Hacking Nintendont

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My experience so far in r63/64 (since r64 is way to update meta.xml file)

All of this was done under USB side and only GCN controller on the 0x11 Hollywood Wii (IOS version, not boot2 for anyone that uses BootMii)

-Sonic Gems Collection is broken after choosing what screen scan (worked before on a previous revision, but will not load any of the game selection like Sonic R, Sonic CD and so on)
-Super Mario Sunshine black screens after loader booted (worked on previous revision also able to save but can not leave the hub area)
-Super Smash Bros. Melee works again as normal, but still can't use any created save data
-Terminator 3 Redemption freezes any intro part if you don't quickly press any button to pass them, but still crashes when u reach the main menu
-Need For Speed Most Wanted black screens after loader booted (I believe it did work on a previous revision)
-NBA Street V3 freezes at the beginning of the loading screen and then shuts of Wii (I can't recall if this work on previous revision)
-Mario Kart Double Dash is still able to play as normal. Some saving from either gameplay or ghost saves will crash the game. My gamedata for gameplay is too great for me to see if I'm able to beat my old records. :P But saving ghost I can do but some ghost saves will break. r61 was able to save Luigi Circuit, but somewhat on Baby park (endless save loop), but now r63/64 just freezes on saving ghosts.

My sis and I have a few more GCN games, but I do know I can't reach those because she has her's stored away and the only way to reach those games is by finding them only (store or download).

I do remember that my sis has 3 games that I liked. one of them is on that list (Sunshine), but I have to do the download way to play that. ;(
The other 2 are Mario Party 5 and Monopoly (don't ask why I like that game XD).

Anyway. I'll may look back on previous revisions that I have stored on my SD card to see which ones where able to play on that revision).

I wish I can use both USB and HID at the same time on my Wii, but The top port on the wii is broken (This Wii was given to me after a friend of my tried to fix my old Wii from its ever long sleep of Banner Brick)

Is there any chance in later revisions that Nintendont can run with a USB Multi-port devices? Just wondering that's all. I know that Full MC Emulation is first and so on is compatibility. It would be nice added feature to some people that likes to use a mult-port, just in case people have broken USB ports and such.
 
They may work on r60. Probably your best bet.

That maybe true. I do have r60 and r61 in my SD card, just in case any of the newer ones breaks the games that work in the previous ones. I was surprised that I was able to save a Ghost on Mario Kart Double Dash with r61, but freezes on r63/64.
 
That maybe true. I do have r60 and r61 in my SD card, just in case any of the newer ones breaks the games that work in the previous ones. I was surprised that I was able to save a Ghost on Mario Kart Double Dash with r61, but freezes on r63/64.

Joostin moved a "break;" in r63 that changed a patchoffset for DoubleDash... That might be the cause. Can you test this and try saving a Ghost again?
 

Attachments

@Joostin:

I guess that

Code:
switch( TITLE_ID )
{
   case 0x474D34:  // Mario Kart Double Dash!
   case 0x475A4C:  // THE LEGEND OF ZELDA The Wind Waker
      PatchOffset = 0x20;
      break;
   default:
      PatchOffset = 4;
       break;
}

should be

Code:
switch( TITLE_ID )
{
   case 0x474D34:  // Mario Kart Double Dash!
        break;
   case 0x475A4C:  // THE LEGEND OF ZELDA The Wind Waker
        PatchOffset = 0x20;
        break;
   default:
        PatchOffset = 4;
        break;
}

I guess that PatchOffset = 0x20; only is necessary, if the loaded game in Wind Waker, but currently his line is also executed for Double Dash. This might cause some trouble.
 
Joostin moved a "break;" in r63 that changed a patchoffset for DoubleDash... That might be the cause. Can you test this and try saving a Ghost again?


I did try out the N64DD. LOL :P

I know what modify ur talking about and it actually works. I beat my old Time trial record on Rainbow Road which also saved that and the ghost saving on both that track and Baby park is also functional. :)

I believe that saving any game data on Mario Kart Double Dash is fully functional. Great Job guys. :)
 
@Joostin:

I guess that


I guess that PatchOffset = 0x20; only is necessary, if the loaded game in Wind Waker, but currently this line is also executed for Double Dash. This might caus esome trouble.

