Hacking Nintendont

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*OFF TOPIC*
Hey AbdallahTerro - was wondering if you could possibly try to help a guy out in another thread - the NeoCorp one - can't seem to pm you for help...

*Back ON TOPIC*
After getting the big picture from Urmel77 *thanks dude! ;) * I can't help wondering - is this thing really not pretty simple to develop? Do we really need to be limited to these few N64 games? - maybe - this could be somewhat of a shortcut to that N64 emu-playing Nintendont that someone put on the wishlist...I'd kill for a way to twist my fingers playing any of the spin games on Mario Party 1 for example. I know FIX94 has a bunch of projects - but wouldn't this be an interesting addition?

*SEMI OFF TOPIC* again...sorry.
In the meanwhile - anyone know if it's possible to make forwarders directly to games on Wii64 - like AbdallahTerro and other people figured out on Nintendont? I'd love to have forwarding channels to MP 1-3 to accompany my 4-7 channels.

I play Mario 64 and save works just fine
 
on that topic I should maybe mention that the dol from zelda collectors edition contains some interesting values:
interesting.jpg
Just saying ;)
I had no idea about this, interesting find indeed, can this be used to maybe fix the save feature and/or increase games compatibility if possible? This emulator is more interesting than Wii VC for it's much easier to inject Roms to it and supports more controllers due to Nintendont compatibility.

What about the GBA one, is there a way to get it to save? I'd kill to have that one looked at, there are millions of GBA games I'd love to play again on the Wii and sadly vbagx has a really bad frame rate.

This is due to how the game was programmed. it has nothing to do with nintendont. Need for Speed Hot Pursuit 2 also has this problem.
I didn't say it's an issue with Nintendont, I only asked if a patch to fix such poor framerate could be implemented for I heard Devolution has a patch of some sort!

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there is a compat list for the emulator its very very small

Super Mario 64
Mario Kart 64
Star Fox 64
Kirby 64 (partially working)
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time: Master Quest
Duke Nukem 64
Mace: The Dark Ages
Wave Race
Star Soldier
Pilot Wings

not all this games save or run perfect, for instance duke nuken has all 2d sprites out of balance with the background and so on.
That's not all of them you know, I listed a while ago over 20 games that run with the N64 emulator, Puyo Pop Sun is a good example of a good game that runs just fine!

Edit: I already uploaded injected Roms for all the N64 games I could get them to work with Nintendont on a different site if you're intersted PM me.
 
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Just so people get facts straight Fix94 said the entire emulator is made in machine code which means it would be extremely hard to do any changes if possible at all, he said its a very unfinished emulator and machine code makes it almost impossible to improve or change, so if you guys think this will lead to nintendont64 you better not getting any hopes for it at all, fix94 said it would be alot easier to pick up not64, wii64 and add all the nintendont goodies and they are much more finished codewise, so dont expect any fix on the loz emulator at all.
 
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Fair enough - however, with the HEX FIX94 just posted you could assume that this thing was actually meant to run all the games mentioned - and probably more...

Just so people get facts straight Fix94 said the entire emulator is made in machine code which means it would be extremely hard to do any changes if possible at all, he said its a very unfinished emulator and machine code makes it almost impossible to improve or change, so if you guys think this will lead to nintendont64 you better not getting any hopes for it at all, fix94 said it would be alot easier to pick up not64, wii64 and add all the nintendont goodies and they are much more finished codewise, so dont expect any fix on the loz emulator at all.
 
Fair enough - however, with the HEX FIX94 just posted you could assume that this thing was actually meant to run all the games mentioned - and probably more...
but it doesnt, if you try to run mario partys it wont run them they will freeze when entering the boards not to mention missing textures left and right, they were maybe considering doing an emulator for those, who knows maybe release a mario colectors pack or something, but they never went trough with it, the emulator is unfinished and not even all those games work at all when injected.
 
Prob not Mario Parties no - those are a different issue - but what I meant was the ones listed in the HEX - and others similar to them.

but it doesnt, if you try to run mario partys it wont run them they will freeze when entering the boards not to mention missing textures left and right, they were maybe considering doing an emulator for those, who knows maybe release a mario colectors pack or something, but they never went trough with it, the emulator is unfinished and not even all those games work at all when injected.
 
Prob not Mario Parties no - those are a different issue - but what I meant was the ones listed in the HEX - and others similar to them.
the hex has alot of games that dont work when injected like pokemon stadium,yoshi story and so on.
 
The Wii can't handle N64 emulation very well, even with Not64 and Wii 64's optimizations, there are still many games with jacked up textures and as such, I don't think it's very conducive to use Nintendont for N64 ROMs.
 
lol its not most people here like thier isos, is more like most people here can only user their isos, you realize only wiis with gc ports can read gc discs? if you have a wiiu or wii mini or family edition having the disc means zero since they cant be readed i use my wiiu for everything myself.

pedro702 - Most people "like" their ISOs either because they have a choice over discs or they don't - so what? You're making a moot point, took one word too literally and applied your own meaning lol.

