Hacking Nintendont

Cyan

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Yes, but games that use the analog L/R will not work properly. Example: In Wind Waker the analog L/R are needed to Crouch/Target, making the game almost impossible to play with the WiiU Pro Controller.
Actually, Crouching and targeting are done both with Analog button pressed more than 50% and 100% (fully pressed, clicked button).
Zelda only check the analog value and not the digital L/R?

I don't know if it's possible, but maybe Crediar could add conditions (equivalence only) in the controller.ini ?

something like
if L is pressed then LAnalog = FF

L=3,01
LAnalog=3,01,FF

if it's possible to have multiple definition of the same button, it could even be used to calibrate the analog sticks? sending different values than the read one.
StickX=6,00,00
StickX=6,01,00
StickX=6,02,00
StickX=6,03,01
StickX=6,04,01
etc.
Maybe it will slowdown too much if there's too many data in the ini?

Edit:
Multiple definitions of the same button is currently not possible.
 

Bryon15

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I used the Wii u pro controller to play it using devolution, and I never had a problem crouching or targeting. But you did answer my question. So thanks. I can't wait until the full version of nintendont is released. I really want to play fire emblem path of radiance. And I'd rather not pay $80 for it used, just to verify the disc. >_>
 

jos90

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Thanks.. i've just setted it this way, but it seems it still doesn't work, no signal at all.. 4.3E Family Wii here, tried with both ww USA and ww PAL..
 

naxil

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Thanks.. i've just setted it this way, but it seems it still doesn't work, no signal at all.. 4.3E Family Wii here, tried with both ww USA and ww PAL..

same here-- -1kernel error and wii shutdown the videosignal (wii black with gcport 4.3E)
 

iwantpizza

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Actually, Crouching and targeting are done both with Analog button pressed more than 50% and 100% (fully pressed, clicked button).
Zelda only check the analog value and not the digital L/R?

I don't know if it's possible, but maybe Crediar could add conditions (equivalence only) in the controller.ini ?

something like
if L is pressed then LAnalog = FF

L=3,01
LAnalog=3,01,FF

if it's possible to have multiple definition of the same button, it could even be used to calibrate the analog sticks? sending different values than the read one.
StickX=6,00,00
StickX=6,01,00
StickX=6,02,00
StickX=6,03,01
StickX=6,04,01
etc.
Maybe it will slowdown too much if there's too many data in the ini?
I tried multiple definitions per value but it yields no results. I did assigned multiple values for a single analog button and that kinda worded.
The problem with that was that the alternate value would manifest before the analog value. Exp: I had to crouch to target and so on.
Would be nice of Crediar to include multi definitions per value, as you mentioned, for us goons with all-digital controllers like the Wii U Pro.
 

MassiveRican

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I don't understand why the "Pro" line of controllers for Nintendo have no analog buttons whatsoever. That doesnt seem very pro at all to me but more like a step backwards. It's 2013 man what freaking video game controller doesn't have analog support in one way or the other. Come on Ninty step your damn game up, your beginning to upset me.
 

ch1z69

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Anybody know why im getting a -kernel 4 error i have tried 3 differant sd cards now, its puzzling me. any help would be greatful
 

bobmcjr

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Anybody know why im getting a -kernel 4 error i have tried 3 differant sd cards now, its puzzling me. any help would be greatful
Read the readme. Assuming you have HID turned on, you have to have the correct HID controller plugged in with its respective controller.ini in the root of the sdcard.
 

flamepanther

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I don't understand why the "Pro" line of controllers for Nintendo have no analog buttons whatsoever. That doesnt seem very pro at all to me but more like a step backwards. It's 2013 man what freaking video game controller doesn't have analog support in one way or the other. Come on Ninty step your damn game up, your beginning to upset me.
Well, there are very few actual Wii/WiiU/WiiWare/VC games that use analog buttons in any way. Also, a pure on/off button should arguably provide faster, more reliable control than a mushy analog button--hence "pro". If they actually meant for the controller to be used with GC games, then it would be a poor decision. As it is, it seems to do fine. [/devilsadvocate]
 
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