Hacking Nintendont

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Gamecube controller works by default on wii if you disable HID setting.
on vWii, HID is enabled automatically.

Wiimote, CC are not working.
WiiU CCPro is working with a bluetooth to USB adapter.
 
is it worth switching from 40 to 42? does anything difer if we are not using a wavebird controller?
 
Did Wavebird work in r38? I don't have a wavebird to test. The only change that I see that might affect it is this in HID.c
Code:
        if((Pad[chan].button&0x80) != 0x80)
        {
            memset32(Pad + chan * sizeof(PADStatus) , 0, sizeof(PADStatus));
            Pad[chan].err = -1;
            continue;
        }

Thanks Grey and overjoY, WaveBird input has been restored in r42 with the change to HID.c
But I looked into the Bongos compatibility and I think the offset is not the same as the returning.
From what I can see is that the directional values and always true <stuck in left mode>, and the clap may not be working.
I'll play around with the censor settings and see what comes back. So more testing. I'll start by checking out Dolphin.
~The weekend has pass me by. :gba:
 
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I'm having an issue trying to use the PS4 controller with r42 on the Wii U. It's saying that the HID failed to initiate and then the Wii U restarts. I put the controller.ini for the PS4 controller in the root of the USB drive, I tried starting the game with HID both On and Off, and I pressed the PS button before starting the game (even though that makes no visible light on the controller light up,) I plugged the controller into the back USB port (the bottom port, top one is the only one that works for the HDD)... Nothing works. I get the same error every time.

Does anyone know why this is happening, and if I'm missing something?
 
I also couldn't get the dual shock 4 to work on wii u, but that was before i started renaming the ini's to controller.ini. I may try this out later today to see if it still fails.
 
Sooooo, we just download everything in the changes folder, put it all in its own folder, and use the batch to compile each new version?
Well assuming you have TortoiseSVN like a smart person, you just right-click on the folder and choose SVN Update. Once everything is updated, double-click Build.bat.
 
I did rename the ini to controller.ini, no dice.


I assume then that the controller ini was made wrong in the first place. You can always make an ini yourself for whatever hid compliant controller you have using hidtest. I gave up and just used a sixaxis but was going to go back and make a new ps4 and ps2 using smartjoy x adapter ini's later.
 
Sooooo, we just download everything in the changes folder, put it all in its own folder, and use the batch to compile each new version?


No, just svn checkout (nintendont reportory url here) in the command line, then build it using the batch file.

Of course, you need to install svn.

DuckDuckGo it.
 
I assume then that the controller ini was made wrong in the first place. You can always make an ini yourself for whatever hid compliant controller you have using hidtest. I gave up and just used a sixaxis but was going to go back and make a new ps4 and ps2 using smartjoy x adapter ini's later.


I'm not in the mood to deal with making my own INI right now, but I guess because my PS4 controller is the only HID controller I have I'm going to have to. *sigh*

I'm going to test it on my regular Wii first just to make sure.
 
I really gotta commend the progress on this! I know a lot of the updates are very small but I just started following nintendont a few days ago and there is active development and new versions posted what seems daily (and maybe even more frequently!).

still crossing my fingers for bluetooth controller support (ie wii u pro controller or even just the wiimote + attatchments) :P
 
I've been told that Nintendont doesn't work on Wii's Family editions , can someone else confirm if that's the case? I really hope it's not because that would be a major let down. Hopefully I'll be able to test the latest svn later when I'm back home
 

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