the loader.
 

sonictopfan

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Did some more testing before I went out (posting at work)...

Sonic Mega Collection runs perfect on Dios Mios (so long as your HDD doesn't go to sleep) both proto and final versions run fine.

In Nintendont however, some games run with (garbled) audio while others don't, examples are Sonic 1, Sonic 2, and Sonic Spinball, surprisingly enough Knuckles in Sonic 2 worked with audio, I noticed Sonic 3 lock-on games work with audio, though they quickly garble and make noises and sometimes crash the entire game, I got a black screen trying to get out of the games menu screen.

I'll try to do some more testing to see which revision broke it once I get home, but for the moment I reverted back to Dios Mios for Sonic Mega Collection, somebody should mark Sonic Mega Collection as unplayable in the compatibility list please.
 

AlexandreKH

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sometimes when I run the nintendont in homebrew chanel the screen goes black and I have to hold the power button to turn off the wii.

then I try to run again and the error does not happen, what causes this black screen that happens sometimes when opening nintendont?
 

Howard

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Hello! I'm running Nintendont via HBC on my 4.3E Wii, on iOS258 I believe. My HDD is 150GB FAT32. Nintendont is on my SD card. And I use an official wired GameCube controller.
I can run and play GameCube games fine - until the character impacts with something. So like, I played TLoZ: The Wind Waker and the controls stopped when I dropped from a ladder. So I tried Luigi's Mansion - controls stopped working when I walked into something. And again with Super Mario Sunshine - controls stopped working when I jumped and hit a block. I tried playing Harvest Moon and Animal Crossing - both run fine because you can't move fast enough to impact an in-game object hard enough for the controls to stop working.
The games don't freeze. They still run fine. I just can't move the character NPC any more. It'll just sit there. I've tried unplugging and replugging in my controller - nothing. I am using the latest version of Nintendont also. Can anyone help? EDIT: I didn't mention that I have tried it with both my HDD, and a 32GB USB stick. Both do the same thing.
What version are you running?
Try turning off rumble in game and see what that does.
Can you try a different gc controller?
 

Vanth88

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The exception happen in USBLoaderGX or in Nintendont?

in order:
- Update to USBLoaderGX 1233 (it will fix the nintendont detection and sent settings).

- Try to play a game located on another device (for example SD card) to see if the issue is the savegame location/your hardware.

- Try to boot Nintendont directly from HBC instead of using a loader to see if the issue is nintendont/the loader.
I get an exception after I click on start from USB Loader GX and Nintendont loads. No info is displayed it just shows the Nintendont menu and crashes.

When I boot Nintendont directly from HBC and select USB it gives me an error saying something like "This isn't a fat, or usb/games doesn't exist"
I've formatted my HDD to fat, fat32, and used different sizes and allocation sizes but it never recognizes it.

However my SD card works just fine with USB Loader GX and Nintendont and I can use the memory card as well.

It's clearly related to Nintendont. It has issues detecting the HDD but I'm not sure why. If I boot a game using USB Loader GX(even tried WiiFlow, same deal) Nintendont has no problem loading the games but I can't use memory cards.

This baffles me honestly.
 

megbethanyread

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What version are you running?
Try turning off rumble in game and see what that does.
Can you try a different gc controller?


I'm running Nintendont v2.213.
I turned off rumble, and I am using a different controller. Not sure which one fixed it, but it seems to be working now.
Thankyou very much.
 

Troopage

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When I select use memory card(on or individual) regardless of size I get an exception when booting the game.
I'm on a Wii U, firmware 5.2.0, usb loader GX r1231, tried revision 198, 208-211.

Nintedont Settings:
Memory Card ON and Individual
Block Size 59 and 259

USB Loader GX:
Default, only switched loader to Nintedont

Storage:
Fat32 HDD 3TB partitioned to 60GB, Primary Active
Cluster size 32 and 64
Also tried partitioning the whole thing to fat32

I have the same exact setup as you, except that my HDD is 320GB and has only one partition.
Here a few things you should have done:
1) You can't use both Nntendont's loader and USBLGX unless you delete the your Nintendont settings, the nincfg file, before swithing to USBLGX. Cyan said that USBLGX is supposed to automatically delete it, but I still have to do it myself.
2) Make sure that if you have any, to delete the saves of the games that gave you the exception. Sorry if you made any progress.
3) Also make sure that the partition with the Nintendont stuff is the first partition. It doesn't matter if you set it up in USBLGX to use multiple partitions, it won't work with Nintendont. This is why I have everything under one partition.
4) Have autoboot on under the Nintendont settings in USBLGX. This skips through the Nintendont booting process for you and also keeps a nincfg file from being created.

