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Actually, Crouching and targeting are done both with Analog button pressed more than 50% and 100% (fully pressed, clicked button).Yes, but games that use the analog L/R will not work properly. Example: In Wind Waker the analog L/R are needed to Crouch/Target, making the game almost impossible to play with the WiiU Pro Controller.
Zelda only check the analog value and not the digital L/R?
I don't know if it's possible, but maybe Crediar could add conditions (equivalence only) in the controller.ini ?
something like
if L is pressed then LAnalog = FF
L=3,01
LAnalog=3,01,FF
if it's possible to have multiple definition of the same button, it could even be used to calibrate the analog sticks? sending different values than the read one.
StickX=6,00,00
StickX=6,01,00
StickX=6,02,00
StickX=6,03,01
StickX=6,04,01
etc.
Maybe it will slowdown too much if there's too many data in the ini?
Edit:
Multiple definitions of the same button is currently not possible.