If you check the old code, the break; was before the PatchOffset so neither game would be affected by it. I still haven't tested WindWaker with the latest revision so I don't know what's supposed to change, it might break something as well.

I did try out the N64DD. LOL :P

I know what modify ur talking about and it actually works. I beat my old Time trial record on Rainbow Road which also saved that and the ghost saving on both that track and Baby park is also functional. :)

I believe that saving any game data on Mario Kart Double Dash is fully functional. Great Job guys. :)

Do you mean the mod i attached in my previous post? If it works now then the reason was the change made in r63, and so the fix is easy too.

I reuploaded the attachment to include a patch file that shows the changes made. So any dev can simply apply it and commit a new revision.
 
I did test out the r64 mod. I was making a joke on the name. 64 and Double Dash. Making a joke about the N64DD.

I did try out the mod and was able to save the game from any gameplay, including time trials, and was able to save my ghosts too. Mario Kart Double Dash is fully functional on the USB side. I'm going to test it in SD card side too. To be on the safe side.

*EDIT*

After trying it on the SD Card side, saving is possible just like USB side. There is also a weird effect when using MC Emu on the SD card for Mario Kart Double Dash and it is been there since previous revisions. The characters' shadows from their Karts and other environment is shown very largely and can be seen through out the entire map, even through walls and floors. Minor problem, but game can still run as normal. Also the visual is a bit narrow then the USB side as well. U can fully on USB side. SD card side, u can see few feet of the game until it blurs out the rest of the way. Another minor, but still able to see throughout the game as normal.
 
It seems Wind Waker also freezes when saving on latest revision. If anyone else has it, please test to confirm.
 
Going to Test Melee and Sunshine shortly.
Melee works shortly, playing long time have random freezes, maybe this fixed since r60! Mario Sunshine has too many freezes, and cutsenes are unable to skip

SC2: on MCEmu turn the autosave OFF or you'll be stuck on saving
 
It seems Wind Waker also freezes when saving on latest revision. If anyone else has it, please test to confirm.
Can you elaborate as to which point it freezes on?
I tested the NTSC version there, with 2 different cards, and in both cases it told me that my card was corrupt and I needed to format it, and if I said to format it, it simply froze.
Is that the same error as you're getting?
 
Melee works shortly, playing long time have random freezes, maybe this fixed since r60! Mario Sunshine has too many freezes, and cutsenes are unable to skip

SC2: on MCEmu turn the autosave OFF or you'll be stuck on saving

Someone said Soul Calibur 2 MCEmu was fixed in latest revision, try it.

Can you elaborate as to which point it freezes on?
I tested the NTSC version there, with 2 different cards, and in both cases it told me that my card was corrupt and I needed to format it, and if I said to format it, it simply froze.
Is that the same error as you're getting?

I'm using PAL version, on USB, I already had a save game from previous revisions so I simply loaded it, walked around a bit and tried to save, it got stuck there. Then I tried applying the same fix I did for DoubleKart and I could save as usual, but confirmation from others would be good.

If the NTSC version won't let you save, try patching it to PAL like was explained a couple of pages back and then play it again.
 
Someone said Soul Calibur 2 MCEmu was fixed in latest revision, try it.



I'm using PAL version, on USB, I already had a save game from previous revisions so I simply loaded it, walked around a bit and tried to save, it got stuck there. Then I tried applying the same fix I did for DoubleKart and I could save as usual, but confirmation from others would be good.

If the NTSC version won't let you save, try patching it to PAL like was explained a couple of pages back and then play it again.
PAL works (auto)saving freezes a little bit, fixed on NTSC??
 
just wondering can anyone use pal isos on the wiiu? every time i try a pal iso i get dsi exception unless i force the video to ntsc but i would like some more ppl saying if they have or not this problem wiiu only pls.
 
I tried out the r65. I like the new added touch to it. But sadly, it has the same effect as r63/64 with Double Dash on saving the game. I'm very happy that the r64DD patch works really well and hope that is added in to the next revision and other fixes.

The biggest surprised is that the shadow and visual problem on Double Dash is now fixed on the SD card side on r65. Very nice. I'm so happy. :)
 
I created save data already on SSBM MCEmu... but still freezes when saving...
I have MCEmu off and still freeze on "There is no Memory Card in Slot A"... Hope this fixed :)
 

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