Nintendo 3D Classics dev problems

  • Thread starter Thread starter heartgold
  • Start date Start date
  • Views Views 3,061
  • Replies Replies 27

heartgold

Well-Known Member
Member
Joined
Sep 11, 2009
Messages
4,378
Reaction score
1,066
Trophies
2
Location
London
Website
Visit site
XP
2,655
Country
excitebikeo.jpg

Nintendo has admitted there are problems remaking old games in stereoscopic 3D.

Designers got stuck adding the extra dimension when they found out that it altered gameplay. Nintendo's Takao Nakano, leader of the 3D Classics remakes, told Satoru Iwata that large portions of game code had to be completely re-written.

"In the original version, the game unfolds on a flat surface," Nakano explained, talking of upcoming re-release Xevious. But in the new version, the player's ship Solvalou is seen to be floating in mid-air.

"If the bomb suddenly appears - zhing! - at the same altitude as Solvalou... We were like, 'Huh? Something doesn't feel right!' Everything was off!

"The actual game was made in 2D, so the bombs strike Solvalou the moment they're fired. But for the Nintendo 3DS system, we had to create an interval between when they are fired and when they strike. There were all kinds of discrepancies like that," Nakano explained.

The projects already take "20 times the work" of a simple port, Nakano revealed - but the remake plans were once even more elaborate.

"At first, since it was new hardware, we tried making the graphics richer, but that didn't impress much," Nakano said. So he, Iwata and Miyamoto decided to leave the vintage visuals alone.

Also culled was a 3D Classics version of NES Tennis. It fell foul of court perspective problems and programming issues after changing collision detection for the ball and racket into 3D. "It took as much work as making a tennis game from scratch," Nakano elaborated.

Despite these problems, four unannounced 3D Classics games are still in the works.[/p]

Source
 
Terminator02 said:
wow... why not just rerelease it only in 2d if it's so hard?

wouldnt be a 3D classic then would it lol

they should just upload all there roms onto the market so we can play them
honestly i would pay again for my fav's

i brought Zelda LA DX no thought required
still have origional GB and the cart working fine, but i wanted it on my 3DS
 
I didn't see those quotes before, but I'm not surprised. Being a developer, when Excitebike came out I immediately thought it must have been quite hard to modify, and a lot of code must have been re-written (especially coming from a NES game, the original code must be very low-level)

I'm still eagerly waiting for a Zelda ALTTP 3D Classic though
smile.gif
 
Perhaps they should fore-go the redoing of the graphics themselves. They basically recoded Excitebike from scratch and made the backgrounds take on a pseudo-polygonal look. Instead, just add depth between layers, that would be fine. I want to see some SNES games with layering depth.
 
Assax said:
Kotaku also writes this:

QUOTE said:
Nintendo estimates that some games take as much as ten times longer to port to 3D than they would a regular port, which is a big reason they'll only be bringing six classic games in total to the service.

http://kotaku.com/5820692/there-are-unexpe...ames-to-the-3ds

Six classics in total..?

Wait what? Sooo.. They thought it was too much of a pain to make them 3d classics so they're dropping it after six releases? hooray. -sigh-
 
granville said:
Perhaps they should fore-go the redoing of the graphics themselves. They basically recoded Excitebike from scratch and made the backgrounds take on a pseudo-polygonal look. Instead, just add depth between layers, that would be fine. I want to see some SNES games with layering depth.

thats a solution but the gameplay changes with the graphics. they want the same gameplay but 3d graphics. u cant have both legs in the air u know.
 
it is good to know that they are putting in actual work and thought into the ports. i'd rather have stuff that works well. my only complaint has been the cost of buying these games again. they should be priced around .99 cents. but after reading about the amount of work they are putting in it makes more sense why they feel they should get more for them. the problem is convincing the public why they need to pay 2.99+ for a game they probably already played and beat on an older nintendo system. i love 3d, i collect 3d, but the gimmick of the 3ds does not escape me. playing the same game again in a 3d perspective is not intriguing enough to convince me to make that purchase. i would have rather seen new original "hacks" of older games using the same retro sprites and music, etc. i feel that new adventures are worth my money.

-another world
 
Another World said:
it is good to know that they are putting in actual work and thought into the ports. i'd rather have stuff that works well. my only complaint has been the cost of buying these games again. they should be priced around .99 cents. but after reading about the amount of work they are putting in it makes more sense why they feel they should get more for them. the problem is convincing the public why they need to pay 2.99+ for a game they probably already played and beat on an older nintendo system. i love 3d, i collect 3d, but the gimmick of the 3ds does not escape me.

-another world
I think that because of the problem with the coding (10x more work? Ouch.), they kind of deserve 2 dollars, right?

At least, that's what I think.
smile.gif
 
The ROM hacking adage is "It's easier to engineer a game than to reverse-engineer one." Nintendo learns the hard way, hope they have a bunch of source code for NES games sitting around.
 
Heran Bago said:
The ROM hacking adage is "It's easier to engineer a game than to reverse-engineer one." Nintendo learns the hard way, hope they have a bunch of source code for NES games sitting around.
Nintendo doesn't do reverse-engineering since they have or should have the source codes of all classic games.
 

Site & Scene News

Popular threads in this forum