Hacking Nintendont

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Hi everyone!, I'm working in a new game cache, this time Sonic Adventure 2:Battle, I want to know if we have now a little more memory or something like that for making caches, I remember the limits were 22MB and 220 lines of text, it is the same limits now? Thanks!

it is unchanged.
 
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I got some used gamecube games, including luigi's mansion and super mario sunshine, I might create new cache files soon too :P

Now I use the ISO with Nintendont, (Sonic Adventure 2) and doesn't work, you know why? I'm using Nintendont r85...
Idon't think a cache for Luigi's mansion would be very useful, it charges fast and my device is a generic pendrive.
 
Now I use the ISO with Nintendont, (Sonic Adventure 2) and doesn't work, you know why? I'm using Nintendont r85...
Idon't think a cache for Luigi's mansion would be very useful, it charges fast and my device is a generic pendrive.

Was it working in previous revisions? also, the same situation could apply to most games, since nintendont autocache files.... but it might be useful to load files in one time, then reloading from ram every time. Still, it is useful for slower devices or sd card.
 
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Was it working in previous revisions? also, the same situation could apply to most games, since nintendont autocache files.... but it might be useful to load files in one time, then reloading from ram every time. Still, it is useful for slower devices or sd card.

OK, good point :), I will try with the r83 andb see what happends.
 
hmmm you are right, Luigi's Mansion loads pretty fast :P

But it doesn't matter, making caches help other people, but now I'm trying to make the Nintendont work with the game (downloading r83) keep the good work with the caches :), now I will try the game with that revision, if it doesn't works, then is my ISO problem (I hate the internet ISOS sometimes...)
 
Sweet, thanks for the information. Is .raw the new standard for GC saves? Last time I did any modding it was .gci files managed by some app I can't remember the name of.

.raw files are an image of an entire memory card (think of it as sort of like an ISO of your memory card, but different). GCI files are the raw data contained in one single game's save file.
 
But it doesn't matter, making caches help other people, but now I'm trying to make the Nintendont work with the game (downloading r83) keep the good work with the caches :), now I will try the game with that revision, if it doesn't works, then is my ISO problem (I hate the internet ISOS sometimes...)

Internet isos are not really "legal" too ;) for my part, I dumped every games I own, just to be sure it is legaly made, but also to have a good iso if it got corrupted for any reason during its dump.
 
Internet isos are not really "legal" too ;) for my part, I dumped every games I own, just to be sure it is legaly made, but also to have a good iso if it got corrupted for any reason during its dump.

Yeah, I know that, but the games in my country are pretty expensive, and in Argentina we don't have Nintendo support, so we need to use ISOS from internet (or pay $150 dollars for each game).
 
Yeah, I know that, but the games in my country are pretty expensive, and in Argentina we don't have Nintendo support, so we need to use ISOS from internet (or pay $150 dollars for each game).

Ugh, it is bad... but still, you should not mention pirated content in this thread... do not say where you got your games :P
 
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OK, sorry about that, and for the game, started, but it tooks a lot of time to boot... in the cache, I will try to fix that...

great to know it works with 1.83 :P for sure cached files will improve its loading time
 
Correct me if I'm wrong, but isn't there a site mentioned somewhere in here where cache files that users have created here for certain games are being hosted? I'd like to get some for a few gamecube games.
 

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