Hacking Nintendont

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Your drive should be formatted with 32Kb cluster size.

EDIT: My SD card was originally formatted with a Mac so it defaulted to a 4K cluster size. When I reformatted it with a 32K cluster size, the games all ran smoother and the cutscenes also ran much smoother.
Your drive should be formatted with 32Kb cluster size.

EDIT: My SD card was originally formatted with a Mac so it defaulted to a 4K cluster size. When I reformatted it with a 32K cluster size, the games all ran smoother and the cutscenes also ran much smoother.

Ok, tested r176 and it still happens with 64kb, 4kb and finally 32kb cluster size. Other games work fine though so I'll try to test with another ISO.
 
Has anyone has having issues with the NTSC version of Baten Kaitos: Eternal Wings and the Lost Ocean??, the sound in the game is too choppy in the battles and in the over world, i have even got to the issue of a lot of freezes waiting to the right music to be played to be able to continue the story events.

This is the only game i have been having issues amongst my entire GC library, i already verified CRC, md5 and all they match on redump.org, i even tried the last nintendont version(2.175) and even the version marked as "working" in the Nintendont compatibility list (2.161) without luck.


For me, this game shuts down my wii after selecting it and try to boot it. Tomorrow I will test with rev2.176 and see if it wants to work now lol
 
Hello, I've been away for a while but just download r176, I just want to report that I got a fresh iso of Soul Cal 2 but I'm still getting freezes in versus mode (original). I'm using 64kb cluster size, 8 GB Class 4 SDHC from Sandisk and FAT32. it froze upon pushing start of the results screen of the second match.
 
In regards to Star Fox Adventures and the delayed subtitles, I find it funny how Dolphin has no issues with the Subtitles yet Nintendont does.

FIX94 Any chance you could take a look? I have no idea what Krystal and the Dinosaurs are saying.

Dolphin has the exact same issues last time I checked, I tested it myself with 4.0-3471 last time. There even is a issue on google code about it and it also says that on their game list.
 
Is anybody having issues with Resident Evil (REmake) NTSC-US? Both discs shut the Wii down after the "Warning" screen. I thought it was because I was using compressed ISO's but re-ripped them and checked the CRC-32, MD5 and SHA-1 of both discs and they're all the same as the ones on redump dot org.

Using r175, USB HDD formatted as FAT32 with 64kb clusters and it happens with or without any settings enabled on Nintendont. This also happens when I try to boot them with the latest version of USBLoader GX, the one on Cyan's sig.

Confirmed, problem is not just you.
 
Dolphin has the exact same issues last time I checked, I tested it myself with 4.0-3471 last time. There even is a issue on google code about it and it also says that on their game list.
Not only that but he is looking into timing issues at the moment. Hopefully general timing fixes will positively affect Star Fox Adventures. Patience people... >_>
 
Thank you for another great update!
Freedom Fighters works perfectly, Hitman 2 cut scenes still run 2X fast, in game however it is almost fine, it is still a bit fast but not as much as before.

Note:full PAL isos on 4.3PAL Wii, scart rgb connected to crt.
 
did some work on a different problem today, worked out nicely:
-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil
-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)
-added pad read function patches for f-zero ax to make it controllable
 
everything or nothing ntsc second mission shutdown was fixed incase anyone wants to play it on ntsc it works great on 177.
 
2.177 indeed fixed Resident Evil and F-Zero AX does boot now, but it hangs at "starting motorization" for me but i'm assuming that's as far as it can go currently.

I also tested Resident Evil Zero but that still hangs at the dial door, from what skull87 said it looks to be a different issue since he tested it with VinsCool's unofficial version that had the bluetooth commented out and it seemed to work for him with just a GC controller.
 
Now all we need is Mario Kart Arcade GP 2 (I'd trade it with MKAGP1) and save feature for Triforce and I will no longer need Quadforce!
 
Hi there, I have the EXACT same problem with bluetooth as mentioned in this issue (first post) here:

Code:
https://code.google.com/p/nintendon-t/issues/detail?id=83

4 lights of the wiimote plus remain lit and the classic controller doesn't respond! (I'm able to use classic controller on nintendont menus, and the game loads)
can anyone help on this?
 
Is it possible to get mario kart arcade to run in progressive mode in nintendont? I can't get it to run in progessive mode in quadforce.
 

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