Hacking Nintendont

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I got a DSI code dump after installing latest IOS58 and running Nintendont via USB HDD on a Wii console.
N9ZqpJ1.jpg

Edit: Damn, only sd version, ignore this.
 
ive put this on an sdhc 16GB and the app loads but the game doesnt show if i press A too load game i get a dsi error. is the game iso ment to be in a GAME folder or on the ROOT of my hard drive?
 
I get a lot of distorted audio during the prologue sequence and the title screen, seems mostly random; must be my card.
It's a cheap 16GB micro.
 
Question before i try this program. Do you need a bluetooth dongle for the PS3 controller or the USB cable?
 
It's interesting that this is realeased today so now a Wii U is publicly ably to play both Wind Waker HD AND Wind Waker GC (both only in a digital form at that)

Can't wait to try this when I get home. The inclusion of a .H file in the download also make me curious about how to get this to run from a loader. It wasn't immediately obvious so I guess I'll have to look further into that part.

Question before i try this program. Do you need a bluetooth dongle for the PS3 controller or the USB cable?
It would only be able to work with a USB cord although that might only work on a Wii U. Haven't tested myself.
So... is a official release out now or is everybody talking about some sort of beta?
It's an alpha version (pre-beta) that can only play Wind Waker and only works off of SD if I'm understanding correctly.



EDIT : Actually, I kinda wonder if you were to do a little hex editing to copy the first 6 bytes of the ISO, how well (if at all) it would play OTHER games if it THOUGHT it was playing LoZ:WW
 
Can't wait to try this when I get home. The inclusion of a .H file in the download also make me curious about how to get this to run from a loader. It wasn't immediately obvious so I guess I'll have to look further into that part.

It would only be able to work with a USB cord although that might only work on a Wii U. Haven't tested myself.
It's an alpha version (pre-beta) that can only play Wind Waker and only works off of SD if I'm understanding correctly.


Thanks! I'll keep being patient :) I have other games to keep me busy so I wont mind the wait.
 
Actually, I kinda wonder if you were to do a little hex editing to copy the first 6 bytes of the ISO, how well (if at all) it would play OTHER games if it THOUGHT it was playing LoZ:WW

That is possible, I tried Sonic Heroes and it boots but with horrible audio and it never reaches the load save file screen.
I just tried Sonic Riders with similar results; freezes at "Accessing Memory Card".
 
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Does anyone have a functional mayflash 3 in 1 magic joy box adapter .ini file? Mine keeps returning "HID init failed" so I probably messed it up somewhere.
 
I'm not quite understanding the "nincfg.bin" bit. Does the program rename it for you when you execute it or what?
 
I'm not quite understanding the "nincfg.bin" bit. Does the program rename it for you when you execute it or what?
I think it might actually create it and the nin_cfg.h is just a way for a USB loader programmer to understand how to edit it (just my guess, need to test still.)
ive put this on an sdhc 16GB and the app loads but the game doesnt show if i press A too load game i get a dsi error. is the game iso ment to be in a GAME folder or on the ROOT of my hard drive?
ISO is meant to be in sd:/games/<blahblah>/game.iso as it says in the readme.txt file.
 
That is possible, I tried Sonic Heroes and it boots but with horrible audio and it never reaches the load save file screen.
I just tried Sonic Riders with similar results; freezes at "Accessing Memory Card".
Similar results in a couple of games I tested. Freezed on the in game loading screen or just went to this weird corrupt green screen. This is clearly windwaker-only for a reason.
 
Crediar said windwaker only right now. He made it so maybe he literally locked it to windwaker. Gives a taste/preview. I like his style and work.
 
Crediar said windwaker only right now. He made it so maybe he literally locked it to windwaker. Gives a taste/preview. I like his style and work.



This program really has a lot of potential! B-) What I want to know is when running it on the Wii/vWii, are the controllers USB only (i.e Xbox 360 controllers)?
 
I think no 360 controllers:-( He tweeted with others and explained some details. I want to say 360.controllers are excluded. Check out his twitter conversations. They are public.
 
Yeah, 360 controllers are a no-go. They use a different format to communicate. That's why most other USB controllers you can plug into a computer and they're recognized without special drivers but a 360 controller you have to install special drivers for it.
 
Yeah, 360 controllers are a no-go. They use a different format to communicate. That's why most other USB controllers you can plug into a computer and they're recognized without special drivers but a 360 controller you have to install special drivers for it.


The 360 drivers are automatically installed on Windows 7, I use a wired controller (the wireless ones have a lot of issues) so while I nnever had to install special drivers, they use a different API. I do have PS3 and PS2 controllers though, so I'm good :D Can't wait to try this out.

Wireless 360 controllers need extra software, but wired ones are easy to use on Win7

This will eventually have streaming audio right?
 

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