Homebrew Nintendo server spoofing?

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Phanalax

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Do you think It would be possible to create a faux nintendo server, to trick the 3ds into thinking its connected to the server, and having the console install a homebrew launcher from that? What kind of encryption does the 3ds utilize to communicate between the nintendo server and itself? Does the nintendo server have console specific keys for RSA communication or does it use a single key? And finally I'd like to know how the 3ds determines if a connection is legitimate? If its at all possible I'm going to attempt to force my 3ds to connect to a fake server. If this information is on 3dbrew I'll take links as answers, because I certainly can't find it there.
 
Console bans aren't news, if it was just simple as that they would have found a way around X360 bans which has a much larger playerbase and thus greater interest.

People who got banned should get over it and buy a new console or enjoy offline/local games.
 
Console bans aren't news, if it was just simple as that they would have found a way around X360 bans which has a much larger playerbase and thus greater interest.

People who got banned should get over it and buy a new console or enjoy offline/local games.


Is it a thread error or?

If it's not, that's what he's saying. He means to install like a CFW by spoofing the update server in example.
I don't think it's possible though. There might be some clever hashing checks and encryptions.
 
Console bans aren't news, if it was just simple as that they would have found a way around X360 bans which has a much larger playerbase and thus greater interest.
otoh, ps3 console bans can be bypassed easily.
 
Ok... So does anybody actually know the communication information or am I going to have to intercept packets to get that information? I would like to see If anybody tried it already or if I'll have to do it the hard way. Mostly I just want to know what encryption(s) are used over connection.

Edit: This is not about a console ban.
 
Ok... So does anybody actually know the communication information or am I going to have to intercept packets to get that information? I would like to see If anybody tried it already or if I'll have to do it the hard way. Mostly I just want to know what encryption(s) are used over connection.

Edit: This is not about a console ban.


A lot of the communication is done over SSL. So unless we can install a root cert or something on the 3DS, that is gonna be pretty hard to spoof. Also, all of the files downloaded are signed and encrypted with the ticket.db? file. So it won't just work by replacing the "URL" with another and hoping it downloads and installs what you want.
 
↑↑↑ Correct, the DS servers were cloned relatively easily because local software wasn't checked by the console plus changing every "https" to "http" was enough to disable SSL...
 
downgrading to any FW?
If it works like the Wii, the system knows the version number of anything fed by the update server and won't install something equal or older; changing that number requires signing the thing again...
 

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