It's clearly related to Nintendont. It has issues detecting the HDD but I'm not sure why. If I boot a game using USB Loader GX(even tried WiiFlow, same deal) Nintendont has no problem loading the games but I can't use memory cards.
Then it is definitely because your nintendont partition isn't first. If it is already first, your HDD must not be compatible for some reason.
 

Vanth88

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I have the same exact setup as you, except that my HDD is 320GB and has only one partition.
Here a few things you should have done:
1) You can't use both Nntendont's loader and USBLGX unless you delete the your Nintendont settings, the nincfg file, before swithing to USBLGX. Cyan said that USBLGX is supposed to automatically delete it, but I still have to do it myself.
2) Make sure that if you have any, to delete the saves of the games that gave you the exception. Sorry if you made any progress.
3) Also make sure that the partition with the Nintendont stuff is the first partition. It doesn't matter if you set it up in USBLGX to use multiple partitions, it won't work with Nintendont. This is why I have everything under one partition.
4) Have autoboot on under the Nintendont settings in USBLGX. This skips through the Nintendont booting process for you and also keeps a nincfg file from being created.


Then it is definitely because your nintendont partition isn't first. If it is already first, your HDD must not be compatible for some reason.

I started from scratch completely. The only thing I had on my SD card was USB Loader GX and Nintendont so no saves or anything. I had formatted my HDD so only the game itself was on there and again nothing else. I reformatted my HDD to fat,fat32,32kb or 64kb allocation so not only was it the first partition but the only primary active partition.

The only other thing I can test at this point is my 16gb or 32gb microsd card and put that into a usb adapter and hope it works. However if it doesn't work and I get the same issue it would have to be either the wii u or an ios as nothing else makes sense imo
 

shawnchalfant

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Format your drives using Linux, gparted Fat32. Solved all issues I've ever had with Windows handling the format of Fat32 drives. Download Puppy Linux, then use Unetbootin to make a bootable USB drive. Boot in to Puppy, go under System and use gparted. Easy as pie.
 
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Vanth88

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Format your drives using Linux, gparted Fat32. Solved all issues I've ever had with Windows handling the format of Fat32 drives. Download Puppy Linux, then use Unetbootin to make a bootable USB drive. Boot in to Puppy, go under System and use gparted. Easy as pie.

I guess I'll have to try gparted next. I took my 32gb microsd card and put that in an adapter and it worked unfortunately. That means my HDD is the lead suspect but.. why? could be windows, could be because it's 3tb, funny enough though just last week I performed a low level format on it and that took a few days. Now after all of this who knows what I've done to it.

I think for now though I'm just gonna relax a bit. I spent the last few days doing everything I could so I think I'll do what I should have done earlier, play GC games with Dolphin :D
 

Cyan

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You said:
Fat32 HDD 3TB partitioned to 60GB, Primary Active
Cluster size 32 and 64

Where is located that 60GB partition ?
it must be the first partition on the drive, using MBR table (not GPT).
USBLoaderGX should detect the partition position and warn you if you didn't place games on the first partition, but maybe the detection is broken.
 

shawnchalfant

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I think 2tb is the max that can be recognized, correct me if I'm wrong. I just use a 500 GB Toshiba so I've never had any issues other than the format issues which I solved with the method I posted before.
 

Vanth88

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You said:
Fat32 HDD 3TB partitioned to 60GB, Primary Active
Cluster size 32 and 64

Where is located that 60GB partition ?
it must be the first partition on the drive, using MBR table (not GPT).
USBLoaderGX should detect the partition position and warn you if you didn't place games on the first partition, but maybe the detection is broken.

Originally my HDD was partitioned as 60GB Primary Active and 2TB Logical MBR.
I've since reformatted the entire drive to fat16(test nintedonts detection) and after that fat32

Every time I have the same thing happen. I click on the game, click start, Nintedont loads and crashes. If I choose not to use memory cards though it loads fine. I didn't know it was supposed to warn you after booting USB Loader GX lol always crashed.

I think 2tb is the max that can be recognized, correct me if I'm wrong. I just use a 500 GB Toshiba so I've never had any issues other than the format issues which I solved with the method I posted before.

It's the maximum amount that windows will normally let you format but it's not the max amount. Look it up but basically if your HDD has 512 byte sectors your max is 2TB but if your HDD uses the new 4kb sector size the limit is 16TB. Er that might not be 100% correct but thats the basics. I hear 4k can cause problems though because not everything supports it(which could explain nintedontr, dunno)

I'm using both windows and easeus format tools. Near the end I thought easeus might not be doing something it should so I formatted using windows.
 

MrRom92

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For whatever reason nintendont still does not work for me. I tried updating usbloader but it claimed there was no update
 
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