4.What is the MaxPads setting for the game you are trying to use?
4.What is the MaxPads setting for the game you are trying to use?
What version of Nintendont are you using (ex: 3.371). Also are there any other controller connected (ex: HID)? Please post your Nintendont settings. Wii or Wii U, etc.
What version of Nintendont are you running (ex: 3.371). Wii or Wii U? How are you loading Nintendont?I need help guys, I get a message "nintendont kernel failed to load from NAND" as soon as I boot it and yes I have meta.mxl file in the nintendont folder.
What happens if you launch Nintendont thorough the Homebrew Channel? Does the issue still happen?I seem to be having an issue with the latest update (v3.371). When I launch a game (any game) through USB Loader GX (Rev1256), sometimes it will just freeze on the Nintendont screen, before any of the loading text appears, it just shows the information in the top left and the controls in the top right. Doing a force shutdown and starting it up again usually works fine, though after I exit Nintendont, if I start up an application that connects to my network, it can't connect.
It's not that big of a deal to me, as I can just revert to the previous version, but figured I'd point it out if someone hasn't or it's some issue on my end I should fix.
Nah, it loads fine that way. That's why I specified USB Loader GX.What happens if you launch Nintendont thorough the Homebrew Channel? Does the issue still happen?
The you need to contact the person who maintains the USB Loader GX mod as this is not a Nintendont issue.Nah, it loads fine that way. That's why I specified USB Loader GX.
What version of Nintendont are you running (ex: 3.371). Wii or Wii U? How are you loading Nintendont?
Nintendont.net is NOT an official website. It is maintained by one of our members but hasn't been updated in months.I downloaded it today from the official welbsite so i guess is the latest version, good old wii, connected to internet.
Nintendont.net is NOT an official website. It is maintained by one of our members but hasn't been updated in months.
Please download 3.371 from the Github page here:
https://github.com/FIX94/Nintendont/blob/master/loader/loader.dol?raw=true
I can see that logic. Figured I'd post it here since the issue came up with an update to Nintendont. Cyan tends to frequent this thread as well, so I'm sure it will get seen by whoever it would matter to. Unless it's something on my end, then I'll figure it out. All my games work perfectly on 3.370 so I'm fine with reverting.The you need to contact the person who maintains the USB Loader GX mod as this is not a Nintendont issue.
That's why it's extremely important to give us the exact version number as some people are using old version with bugs that have since been fixed by @FIX94.Ahhhh, cool I'll try tomorrow since is too late now, I'll come by and let you know, thanks.
As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.I can see that logic. Figured I'd post it here since the issue came up with an update to Nintendont. Cyan tends to frequent this thread as well, so I'm sure it will get seen by whoever it would matter to. Unless it's something on my end, then I'll figure it out. All my games work perfectly on 3.370 so I'm fine with reverting.
Hmm, it appears 3.370 also has the issue. Wish I kept more than one revision back when updating. I haven't really played it that much (maybe about once every two weeks), so I could have just gotten lucky before or something else is causing the issue. I'll revert USB Loader GX and see if that's the cause.As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.
if your using a fake/3rd party wiimote it may not work at all have you tryed them individualy? both of them?Hello! This question has probably been asked before, but I am trying to use two wiimotes with classic controllers at one time in Mario Kart Double Dash, and it's just not working. Can you not use two wiimotes at a time?
yeah its kinda of a pointless setting now since you gain nothing by having maxpads inferior to 4 lol.That setting should probably go away. The reason why I put it in there in the first place no longer exists in the current code.
you got any homebrew custom theme? some old/wierd ios 58?I need help guys, I get a message "nintendont kernel failed to load from NAND" as soon as I boot it and yes I have meta.mxl file in the nintendont folder.
nintendont usbcode has change since early 300s the latest revs are all just individualy game fixes so yes reverting nintendont wont do anything its probably an issue with the usbloader dol and not nintendont.Hmm, it appears 3.370 also has the issue. Wish I kept more than one revision back when updating. I haven't really played it that much (maybe about once every two weeks), so I could have just gotten lucky before or something else is causing the issue. I'll revert USB Loader GX and see if that's the cause.
Yep, I've ruled out everything else. It does seem to be the newest version of USB Loader GX causing me problems.nintendont usbcode has change since early 300s the latest revs are all just individualy game fixes so yes reverting nintendont wont do anything its probably an issue with the usbloader dol and not nintendont.
I am using the official wiimotes. I have tried them individually and they both work fine on their own. It's when I try to connect another wiimotes during play, the second one won't connect.if your using a fake/3rd party wiimote it may not work at all have you tryed them individualy? both of them?
.
That's why it's extremely important to give us the exact version number as some people are using old version with bugs that have since been fixed by @FIX94.
As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.
fake classic controllers/nunchucks?I am using the official wiimotes. I have tried them individually and they both work fine on their own. It's when I try to connect another wiimotes during play, the second one won't connect.
