Hacking Nintendont

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I'm not sure exactly how programming something this complex works, but hopefully a simple if statement would suffice.
 
Is there a way to identify which game file is being used. If so, wouldn't it just be a simple fix?

Simple, maybe, if it were only one game. Now try to picture the need of using "if's" and "elses" or "switch cases" to pay attention to every game that needed a special workaround. It would be a mess. Besides, every game is stored as "game.iso" and the parent folder's name is up to the owner to choose, you might use "zelda", "wind waker", the game code, you might add if it's pal or ntsc.. in short, it'd be pretty impossible to do.

The best bet would be to add some kind of "Special Fix: " to the Settings menu, like it's done for the Language, but then again; adding if's and else is too much work and it's an effort that would be better put in checking WHY those workarounds are needed. After that they might decide it's impossible to do without them, or find a way to avoid them and still fix it.
 
Simple, maybe, if it were only one game. Now try to picture the need of using "if's" and "elses" or "switch cases" to pay attention to every game that needed a special workaround. It would be a mess. Besides, every game is stored as "game.iso" and the parent folder's name is up to the owner to choose, you might use "zelda", "wind waker", the game code, you might add if it's pal or ntsc.. in short, it'd be pretty impossible to do.

The best bet would be to add some kind of "Special Fix: " to the Settings menu, like it's done for the Language, but then again; adding if's and else is too much work and it's an effort that would be better put in checking WHY those workarounds are needed. After that they might decide it's impossible to do without them, or find a way to avoid them and still fix it.
If the game id can be detected, then it's a temporary fix for one of the most popular games while the issues can be sorted out.
 
Simple, maybe, if it were only one game. Now try to picture the need of using "if's" and "elses" or "switch cases" to pay attention to every game that needed a special workaround. It would be a mess. Besides, every game is stored as "game.iso" and the parent folder's name is up to the owner to choose, you might use "zelda", "wind waker", the game code, you might add if it's pal or ntsc.. in short, it'd be pretty impossible to do.

The best bet would be to add some kind of "Special Fix: " to the Settings menu, like it's done for the Language, but then again; adding if's and else is too much work and it's an effort that would be better put in checking WHY those workarounds are needed. After that they might decide it's impossible to do without them, or find a way to avoid them and still fix it.

It is easy to identify the game running by its GameID
 
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I'm just hoping sunshine saving will work. If I can get past the first cutscene and save that thing, hopefully the rest of the game can be tested.
 
It is easy to identify the game running by its GameID

Well, that simplifies a lot, and if it's applied to Melee's issue (which I can confirm, I tested it just now) it would surely fix it. But my point was that if you did that everytime a change fixed some and broke others, then it would end up needing conditionals in a lot of places when there might be a proper fix that avoids that.

Of course it's up to the devs to use temporary fixes like that or not, I was just stating my point of view, so I apologize if I sounded rude as that wasn't my intention.
 
Well, that simplifies a lot, and if it's applied to Melee's issue (which I can confirm, I tested it just now) it would surely fix it. But my point was that if you did that everytime a change fixed some and broke others, then it would end up needing conditionals in a lot of places when there might be a proper fix that avoids that.

Of course it's up to the devs to use temporary fixes like that or not, I was just stating my point of view, so I apologize if I sounded rude as that wasn't my intention.
I've already added an exception for it, but like I said, I want to make sure it's not just one person who is having this issue.
 
I've already added an exception for it, but like I said, I want to make sure it's not just one person who is having this issue.

Well, I also have it. It seems it's the only game affected out of the few I tried. Paper Mario still won't save, Fire Emblem won't load anything past the Start screen with MCEmu ON (the first time I tried it would ask if i wanted to create a save though), Wind Waker and Twilight Princess work fine as usual. And there's a couple that never worked so i'm not surprised they still don't.

Edit: Tales of Symphonia still works fine as well. Except for that issue that only lets you use the last slot to save.
 
I tried the new r61. I too can't get Melee to run with it after pass Screen Scan Mode. Same goes for Sunshine, it goes to black screen after loading the game up.

I did try to see other games do work with MC Emu. So far, MK:Double Dash Works just fine as always, but some ghost saves won't save. Another I tried was Sonic Gems Collection. Of course can't load any game with it due to game trying to save settings and it can't.

I do have few other games, but I didn't test them out yet on r61. I may later on to see what games can or can not work on r61.
 
I tried the new r61. I too can't get Melee to run with it after pass Screen Scan Mode. Same goes for Sunshine, it goes to black screen after loading the game up.

I did try to see other games do work with MC Emu. So far, MK:Double Dash Works just fine as always, but some ghost saves won't save. Another I tried was Sonic Gems Collection. Of course can't load any game with it due to game trying to save settings and it can't.

I do have few other games, but I didn't test them out yet on r61. I may later on to see what games can or can not work on r61.

Try revision r62.
 
Thanks for fixing Melee again. I'm going to check a bunch of green marked games and post if any stopped working.
 
Thanks for fixing Melee again. I'm going to check a bunch of green marked games and post if any stopped working.

So far at least soul calibur 2 was fixed. Hopefully that means others were as well. I'll start updating compatibility when I get time.
 
Was Stealth support added yet? I think someone said it was but I don't think it is

I think that would be easy to add.
 

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