Hacking Nintendont

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Fix94 explicity said it has nothing to do with gba.
This doesn't change anything, my point is he's probably trying to figure out a way to get the GBA link cable to work without a GBA to be attached, meaning it has nothing to do with a real GBA, emulating the screen to work somehow, that'd be a neat thing to do.
 
Alright, I remember Super Monkey Ball Adventure being harder to get working than plain Super Monkey Ball in the early days of Dios Mios and later on Nintendont, but having a clean rip of the game it seems to work fine by me, the game is also available on PSP (not sure about other consoles but I think PS2 and maybe Xbox too) but for me its highlight is the challenge mode not the story mode.

I believe all three of the Super Monkey Ball GC games used streaming audio so a bad (not 1:1) rip of them could cause issues.
 
This doesn't change anything, my point is he's probably trying to figure out a way to get the GBA link cable to work without a GBA to be attached, meaning it has nothing to do with a real GBA, emulating the screen to work somehow, that'd be a neat thing to do.
I know what he is trying to achieve and has nothing to do with gba link cable connection.
 
Last edited by pedro702,
I believe all three of the Super Monkey Ball GC games used streaming audio so a bad (not 1:1) rip of them could cause issues.
I could be wrong but I think only the main two games used audio streaming.

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I know he is trying to achieve and has nothing to do with gba link cable connection.
You can perhaps spill it out then rather than keep us hanging?
 
I could be wrong but I think only the main two games used audio streaming.

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You can perhaps spill it out then rather than keep us hanging?
well i dont want to raise hopes since fix94 is still trying to learn more about the subject and whatnot since he doesnt have much knowledge on that section of programing, until it actualy works somewhat i shouldnt raise any hope on that part. I will let him decide on what he wants to say about it, but i can garantee you it has nothing to do with GBA or gba link cable stuff.
 
Last edited by pedro702,
I could be wrong but I think only the main two games used audio streaming.
You can perhaps spill it out then rather than keep us hanging?

I just extracted my ISO and there are bunch of ADPCM files on it. They've just got the extension ".dsp" instead of ".adp".
 
You can perhaps spill it out then rather than keep us hanging?
I guess I can just show something or whatever, besides this screenshot I cant do anything else yet with what I did, actually implementing will take me quite a while.
TV2016082619574100.png
 
well technicaly bba emulation yeah using wii wifi signal wich was why the WIFI gba controller using the wii wifi capabilities to send gba buttons inputs came as a hint.
So that means now games that featured LAN and online play like the PSO games are now a possibility with Nintendont?
 
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So that means now games that featured LAN and online play like the PSO games are now a possibility with Nintendont?
well first fix is working with lan only and like he said its very early work he still has a crapton of functions to analize and such.
 
LAN compatibility would be nice, but I wonder now if there's a way to connect online with Wii games, I still need to unlock a few challenges that require me to go online in certain games, DS too perhaps?

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I just extracted my ISO and there are bunch of ADPCM files on it. They've just got the extension ".dsp" instead of ".adp".
I see, thanks for the clarification.
 
What was the last compatible version of USB Loader GX with Nintendont?
I don't care about the latest accuracy or improvements made in USB Loader GC, I just want it to be compatible with Gamecube games.
Thanks.
 
guys for some reason my Wii Classic Controller Pro Yoshi Gamecube inspired controller somehow changes its button map in-game, i mean A=A but suddenly A=B on the controller..not sure if anyone experienced this..The only workaround is unplugging it from WiiMote and reconnecting..i used Nintendont within USBLoaderGX..
image.jpeg this controller is new by the way and no issues with Wii games and emulators..also plays perfect in both Wii (actual Wii), on WiiU and vWii..
 
guys for some reason my Wii Classic Controller Pro Yoshi Gamecube inspired controller somehow changes its button map in-game, i mean A=A but suddenly A=B on the controller..not sure if anyone experienced this..The only workaround is unplugging it from WiiMote and reconnecting..i used Nintendont within USBLoaderGX..
View attachment 60305 this controller is new by the way and no issues with Wii games and emulators..also plays perfect in both Wii (actual Wii), on WiiU and vWii..
if you press the (-) minus button the buttns change so dont press it lol.
 

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