Hacking Nintendont

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I have to say that by FIX94 loading the loader and kernel together has made Nintendont load the game much faster than before.
I been thinking the same recently, it runs very fast now compared to before, I don't get why some said it was slow, maybe it's slow on Wii U idk but it is pretty fast on Wii.

Now if only they add an option to "hide" the text and background when running the game, so when running from a loader like USBLGX it will seem like the game runs right away!
 
I been thinking the same recently, it runs very fast now compared to before, I don't get why some said it was slow, maybe it's slow on Wii U idk but it is pretty fast on Wii.

Now if only they add an option to "hide" the text and background when running the game, so when running from a loader like USBLGX it will seem like the game runs right away!

I am using it on a Wii U
 
Hello, from the 3.307 version of all functioned fine but suddenly I had this problem "nanGB Sector size: -1" (since every time I make an update nintendont when I press the button home screen remains black and never brings me back to the homebrew channel), thinking it was a bug I'm all updated nintendont and I always this error message "nanGB Sector size: -1 ", do you have a solution for me? FYI I use the homebrew channel nintendont on a Wii, I tried the hard drive on the 2 Port USB and via an SD card and still the same problem. Sorry for this english, i use google trad.
 
Hi,

I have just updated the loader.dol (renamed it to boot.dol) and tried Mario Kart GP and it will not launch anymore. I get an error message saying Devolution only accepts clean dumps.
I am running CFG USB Loader 70r65 on the WiiU. Only Mario Kart Arcade GP2 used not to be working. Now both of them displya the same error message.

Any idea what could be the cause ?

Thanks.
 
Hi,

I have just updated the loader.dol (renamed it to boot.dol) and tried Mario Kart GP and it will not launch anymore. I get an error message saying Devolution only accepts clean dumps.
I am running CFG USB Loader 70r65 on the WiiU. Only Mario Kart Arcade GP2 used not to be working. Now both of them displya the same error message.

Any idea what could be the cause ?

Thanks.

Sounds like CFG USB is trying to use Devolution to play the game and not Nintendont. Try running Nintendont through the HBC.
 
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But I didn't demand anything, I tested EVERY SINGLE GAME in my list at the time and reported every game that didn't work, with every update I did the same, I only wanted to help out but instead I was accused of "demanding a fix" which I wasn't, I admit I had my doubts when Sonic Riders took forever to get fixed, I thought maybe Fix94 just didn't wanna fix it to spite me, though I was wrong on that part, but overall I didn't demand anything and I don't hold grudges to anyone, I'm a sensitive person though and words can hurt.

Well I did report a game a while ago that doesn't work unless EmuMC was enabled and it seems to have passed by without anyone caring, I know real MC is minor priority here, especially for a Japanese game, but a bug is a bug and the game gives a black screen if EmuMC was disabled.

Anyway, I think the recent update last night for the cheats made the bios screen lag sometimes when loading from USBLGX, though loading the game from the loader seems to get it running fine, but it could be pure luck, anyway from my testing at least 75% of the time when I run a game from USBLGX I get the lag on the bios screen, it's not a major bug but it's there.
i will explain to you why ppl got annoyed by your reports

on every 3 or 4 revs you reported the same games with the same issues(most of them werent even full games but betas and protos even)

How would you like if on every 3 revs i was reporting freekstyle plays too fast still?
i dont need to report that since there have been no changes its pointless to report , but you did the same reports over and over i bet if we track down your same exact reports we would find over 10 of them saying the exact same things, why keep reporting stuff that didnt suffer any changes? that was what annoyed ppl.

Also since fix added a mcemu check code so it wouldnt freeze if it tryed to multitask that game that didnt work with real mc might even be working now since you havent tested it again.
 
A little off-topic guys.
Does anybody know if CLEANRIP can verify ALREADY RIPPED isos from USB?
If not, is there a way to do it?
Any help would be greatly appreciated as I won't be having access to my original media nor console for some time.
Cheers.
 
A little off-topic guys.
Does anybody know if CLEANRIP can verify ALREADY RIPPED isos from USB?
If not, is there a way to do it?
Any help would be greatly appreciated as I won't be having access to my original media nor console for some time.
Cheers.

You can only verify full ISOs. Your best bet is use your computer and use an MD5 or SHA1 utility to check the hash and compare it with redump.org.
 
You can only verify full ISOs. Your best bet is use your computer and use an MD5 or SHA1 utility to check the hash and compare it with redump.org.

I know. But verifying 50+ isos one by one is kinda sh!tty to say the least.
Is there a program that can verify my ISOs against redumps *.dat file?
 
i will explain to you why ppl got annoyed by your reports

on every 3 or 4 revs you reported the same games with the same issues(most of them werent even full games but betas and protos even)

How would you like if on every 3 revs i was reporting freekstyle plays too fast still?
i dont need to report that since there have been no changes its pointless to report , but you did the same reports over and over i bet if we track down your same exact reports we would find over 10 of them saying the exact same things, why keep reporting stuff that didnt suffer any changes? that was what annoyed ppl.

Also since fix added a mcemu check code so it wouldnt freeze if it tryed to multitask that game that didnt work with real mc might even be working now since you havent tested it again.
I didn't know he changed the code, I can test it again and report then, also at the time I didn't know what fixes what I would test everything with every update to make sure the update didn't break or fix anything, that was the point, it's not my fault if others thought I was reporting the same games because I was demanding them to be fixed, i was only reporting the results of my testing.
 
I didn't know he changed the code, I can test it again and report then, also at the time I didn't know what fixes what I would test everything with every update to make sure the update didn't break or fix anything, that was the point, it's not my fault if others thought I was reporting the same games because I was demanding them to be fixed, i was only reporting the results of my testing.
you should test on every revision but you dont need to report the same issue that was on the previous revision, if i folowed your logic i would have been reporting

freekstyle 2x speed
since rev 1 to now that would be 323 reports of the same issue lol, you should test but if no changes happen to that game you dont need to report it on every rev...
 
Folks,

Does anyone know where to setup Nintendont to launch from CFG USB Loader ? It used to be automatic and now I cannot find it anymore. CFG USB Loader now launches Devolution instead.

Thanks
 
Hello , i have a weird issue here. If i enable Force widescreen or WIIU Widescreen option the game run on the gamepad and my tv lose the signal.
I don't use progressive scan.

edit: after some trys it seems to be ok now sorry for false report.
 
A few versions back it started whizzing past the bios purple G logo, the audio cuts out also.
 
Folks,

Does anyone know where to setup Nintendont to launch from CFG USB Loader ? It used to be automatic and now I cannot find it anymore. CFG USB Loader now launches Devolution instead.

Thanks

It's on the settings pages. There should be a "default Gamecube loader" that can be switched between MIOS/Devo/Nintendon't. If you don't see all three options you need to update to cfgloader-mod. The original project doesn't support it.
 
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