Hacking Nintendont

  • Thread starter Thread starter sabykos
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cant reproduce it, for me it runs just fine with both ISO and FST games from both SD and USB. Did you for sure copy over the new "bin" folder from wiiflow as well? Just replacing wiiflows boot.dol is not enough.


That could be the issue as i only copied the DOL i was on 1074 prior to this rev. i'll give it a go when i get home tonight, thanks!
 
Not sure if Super Monkey Ball 2 has been tested prior to r100 but it seems to be working.
Wii/r100+/WaveBird/USB-HDD/MCEmu=ok (Story & Party Games Modes work)
I'll test the other Amusement Vision game but I think SMB1 has audio streaming.
Off to the video game store!
 
Local retailer is out of SMB1 :( but Auto Modellista is working in r102, as far as I can tell.
Can anyone try Super Monkey Ball with r102?
 
the pal version freezes for me as well.

anyways, just uploaded r101:
-added the fatfs fastseek feature for ISO files which basically removes ingame loading times

Metroid Prime 2 and Rogue Leader II & III run perfect now.
No more long load times in maps and cutscene.
 
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To everyone using a ps3 controler, with the latest version of nintendont. I found a workaround to avoid freezing ingame. if this option is avaliable, please disable "rumble" from controler configuration. It looks like that is what caused control lost in many games, along with freezing too. it works perfectly, but no rumble :P
 
To everyone using a ps3 controler, with the latest version of nintendont. I found a workaround to avoid freezing ingame. if this option is avaliable, please disable "rumble" from controler configuration. It looks like that is what caused control lost in many games, along with freezing too. it works perfectly, but no rumble :P
Is everyone who is having problems with the ps3 using USB? For me, Luigi's Mansion locks up if using USB, but runs if using SD.
Maybe the USB code is not thread safe?
 
Is everyone who is having problems with the ps3 using USB? For me, Luigi's Mansion locks up if using USB, but runs if using SD.
Maybe the USB code is not thread safe?

Maybe :unsure: what I said is for games that works currently, rumble seems related to this. I will test with SD cards, if it actually change anything.
 
well hopefully someone makes a fix to remove rumble from the ps3 controller it has been an issue since the start it never worked like it should have either.
 
Has anyone had a chance to test out Sonic Mega Collection? Last I heard even in-game sound worked on 1.83 but has since been broken. If it's not DSP-related, does it have to do with how ipl.bin is loaded?
 

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