Hacking Nintendont

TecXero

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I seem to be having an issue with the latest update (v3.371). When I launch a game (any game) through USB Loader GX (Rev1256), sometimes it will just freeze on the Nintendont screen, before any of the loading text appears, it just shows the information in the top left and the controls in the top right. Doing a force shutdown and starting it up again usually works fine, though after I exit Nintendont, if I start up an application that connects to my network, it can't connect.

It's not that big of a deal to me, as I can just revert to the previous version, but figured I'd point it out if someone hasn't or it's some issue on my end I should fix.
 

ccfman2004

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I seem to be having an issue with the latest update (v3.371). When I launch a game (any game) through USB Loader GX (Rev1256), sometimes it will just freeze on the Nintendont screen, before any of the loading text appears, it just shows the information in the top left and the controls in the top right. Doing a force shutdown and starting it up again usually works fine, though after I exit Nintendont, if I start up an application that connects to my network, it can't connect.

It's not that big of a deal to me, as I can just revert to the previous version, but figured I'd point it out if someone hasn't or it's some issue on my end I should fix.
What happens if you launch Nintendont thorough the Homebrew Channel? Does the issue still happen?
 

ccfman2004

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I downloaded it today from the official welbsite so i guess is the latest version, good old wii, connected to internet.
Nintendont.net is NOT an official website. It is maintained by one of our members but hasn't been updated in months.

Please download 3.371 from the Github page here:

https://github.com/FIX94/Nintendont/blob/master/loader/loader.dol?raw=true

There are some conflicting links on Nintedont.net. One of which links to the old Google Code page which is no good anymore.
 

Tony_93

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TecXero

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The you need to contact the person who maintains the USB Loader GX mod as this is not a Nintendont issue.
I can see that logic. Figured I'd post it here since the issue came up with an update to Nintendont. Cyan tends to frequent this thread as well, so I'm sure it will get seen by whoever it would matter to. Unless it's something on my end, then I'll figure it out. All my games work perfectly on 3.370 so I'm fine with reverting.
 

ccfman2004

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Ahhhh, cool I'll try tomorrow since is too late now, I'll come by and let you know, thanks.
That's why it's extremely important to give us the exact version number as some people are using old version with bugs that have since been fixed by @FIX94.

I can see that logic. Figured I'd post it here since the issue came up with an update to Nintendont. Cyan tends to frequent this thread as well, so I'm sure it will get seen by whoever it would matter to. Unless it's something on my end, then I'll figure it out. All my games work perfectly on 3.370 so I'm fine with reverting.
As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.
 

TecXero

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As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.
Hmm, it appears 3.370 also has the issue. Wish I kept more than one revision back when updating. I haven't really played it that much (maybe about once every two weeks), so I could have just gotten lucky before or something else is causing the issue. I'll revert USB Loader GX and see if that's the cause.
 

pedro702

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Hello! This question has probably been asked before, but I am trying to use two wiimotes with classic controllers at one time in Mario Kart Double Dash, and it's just not working. Can you not use two wiimotes at a time?
if your using a fake/3rd party wiimote it may not work at all have you tryed them individualy? both of them?

That setting should probably go away. The reason why I put it in there in the first place no longer exists in the current code.
yeah its kinda of a pointless setting now since you gain nothing by having maxpads inferior to 4 lol.

I need help guys, I get a message "nintendont kernel failed to load from NAND" as soon as I boot it and yes I have meta.mxl file in the nintendont folder.
you got any homebrew custom theme? some old/wierd ios 58?

Hmm, it appears 3.370 also has the issue. Wish I kept more than one revision back when updating. I haven't really played it that much (maybe about once every two weeks), so I could have just gotten lucky before or something else is causing the issue. I'll revert USB Loader GX and see if that's the cause.
nintendont usbcode has change since early 300s the latest revs are all just individualy game fixes so yes reverting nintendont wont do anything its probably an issue with the usbloader dol and not nintendont.
 

TecXero

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nintendont usbcode has change since early 300s the latest revs are all just individualy game fixes so yes reverting nintendont wont do anything its probably an issue with the usbloader dol and not nintendont.
Yep, I've ruled out everything else. It does seem to be the newest version of USB Loader GX causing me problems.
 

vKey

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if your using a fake/3rd party wiimote it may not work at all have you tryed them individualy? both of them?
.
I am using the official wiimotes. I have tried them individually and they both work fine on their own. It's when I try to connect another wiimotes during play, the second one won't connect.
 

Tony_93

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That's why it's extremely important to give us the exact version number as some people are using old version with bugs that have since been fixed by @FIX94.


As far as I can tell the last change shouldn't affect how USB Loader GX works with Nintendont as FIX added one game to the arstartdma exception list.

So, I used the one from the link that you provided ne and I still get the "failed to load kernel from NAND" error, I don't know why... meta.xml is together with boot.dol and the icon under SD:/apps/nintendont/

No custom themes neither.
 

pedro702

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I am using the official wiimotes. I have tried them individually and they both work fine on their own. It's when I try to connect another wiimotes during play, the second one won't connect.
fake classic controllers/nunchucks?

If the second one doesnt connect just check if your maxpads option is on 4
 

sonictopfan

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With progress being very slow recently I would say that this project is basically dead, but that would be very unfair because at the current state it's pretty much complete, sure there's still room for improvements such as home menu, two EmuMC support, fix the issue when using real MCs, add an option to enable and disable the bios at will, emulating the GBA link to the Wii U gamepad "a man can dream".

Do I wish for more updates? Of course, but honestly aside from the real MC issue and a few requested features I honestly can't think of anyway this project can get better!
 
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