If your not willing to compromise i sugest you to learn how to code and try to fix forced videomode for yourself or hope that for some very odd reason fix94 finds your request something worth looking into it by himself since he is praticaly the only dev on nintendont, all other devs jumped ship long ago.

I appreciate the compromises and input, thanks. I just wanted to know the technical reason why Nintendont can't run NTSC metroid in PAL 60 mode when Gecko OS can. It was the fact that Gecko OS can run it flawlessly that prompted me to question it. More than likely this applies to other GC titles to. My intention was to bring it to the community's attention to help stabilise Nintendont even further because it's a fantastic project and the developers deserve much praise and respect. If the community is not interested then that's also fine.

I have logged it as an issue for consideration via projects - If Fix94 never gets round to commenting on it then that's OK. If however Fix does give it a quick rundown, as to what the issue might be, then I'd be happy to input and crack open the source as a fellow coder.
 
I have logged it as an issue for consideration via projects - If Fix94 never gets round to commenting on it then that's OK. If however Fix does give it a quick rundown, as to what the issue might be, then I'd be happy to input and crack open the source as a fellow coder.
so the wii has 2 sides, one for svideo and one for rgb, you can only have PAL in rgb (what you do) and only NTSC in svideo (thats what I use btw), I did read about the function "__VISetFilterEURGB60" which somehow switches between modes but I neither have a PAL wii nor a RGB cable so yea.
edit:
Oh, also as something important, the GC mode differs ALOT from the wii mode video wise. in GC mode you can actually not force the other video mode on a real GC so there essentially if you have a PAL GC you will also have a PAL output even for NTSC and the other way around. I assume on the wii its very similar to that, that is why metroid works fine in gecko because gecko doesnt do a whole lot to the game.
 
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Not sure if this is a Nintendont issue - but I have been using the forwarder since forever - 3.346 i think - and now when I updated - and tried to exit the forwarder w the Home button - it gave me a black screen. Wii still on, Wiimote still set as player 1, Actual Wii still greenlighted - but i can't do anything other than hardreboot the Wii - I have tried it 3 times since - always happens. Gonna try to revert back to my ooold version and see if that helps.

If it makes any diff - I updated both the program, the titles & the controller zip
 
Not sure if this is a Nintendont issue - but I have been using the forwarder since forever - 3.346 i think - and now when I updated - and tried to exit the forwarder w the Home button - it gave me a black screen. Wii still on, Wiimote still set as player 1, Actual Wii still greenlighted - but i can't do anything other than hardreboot the Wii - I have tried it 3 times since - always happens. Gonna try to revert back to my ooold version and see if that helps.
fowarders exiting are preety much garanteed to crash its normal, your fowaders needs to have a full stub to work, no idea if there is a fowarder with updated stuff and a full stub anywhere for nintendont alone.
 
Don't forwarders just point to an item in the HBC? It starts well without issues. Only crash is on closing. It didn't do this w the old version.


fowarders exiting are preety much garanteed to crash its normal, your fowaders needs to have a full stub to work, no idea if there is a fowarder with updated stuff and a full stub anywhere for nintendont alone.
 
Don't forwarders just point to an item in the HBC? It starts well without issues. Only crash is on closing. It didn't do this w the old version.
it does this since before version 1.0 because you cant always call back to the system menu but you can to the homebrew channel, also no they dont just use the HBC to boot up a program but have their own program loader implemented. Technically I could even write a forwarder returning to the forwarder heh.
 
so - does that mean I need a new forwarder w every update?

Reverting back to 3.344 fixed it. It now returns to HBC.

Is there any way I can update without messing it up? Or do I really need a new forwarder w every update?

it does this since before version 1.0 because you cant always call back to the system menu but you can to the homebrew channel, also no they dont just use the HBC to boot up a program but have their own program loader implemented. Technically I could even write a forwarder returning to the forwarder heh.
 
Last edited by Rockmaniac,
the last point of your wishlist its good! probably extrems version called not64 can be upgraded with fix94 hand.....

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you replace the .n64 file of the emulator, and yes the audio is a little bit behind because it cant 100% keep up loading wise.
work with FST extracted iso?
 
the last point of your wishlist its good! probably extrems version called not64 can be upgraded with fix94 hand.....

--------------------- MERGED ---------------------------


work with FST extracted iso?
even if it did you shouldnt use it, n64 games already have some tiny audio issues due to speed not being perfect and FSt is extremely slow it would make your game slow down quite alot.
 
Having N64 games to work would be nice, but in all seriousness is there ANY chance to get Dreamcast games to work on Wii or Wii U at some point? I'd kill to find a way to run Dreamcast games on either the Wii U or PS3 again for my Dreamcast is practically dead now and I really hate using the computer for gaming.

@FIX94 I'm curious about the GBA injects could a patch be implemented to either Nintendont or the iso to allow the game to save?
 
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